The DOI matches its Crossref record; 39 of the 39 references it cites were found in a registry or an index.
Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?
Abstract
Two studies examined the relationship between exposure to violent video games and aggression or violence in the laboratory and in real life. Study 1 participants were either randomized or allowed to choose to play a violent or nonviolent game. Although males were more aggressive than females, neither randomized exposure to violent-video-game conditions nor previous real-life exposure to violent video games caused any differences in aggression. Study 2 examined correlations between trait aggression, violent criminal acts, and exposure to both violent games and family violence. Results indicated that trait aggression, family violence, and male gender were predictive of violent crime, but exposure to violent games was not. Structural equation modeling suggested that family violence and innate aggression as predictors of violent crime were a better fit to the data than was exposure to video game violence. These results question the common belief that violent-video-game exposure causes violent acts.
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Cites
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Explaining Delinquency and Drug Use
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Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
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Explaining Delinquency and Drug Use.
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Cited by
Ferguson, C. J. (2007) · Psychiatric Quarterly · doi:10.1007/s11126-007-9056-9 · Cited by 503
Self-citationFerguson, C. J., San Miguel, C., & Hartley, R. D. (2009) · The Journal of Pediatrics · doi:10.1016/j.jpeds.2009.06.021 · Cited by 274
Self-citationAdachi, P. J. C., & Willoughby, T. (2011) · Psychology of Violence · doi:10.1037/a0024908 · Cited by 262
Elson, M., & Ferguson, C. J. (2014) · European Psychologist · doi:10.1027/1016-9040/a000147 · Cited by 237
Self-citationChildren, wired: for better and for worse
Bavelier, D., Green, C. S., & Dye, M. W. G. (2010) · Neuron · doi:10.1016/j.neuron.2010.08.035 · Cited by 193
Metadata
- Authors
- Ferguson, C. J., Rueda, S. M., Cruz, A. M., Ferguson, D. E., Fritz, S., & Smith, S. M.
- Venue
- Criminal Justice and Behavior
- Publisher
- SAGE Publications
- Published
- 2008-03
- Volume
- 35
- Issue
- 3
- Pages
- 311-332
- ISSN
- 0093-8548 (ISSN-L)
- 1552-3594
- OpenAlex
- W2112406967
- Cited by
- 342
- References
- 39
- FWCI
- 23.45
- Type
- journal article
- Language
- en
- Open access
- closed
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- Ferguson, C. J., Rueda, S. M., Cruz, A. M., Ferguson, D. E., Fritz, S., & Smith, S. M. (2008). Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation? Criminal Justice and Behavior. https://doi.org/10.1177/0093854807311719
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.