The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Interpersonal Distance in Immersive Virtual Environments
Abstract
Digital immersive virtual environment technology (IVET) enables behavioral scientists to conduct ecologically realistic experiments with near-perfect experimental control. The authors employed IVET to study the interpersonal distance maintained between participants and virtual humans. In Study 1, participants traversed a three-dimensional virtual room in which a virtual human stood. In Study 2, a virtual human approached participants. In both studies, participant gender, virtual human gender, virtual human gaze behavior, and whether virtual humans were allegedly controlled by humans (i.e., avatars) or computers (i.e., agents) were varied. Results indicated that participants maintained greater distance from virtual humans when approaching their fronts compared to their backs. In addition, participants gave more personal space to virtual agents who engaged them in mutual gaze. Moreover, when virtual humans invaded their personal space, participants moved farthest from virtual human agents. The advantages and disadvantages of IVET for the study of human behavior are discussed.
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Cites
Cyberostracism: effects of being ignored over the Internet
Williams, K. D., Cheung, C. K. T., & Choi, W. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.79.5.748 · Cited by 2,276
Blascovich, J., Loomis, J., Beall, A. C., Swinth, K. R., Hoyt, C. L., & Bailenson, J. N. (2002) · Psychological Inquiry · doi:10.1207/s15327965pli1302_01 · Cited by 1,280
Self-citationImmersive virtual environment technology as a basic research tool in psychology
Loomis, J. M., Blascovich, J. J., & Beall, A. C. (1999) · Behavior Research Methods, Instruments, & Computers · doi:10.3758/bf03200735 · Cited by 717
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Cited by
The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
Yee, N., & Bailenson, J. (2007) · Human Communication Research · doi:10.1111/j.1468-2958.2007.00299.x · Cited by 2,126
Self-citationEnhancing Our Lives with Immersive Virtual Reality
Slater, M., & Sanchez-Vives, M. V. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00074 · Cited by 1,993
Toward a second-person neuroscience
Schilbach, L., Timmermans, B., Reddy, V., Costall, A., Bente, G., Schlicht, T., & Vogeley, K. (2013) · Behavioral and Brain Sciences · doi:10.1017/s0140525x12000660 · Cited by 1,510
A Systematic Review of Social Presence: Definition, Antecedents, and Implications
Oh, C. S., Bailenson, J. N., & Welch, G. F. (2018) · Frontiers in Robotics and AI · doi:10.3389/frobt.2018.00114 · Cited by 1,032
Self-citationPutting yourself in the skin of a black avatar reduces implicit racial bias
Peck, T. C., Seinfeld, S., Aglioti, S. M., & Slater, M. (2013) · Consciousness and Cognition · doi:10.1016/j.concog.2013.04.016 · Cited by 967
Metadata
- Authors
- Bailenson, J. N., Blascovich, J., Beall, A. C., & Loomis, J. M.
- Venue
- Personality and Social Psychology Bulletin
- Publisher
- SAGE Publications
- Published
- 2003-07
- Volume
- 29
- Issue
- 7
- Pages
- 819-833
- ISSN
- 0146-1672 (ISSN-L)
- 1552-7433
- OpenAlex
- W2123834143
- Cited by
- 807
- References
- 3
- FWCI
- 17.43
- Type
- journal article
- Language
- en
- Open access
- closed
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