Gamifying intimacy: AI-driven affective engagement and human-virtual human relationships
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This article examines the gamification of intimacy with AI, through China’s XingYe, a multimodal AI companion platform that integrates role-playing game (RPG) mechanics, algorithmic responsiveness and user-generated markets to reconfigure human-virtual human relationships. Drawing on 9-month autoethnographic engagement, we argue that XingYe operationalises what we term the gamification of intimacy – a design paradigm that commodifies emotional labour by rendering affection efficient, quantifiable and achievement-oriented. Users engineer customisable AI companions through ludic acts of co-creation, navigating tiered progression systems and gacha-style rewards that transform intimacy into a structured, transactional process. Simultaneously, XingYe blurs boundaries between fiction and lived experience, enabling real-time narrative remediation and the monetisation of AI agents as tradable commodities. This hybrid relationality challenges traditional notions of parasociality, positioning AI-mediated intimacy as a liminal space of technocultural negotiation where algorithmic agency and user desire converge. By framing emotional bonds as both labour and leisure, XingYe exemplifies the industrial production of connection under platform capitalism, raising critical questions about agency, data sovereignty and the neoliberal optimisation of vulnerability. The study contributes to debates on human-machine communication by interrogating how gamified AI systems reshape intimacy into a cro…
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Such dynamics may be especially destabilizing for adolescents and vulnerable users, whose relational schemas and identity formation processes remain neurodevelopmentally malleable.
“Such dynamics may be especially destabilizing for adolescents and vulnerable users, whose relational schemas and identity formation processes remain neurodevelopmentally malleable”
From Toward an Ethic of Synthetic Relationality: Identity, Intimacy, and Risk in AI-Mediated Roleplay Environments (2025) · cites this paper as Ge and Hu 2025
Corporations profit from fostering deeper emotional entanglement, sustaining user engagement, and personalizing experiences, often without users' full awareness or consent.
“corporations profit from fostering deeper emotional entanglement, sustaining user engagement, and personalizing experiences, often without users' full awareness or consent”
From Toward an Ethic of Synthetic Relationality: Identity, Intimacy, and Risk in AI-Mediated Roleplay Environments (2025) · cites this paper as Ge and Hu 2025
Interactive narrative affordances support emotional resilience and reflexivity.
“Third, interactive narrative affordances support emotional resilience and reflexivity (Ge and Hu 2025).”
From Toward an Ethic of Synthetic Relationality: Identity, Intimacy, and Risk in AI-Mediated Roleplay Environments (2025) · cites this paper as Ge and Hu 2025
The boundary between emotional simulation and emotional exploitation becomes dangerously thin when users are encouraged to believe they are loved back.
“The boundary between emotional simulation and emotional exploitation becomes dangerously thin when users are encouraged to believe they are loved back (Ge and Hu 2025).”
From Toward an Ethic of Synthetic Relationality: Identity, Intimacy, and Risk in AI-Mediated Roleplay Environments (2025) · cites this paper as Ge and Hu 2025
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- Authors
- Ge, L., & Hu, T.
- Affiliations
- University College London (GB)
- Xi’an Jiaotong-Liverpool University (CN)
- Corresponding author
- Hu, Tingting
- Venue
- Media, Culture & Society
- Publisher
- SAGE Publications
- Published
- 2025-04-29
- Volume
- 47
- Issue
- 6
- Pages
- 1265-1278
- ISSN
- 0163-4437 (ISSN-L)
- 1460-3675
- OpenAlex
- W4409904720
- Cited by
- 37
- References
- 23
- Citations by year
- 2026: 29 · 2025: 8
- FWCI
- 64.31
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Media Culture & Society (publishedVersion, cc-by)
- Research Explorer (The University of Manchester) (publishedVersion, cc-by)
- UCL Discovery (University College London) (submittedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Safety Research › Ethics and Social Impacts of AI
- Social Sciences › Communication › Cultural Studies and Postmodernism
- Keywords
- AI companions, emotional engagement, emotional labor, role-playing games, platform capitalism, commodification of intimacy, algorithmic agency, data sovereignty, human-machine communication
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