Cited by 38Digital Games and MediaEthics and Social Impacts of AICultural Studies and Postmodernism

Gamifying intimacy: AI-driven affective engagement and human-virtual human relationships

Open access
Ge, Liang, Hu, Tingting·2025·Media, Culture & Society

Abstract

This article examines the gamification of intimacy with AI, through China’s XingYe, a multimodal AI companion platform that integrates role-playing game (RPG) mechanics, algorithmic responsiveness and user-generated markets to reconfigure human-virtual human relationships. Drawing on 9-month autoethnographic engagement, we argue that XingYe operationalises what we term the gamification of intimacy – a design paradigm that commodifies emotional labour by rendering affection efficient, quantifiable and achievement-oriented. Users engineer customisable AI companions through ludic acts of co-creation, navigating tiered progression systems and gacha-style rewards that transform intimacy into a structured, transactional process. Simultaneously, XingYe blurs boundaries between fiction and lived experience, enabling real-time narrative remediation and the monetisation of AI agents as tradable commodities. This hybrid relationality challenges traditional notions of parasociality, positioning AI-mediated intimacy as a liminal space of technocultural negotiation where algorithmic agency and user desire converge. By framing emotional bonds as both labour and leisure, XingYe exemplifies the industrial production of connection under platform capitalism, raising critical questions about agency, data sovereignty and the neoliberal optimisation of vulnerability. The study contributes to debates on human-machine communication by interrogating how gamified AI systems reshape intimacy into a cro…

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Crossref · 10.1177/01634437251337239

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  1. Adams TE, Holman JS, Ellis C (2015) Autoethnography. Oxford: Oxford University Press.

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Authors
Ge, L., & Hu, T.
Affiliations
  • University College London (GB)
  • Xi’an Jiaotong-Liverpool University (CN)
Corresponding author
Hu, Tingting
Venue
Media, Culture & Society
Published
2025-04-29
Volume
47
Issue
6
Pages
1265-1278
ISSN
  • 0163-4437 (ISSN-L)
  • 1460-3675
OpenAlex
W4409904720
Cited by
37
References
23
Citations by year
2026: 29 · 2025: 8
FWCI
64.31
Type
journal article
Language
en
Open access
Locations
  • Media Culture & Society (publishedVersion, cc-by)
  • Research Explorer (The University of Manchester) (publishedVersion, cc-by)
  • UCL Discovery (University College London) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Safety Research › Ethics and Social Impacts of AI
  • Social Sciences › Communication › Cultural Studies and Postmodernism
Keywords
AI companions, emotional engagement, emotional labor, role-playing games, platform capitalism, commodification of intimacy, algorithmic agency, data sovereignty, human-machine communication

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