Cited by 133Child Development and Digital TechnologyImpact of Technology on AdolescentsEducational Games and Gamification

The DOI matches its Crossref record, with a small difference in title or year; 30 of the 30 references it cites were found in a registry or an index.

Effects of Video-Game Ownership on Young Boys’ Academic and Behavioral Functioning: A Randomized, Controlled Study

Weis, Robert, Cerankosky, Brittany C.·2010·Psychological Science

Abstract

Young boys who did not own video games were promised a video-game system and child-appropriate games in exchange for participating in an "ongoing study of child development." After baseline assessment of boys' academic achievement and parent- and teacher-reported behavior, boys were randomly assigned to receive the video-game system immediately or to receive the video-game system after follow-up assessment, 4 months later. Boys who received the system immediately spent more time playing video games and less time engaged in after-school academic activities than comparison children. Boys who received the system immediately also had lower reading and writing scores and greater teacher-reported academic problems at follow-up than comparison children. Amount of video-game play mediated the relationship between video-game ownership and academic outcomes. Results provide experimental evidence that video games may displace after-school activities that have educational value and may interfere with the development of reading and writing skills in some children.

Overview

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Crossref · 10.1177/0956797610362670

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Citations

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Research works printed but not linked: 5

  1. 10.1037/0022-3514.78.4.772 · DOI · Paper page
  2. Hofferth S., 1997, The Child Development Supplement to the Panel Study of Income Dynamics
  3. Kaufman A., 2004, Kaufman Brief Intelligence Test, Second Edition manual
  4. McGrew K.S., 2001, Woodcock-Johnson III technical manual
  5. Valentine G., 2005, Children and young people’s home use of ICT for educational purposes

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Metadata

Authors
Weis, R., & Cerankosky, B. C.
Affiliations
Denison University (US)
Corresponding author
Weis, Robert
Venue
Psychological Science
Published
2010-02-18
Volume
21
Issue
4
Pages
463-470
ISSN
  • 0956-7976 (ISSN-L)
  • 1467-9280
OpenAlex
W2126721489
Cited by
127
References
30
Citations by year
2026: 3 · 2025: 6 · 2024: 3 · 2023: 12 · 2022: 9 · 2021: 12 · 2020: 8 · 2019: 5 · 2018: 7 · 2017: 7 · 2016: 9 · 2015: 14 · 2014: 15 · 2013: 3 · 2012: 8
FWCI
25.59
Type
journal article
Language
en
Open access
closed
Locations
  • Psychological Science (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Social Sciences › Education › Child Development and Digital Technology
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
video games, young boys, academic performance, reading skills, writing skills, after-school activities, behavioral problems, child development, mediation, screen time
MeSH terms
Achievement, Child, Follow-Up Studies, Humans, Leisure Activities, Male, Reading, Social Behavior, Writing, Video Games

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