Cited by 43Impact of Technology on AdolescentsEducational Games and GamificationDigital Games and Media

Timesplitters: playing video games before (but not after) school on weekdays is associated with poorer adolescent academic performance. A test of competing theoretical accounts

Open access
Drummond, Aaron, Sauer, James D.·2020·Computers & Education

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Crossref · 10.1016/j.compedu.2019.103704

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35 of 35 references verified0 citation errors · 0 not checkable

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Authors
Drummond, A., & Sauer, J. D.
Affiliations
  • Massey University (NZ)
  • University of Tasmania (AU)
Corresponding author
Drummond, Aaron
Venue
Computers & Education
Publisher
Elsevier BV
Published
2020-01
Volume
144
Pages
103704
ISSN
0360-1315 (ISSN-L)
OpenAlex
W2974737754
Cited by
42
References
34
Citations by year
2026: 3 · 2025: 3 · 2024: 9 · 2023: 10 · 2022: 9 · 2021: 6 · 2020: 1 · 2019: 1
FWCI
8.56
Type
journal article
Language
en
Open access
Locations
  • Computers & Education (publishedVersion)
  • UTAS Research Repository (submittedVersion)
  • Figshare (submittedVersion, cc-by)
Funders
Royal Society Te Apārangi (MAU1804)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
video gaming, adolescent academic performance, false discovery, media psychology, educational research methodology

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