Cited by 12Digital Games and MediaEducational Games and GamificationGame Theory and Applications

Research Methodology in Gaming: An Overview

Open access
Mäyrä, Frans, Holopainen, Jussi, Jakobsson, Mikael·2012·Simulation & Gaming

Abstract

Digital games have evolved into diverse forms, and they touch many different areas of life in contemporary society. When approached together with the associated playful and serious behaviors, they profit from several research methodologies. This collection of articles introduces a range of research methodologies and aims to promote interdisciplinary dialogue in the study of games.

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Crossref · 10.1177/1046878112439508

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  • Videogames consist of all kinds of things from code to story and signs to players.

    “Videogames consist of all kinds of things from code to story and signs to players.”

    From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Mäyrä, Holopainen, & Jakobsson, 2012, p. 296

    The Guest Editorial (p. 296) describes games as complex and multidimensional, spanning technology, art, and player experience. That supports the claim’s broad point, but our copy does not identify code, story, and signs as components of videogames. (LLM, conf=0.82)

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Cites

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Research works printed but not linked: 1

  1. McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. New York, NY: Penguin.

Authors
Mäyrä, F., Holopainen, J., & Jakobsson, M.
Affiliations
  • University of Tampere (FI)
  • Independent scholar, Tampere, Finland
  • Malmö University (SE)
Corresponding author
Mäyrä, Frans
Venue
Simulation & Gaming
Published
2012-03-28
Volume
43
Issue
3
Pages
295-299
ISSN
  • 1046-8781 (ISSN-L)
  • 1552-826X
OpenAlex
W2134787918
Cited by
12
References
0
Citations by year
2024: 1 · 2023: 1 · 2022: 1 · 2021: 1 · 2018: 2 · 2017: 1 · 2016: 3 · 2015: 2
Type
journal article
Language
en
Open access
Locations
  • Simulation & Gaming (publishedVersion)
  • RePEc: Research Papers in Economics (submittedVersion)
Funders
Tampereen Yliopisto
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Decision Sciences › Management Science and Operations Research › Game Theory and Applications
Keywords
video games, serious games, play

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