Computer games supporting cognitive behaviour therapy in children
Open accessAbstract
Therapeutic computer games might enhance children’s motivation for psychotherapy, facilitate their understanding of important therapeutic concepts, structure therapy sessions, enhance treatment of migrant children and disseminate evidence-based treatment approaches. The game Treasure Hunt was developed to support cognitive behaviour therapy with children who come into treatment for various mental health problems. To evaluate the applicability and appropriateness of the game, 124 therapists answered a questionnaire on their impression of Treasure Hunt three months after download. Of these, 42 consented to participate in the further evaluation and sent questionnaires of 218 children in whose therapy Treasure Hunt had been used. A limitation of these data is an eventual positive bias, as therapists with a positive attitude towards therapeutic computer games may have been more likely to participate. Data show that the vast majority of children were satisfied their therapist had used the game during treatment. Therapists used Treasure Hunt for a broad range of diagnoses. They judged the game as helpful in the explanation of cognitive-behavioural concepts, used it as reinforcement and reported it enhanced child motivation for psychotherapy and strengthened the therapeutic relationship with the child.
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Of these, 3 (60%) reported high satisfaction.
“Of these, 3 (60%) reported high satisfaction [73-75]”
From eMental Healthcare Technologies for Anxiety and Depression in Childhood and Adolescence: Systematic Review of Studies Reporting Implementation Outcomes (2018) · cites this paper as [74]
One study examined penetration of technology, reporting successful integration of the program into a practice of 2000 healthcare providers.
“One study examined penetration of technology, reporting successful integration of the program into a practice of 2000 healthcare providers [74].”
From eMental Healthcare Technologies for Anxiety and Depression in Childhood and Adolescence: Systematic Review of Studies Reporting Implementation Outcomes (2018) · cites this paper as [74]
Both found positive attitudes and perceived helpfulness from healthcare providers.
“and healthcare providers [74]”
From eMental Healthcare Technologies for Anxiety and Depression in Childhood and Adolescence: Systematic Review of Studies Reporting Implementation Outcomes (2018) · cites this paper as [74]
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- Authors
- Brezinka, V.
- Affiliations
- University of Zurich (CH)
- Corresponding author
- Brezinka, Veronika
- ORCID
- Brezinka, Veronika
- Venue
- Clinical Child Psychology and Psychiatry
- Publisher
- SAGE Publications
- Published
- 2012-12-20
- Volume
- 19
- Issue
- 1
- Pages
- 100-110
- ISSN
- 1359-1045 (ISSN-L)
- 1461-7021
- OpenAlex
- W2145055357
- Cited by
- 73
- References
- 31
- Citations by year
- 2026: 2 · 2025: 5 · 2024: 4 · 2023: 8 · 2022: 4 · 2021: 5 · 2020: 8 · 2019: 6 · 2018: 7 · 2017: 7 · 2016: 9 · 2015: 3 · 2014: 3 · 2013: 2
- FWCI
- 2.88
- Type
- journal article
- Language
- en
- Open access
- green
- www.zora.uzh.ch
- Locations
- Clinical Child Psychology and Psychiatry (publishedVersion)
- PubMed (publishedVersion)
- Zurich Open Repository and Archive (University of Zurich) (acceptedVersion, other-oa)
- Zurich Open Repository and Archive (University of Zurich) (submittedVersion, other-oa)
- Zurich Open Repository and Archive (University of Zurich)
- Topics
- Social Sciences › Psychology › Clinical Psychology › Child Therapy and Development
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Keywords
- cognitive behavioral therapy, children, treasure hunt, migrant children, dissemination of evidence-based treatment, therapist attitudes, children's satisfaction, therapeutic relationship
- MeSH terms
- Adolescent, Mental Disorders, Child, Female, Humans, Male, Professional-Patient Relations, Cognitive Behavioral Therapy, Video Games, Young Adult
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