Cited by 129Digital Games and MediaFlow Experience in Various FieldsEducational Games and Gamification

Digital Game Involvement: A Conceptual Model

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Calleja, Gordon·2007·Games and Culture

Abstract

This article proposes a conceptual model for understanding game involvement and immersion on a variety of experiential dimensions corresponding to six broad categories of game features. The article ends with a proposal to replace the metaphor of immersion with one of incorporation. This reconceptualization seeks to replace the unidirectional plunge of player into game space implied by the term immersion with one of simultaneous assimilation of the digital environment and presence to others within it.

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Crossref · 10.1177/1555412007306206

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1 of 1 references verified0 citation errors · 0 not checkable

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  • In games, audio-visual stimuli are conceptualised in tactile terms (synesthetic transformation).

    “what is important here is how the audio-visual array is conceptualised in tactile terms.”

    From Carnal Hermeneutics and the Digital Game (2018) · cites this paper as Calleja 2007

  • Other scholars have discussed the importance of the body in games in a way that brings us close to a carnal hermeneutics.

    “Other scholars have discussed the importance of the body in games in a way that brings us close to a carnal hermeneutics.”

    From Carnal Hermeneutics and the Digital Game (2018) · cites this paper as Calleja 2007

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Authors
Calleja, G.
Affiliations
Victoria University of Wellington (NZ)
Corresponding author
Calleja, Gordon
Venue
Games and Culture
Published
2007-07
Volume
2
Issue
3
Pages
236-260
ISSN
  • 1555-4120 (ISSN-L)
  • 1555-4139
OpenAlex
W2318063908
Cited by
129
References
1
Citations by year
2026: 3 · 2025: 6 · 2024: 7 · 2023: 12 · 2022: 3 · 2021: 7 · 2020: 8 · 2019: 5 · 2018: 9 · 2017: 6 · 2016: 7 · 2015: 6 · 2014: 10 · 2013: 7 · 2012: 13
FWCI
14.51
Type
journal article
Language
en
Open access
Locations
  • Games and Culture (publishedVersion)
  • OAR@UM (University of Malta) (acceptedVersion, other-oa)
  • IT University Of Copenhagen (IT University of Copenhagen) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
video games, game involvement, immersion, incorporation, conceptual model, game features, player experience

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