Digital Game Involvement: A Conceptual Model
Open accessAbstract
This article proposes a conceptual model for understanding game involvement and immersion on a variety of experiential dimensions corresponding to six broad categories of game features. The article ends with a proposal to replace the metaphor of immersion with one of incorporation. This reconceptualization seeks to replace the unidirectional plunge of player into game space implied by the term immersion with one of simultaneous assimilation of the digital environment and presence to others within it.
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In games, audio-visual stimuli are conceptualised in tactile terms (synesthetic transformation).
“what is important here is how the audio-visual array is conceptualised in tactile terms.”
From Carnal Hermeneutics and the Digital Game (2018) · cites this paper as Calleja 2007
Other scholars have discussed the importance of the body in games in a way that brings us close to a carnal hermeneutics.
“Other scholars have discussed the importance of the body in games in a way that brings us close to a carnal hermeneutics.”
From Carnal Hermeneutics and the Digital Game (2018) · cites this paper as Calleja 2007
Cites
Beyond Play: A New Approach to Games
Malaby, T. M. (2007) · Games and Culture · doi:10.1177/1555412007299434 · Cited by 434 · see citing works
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Perski, O., Blandford, A., West, R., & Michie, S. (2017) · Translational Behavioral Medicine · doi:10.1007/s13142-016-0453-1 · Cited by 1,193 · see citing works
Carnal Hermeneutics and the Digital Game
Martin, P. (2018) · Journal of the Philosophy of Games · doi:10.5617/jpg.2934 · Cited by 2 · see citing works
- Authors
- Calleja, G.
- Affiliations
- Victoria University of Wellington (NZ)
- Corresponding author
- Calleja, Gordon
- ORCID
- Calleja, Gordon
- Venue
- Games and Culture
- Publisher
- SAGE Publications
- Published
- 2007-07
- Volume
- 2
- Issue
- 3
- Pages
- 236-260
- ISSN
- 1555-4120 (ISSN-L)
- 1555-4139
- OpenAlex
- W2318063908
- Cited by
- 129
- References
- 1
- Citations by year
- 2026: 3 · 2025: 6 · 2024: 7 · 2023: 12 · 2022: 3 · 2021: 7 · 2020: 8 · 2019: 5 · 2018: 9 · 2017: 6 · 2016: 7 · 2015: 6 · 2014: 10 · 2013: 7 · 2012: 13
- FWCI
- 14.51
- Type
- journal article
- Language
- en
- Open access
- green
- www.um.edu.mt
- Locations
- Games and Culture (publishedVersion)
- OAR@UM (University of Malta) (acceptedVersion, other-oa)
- IT University Of Copenhagen (IT University of Copenhagen) (submittedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- video games, game involvement, immersion, incorporation, conceptual model, game features, player experience
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