Cited by 434Digital Games and MediaPhysical education and sports games researchEducational Games and Gamification

Beyond Play: A New Approach to Games

Malaby, Thomas M.·2007·Games and Culture

Abstract

Games have intruded into popular, academic, and policy-maker awareness to an unprecedented level, and this creates new opportunities for advancing our understanding of the relationship of games to society. The author offers a new approach to games that stresses them as characterized by process. Games, the author argues, are domains of contrived contingency, capable of generating emergent practices and interpretations, and are intimately connected with everyday life to a degree heretofore poorly understood. This approach is both consistent with a range of existing social theory and avoids many of the limitations that have characterized much games scholarship to date, in particular its tendency toward unsustainable formalism and exceptionalism. Rather than seeing gaming as a subset of play, and therefore as an activity that is inherently separable, safe, and pleasurable, the author offers a pragmatic rethinking of games as social artifacts in their own right that are always in the process of becoming. This view both better accords with the experience of games by participants cross-culturally and bears the weight of the new questions being asked about games and about society.

Integrity signals

Registry

Crossref · 10.1177/1555412007299434

Cites

54 of 54 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

This paper’s full text isn’t openly available, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Cites

Flagged first, then by citations

1 of the 55 references couldn’t be matched to a known paper.

Cited by

Sorted by citations

Authors
Malaby, T. M.
Affiliations
University of Wisconsin–Milwaukee (US)
Corresponding author
Malaby, Thomas M.
Venue
Games and Culture
Published
2007-04
Volume
2
Issue
2
Pages
95-113
ISSN
  • 1555-4120 (ISSN-L)
  • 1555-4139
OpenAlex
W2116669853
Cited by
434
References
55
Citations by year
2026: 27 · 2025: 42 · 2024: 27 · 2023: 16 · 2022: 22 · 2021: 22 · 2020: 25 · 2019: 27 · 2018: 16 · 2017: 23 · 2016: 23 · 2015: 24 · 2014: 22 · 2013: 22 · 2012: 17
FWCI
61.38
Type
journal article
Language
en
Open access
closed
Locations
Games and Culture (publishedVersion)
Funders
University of Illinois at Urbana-Champaign
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Social Psychology › Physical education and sports games research
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
games, play, emergent practices, everyday life, games and society, social theory, pragmatism

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review