Thinking and Doing: Challenge, Agency, and the Eudaimonic Experience in Video Games
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The nascent growth of video games has led to great leaps in technical understanding in how to create a functional and entertaining play experience. However, the complex, mixed-affect, eudaimonic entertainment experience that is possible when playing a video game—how it is formed, how it is experienced, and how to design for it—has been investigated far less than hedonistic emotional experiences focusing on fun, challenge, and “enjoyment.” Participants volunteered to be interviewed about their mixed-affect emotional experiences of playing avant-garde video games. New conceptions of agency emerged (actual, interpretive, fictional, mechanical) from the analysis of transcripts and were used to produce a framework of four categories of agency. This new framework offers designers and researchers the extra nuance in conversations around agency and contributes to the discussion of how we can design video games that allow for complex, reflective, eudaimonic emotional experiences.
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Cole and Gillies's findings do not provide a sufficiently detailed and comprehensive account of which individual design elements and specific factors players associate with narrative agency.
“However, their findings do not provide a sufficiently detailed and comprehensive account of which individual design elements and specific factors players associate with narrative agency, which is the primary goal of this work.”
From ”Naked and on Fire”: Examining Player Agency Experiences in Narrative-Focused Gameplay (2021) · cites this paper as [10]
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Sun, Z., Xu, Y., Zhen, C., & Smith, M. (2026) · Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3800965.3834328
- Authors
- Cole, T., & Gillies, M.
- Affiliations
- Goldsmiths University of London (GB)
- Corresponding author
- Cole, Tom
- Venue
- Games and Culture
- Publisher
- SAGE Publications
- Published
- 2019-10-23
- Volume
- 16
- Issue
- 2
- Pages
- 187-207
- ISSN
- 1555-4120 (ISSN-L)
- 1555-4139
- OpenAlex
- W2982198273
- Cited by
- 68
- References
- 40
- Citations by year
- 2026: 14 · 2025: 10 · 2024: 13 · 2023: 13 · 2022: 9 · 2021: 9
- FWCI
- 9.06
- Type
- journal article
- Language
- en
- Open access
- green
- orcid.org
- Locations
- Games and Culture (publishedVersion)
- Greenwich Academic Literature Archive (University of Greenwich) (acceptedVersion)
- Goldsmiths (University of London) (submittedVersion)
- Funders
- Engineering and Physical Sciences Research Council
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Keywords
- video games, agency, challenges, game design, player experience
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