The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial [ISRCTN87413556]
Open accessAbstract
Background: The management of burn injuries is reported as painful, distressing and a cause of anxiety in children and their parents. Child's and parents' pain and anxiety, often contributes to extended time required for burns management procedures, in particular the process of changing dressings. The traditional method of pharmacologic analgesia is often insufficient to cover the burnt child's pain, and it can have deleterious side effects [1, 2]. Intervention with Virtual Reality (VR) games is based on distraction or interruption in the way current thoughts, including pain, are processed by the brain. Research on adults supports the hypothesis that virtual reality has a positive influence on burns pain modulation. Methods: This study investigates whether playing a virtual reality game, decreases procedural pain in children aged 5–18 years with acute burn injuries. The paper reports on the findings of a pilot study, a randomised trial, in which seven children acted as their own controls though a series of 11 trials. Outcomes were pain measured using the self-report Faces Scale and findings of interviews with parent/carer and nurses. Results: The average pain scores (from the Faces Scale) for pharmacological analgesia only was, 4.1 (SD 2.9), while VR coupled with pharmacological analgesia, the average pain score was 1.3 (SD 1.8) Conclusion: The study provides strong evidence supporting VR based games in providing analgesia with minimal side effects and little impact on the physical hospital environment, as well as its reusability and versatility, suggesting another option in the management of children's acute pain.
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Cites
Virtual reality as an adjunctive pain control during burn wound care in adolescent patients
Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., & Furness, T. A. (2000) · Pain · doi:10.1016/s0304-3959(99)00275-4 · Cited by 651
The utility of cognitive coping strategies for altering pain perception: a meta-analysis
Fernandez, E., & Turk, D. C. (1989) · Pain · doi:10.1016/0304-3959(89)90230-3 · Cited by 290
Virtual reality intervention for older women with breast cancer
Schneider, S. M., Ellis, M., Coombs, W. T., Shonkwiler, E. L., & Folsom, L. C. (2003) · CyberPsychology & Behavior · doi:10.1089/109493103322011605 · Cited by 135 · cited 1×
“Owing to its ability to allow the user to immerse and interact with the artificial environment that he/she can visualize, the game-playing experience is very engrossing [14-18,20-22].”
Background
Cited by
The use of virtual reality technology in the treatment of anxiety and other psychiatric disorders
Maples-Keller, J. L., Bunnell, B. E., Kim, S.-J., & Rothbaum, B. O. (2017) · Harvard Review of Psychiatry · doi:10.1097/hrp.0000000000000138 · Cited by 862
The effectiveness of virtual reality distraction for pain reduction: A systematic review
Malloy, K. M., & Milling, L. S. (2010) · Clinical Psychology Review · doi:10.1016/j.cpr.2010.07.001 · Cited by 653
Hoffman, H. G., Chambers, G. T., Meyer, W. J., Arceneaux, L. L., Russell, W. J., Seibel, E. J., Richards, T. L., Sharar, S. R., & Patterson, D. R. (2011) · Annals of Behavioral Medicine · doi:10.1007/s12160-010-9248-7 · Cited by 599
Indovina, P., Barone, D., Gallo, L., Chirico, A., De Pietro, G., & Giordano, A. (2018) · The Clinical Journal of Pain · doi:10.1097/ajp.0000000000000599 · Cited by 388
Virtual reality pain control during burn wound debridement in the hydrotank
Hoffman, H. G., Patterson, D. R., Seibel, E., Soltani, M., Jewett-Leahy, L., & Sharar, S. R. (2008) · The Clinical Journal of Pain · doi:10.1097/ajp.0b013e318164d2cc · Cited by 352
Metadata
- Authors
- Das, D. A., Grimmer, K. A., Sparnon, A. L., McRae, S. E., & Thomas, B. H.
- Venue
- BMC Pediatrics
- Published
- 2005-03-03
- Volume
- 5
- Issue
- 1
- Pages
- 1-1
- ISSN
- 1471-2431 (ISSN-L)
- OpenAlex
- W1510600515
- Cited by
- 391
- References
- 3
- FWCI
- 10.57
- Type
- journal article
- Language
- en
- Open access
- gold
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- Das, D. A., Grimmer, K. A., Sparnon, A. L., McRae, S. E., & Thomas, B. H. (2005). The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: A randomized controlled trial [ISRCTN87413556]. BMC Pediatrics. https://doi.org/10.1186/1471-2431-5-1
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.