The DOI matches its Crossref record; 43 of the 43 references it cites were found in a registry or an index.
Motor rehabilitation using virtual reality
Open accessAbstract
Virtual Reality (VR) provides a unique medium suited to the achievement of several requirements for effective rehabilitation intervention. Specifically, therapy can be provided within a functional, purposeful and motivating context. Many VR applications present opportunities for individuals to participate in experiences, which are engaging and rewarding. In addition to the value of the rehabilitation experience for the user, both therapists and users benefit from the ability to readily grade and document the therapeutic intervention using various systems. In VR, advanced technologies are used to produce simulated, interactive and multi-dimensional environments. Visual interfaces including desktop monitors and head-mounted displays (HMDs), haptic interfaces, and real-time motion tracking devices are used to create environments allowing users to interact with images and virtual objects in real-time through multiple sensory modalities. Opportunities for object manipulation and body movement through virtual space provide frameworks that, in varying degrees, are perceived as comparable to similar opportunities in the real world. This paper reviews current work on motor rehabilitation using virtual environments and virtual reality and where possible, compares outcomes with those achieved in real-world applications.
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Citations
Cites
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Virtual Reality–Augmented Rehabilitation for Patients Following Stroke
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Self-citationAdapting an immersive virtual reality system for rehabilitation
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Cited by
Virtual reality in neuroscience research and therapy
Bohil, C. J., Alicea, B., & Biocca, F. A. (2011) · Nature Reviews Neuroscience · doi:10.1038/nrn3122 · Cited by 1,108
Human motion tracking for rehabilitation-A survey
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Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008) · Physical Therapy · doi:10.2522/ptj.20080062 · Cited by 677
Sensorimotor training in virtual reality: A review
Adamovich, S. V., Fluet, G. G., Tunik, E., & Merians, A. S. (2009) · NeuroRehabilitation · doi:10.3233/nre-2009-0497 · Cited by 507
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Metadata
- Authors
- Sveistrup, H.
- Venue
- Journal of NeuroEngineering and Rehabilitation
- Published
- 2004-12-10
- Volume
- 1
- Issue
- 1
- Pages
- 10-10
- ISSN
- 1743-0003 (ISSN-L)
- OpenAlex
- W2150334199
- Cited by
- 745
- References
- 43
- FWCI
- 14.47
- Type
- journal article
- Language
- en
- Open access
- gold
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.