The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Exergaming for balance training of elderly: state of the art and future developments
Open accessAbstract
Fall injuries are responsible for physical dysfunction, significant disability, and loss of independence among elderly. Poor postural control is one of the major risk factors for falling but can be trained in fall prevention programs. These however suffer from low therapy adherence, particularly if prevention is the goal. To provide a fun and motivating training environment for elderly, exercise games, or exergames, have been studied as balance training tools in the past years. The present paper reviews the effects of exergame training programs on postural control of elderly reported so far. Additionally we aim to provide an in-depth discussion of technologies and outcome measures utilized in exergame studies. Thirteen papers were included in the analysis. Most of the reviewed studies reported positive results with respect to improvements in balance ability after a training period, yet few reached significant levels. Outcome measures for quantification of postural control are under continuous dispute and no gold standard is present. Clinical measures used in the studies reviewed are well validated yet only give a global indication of balance ability. Instrumented measures were unable to detect small changes in balance ability as they are mainly based on calculating summary statistics, thereby ignoring the time-varying structure of the signals. Both methods only allow for measuring balance after the exergame intervention program. Current developments in sensor technology allow for accurate registration of movements and rapid analysis of signals. We propose to quantify the time-varying structure of postural control during gameplay using low-cost sensor systems. Continuous monitoring of balance ability leaves the user unaware of the measurements and allows for generating user-specific exergame training programs and feedback, both during one game and in timeframes of weeks or months. This approach is unique and unlocks the as of yet untapped potential of exergames as balance training tools for community dwelling elderly.
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Cites
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Interventions for preventing falls in older people living in the community
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Cited by
Dermody, G., Whitehead, L., Wilson, G., & Glass, C. (2020) · Journal of Medical Internet Research · doi:10.2196/17331 · Cited by 209
Therapeutic Uses of Active Videogames: A Systematic Review
Staiano, A. E., & Flynn, R. (2014) · Games for Health Journal · doi:10.1089/g4h.2013.0100 · Cited by 108
Understanding Motivations and Player Experiences of Older Adults in Virtual Reality Training
de Vries, A. W., van Dieën, J. H., van den Abeele, V., & Verschueren, S. M. P. (2018) · Games for Health Journal · doi:10.1089/g4h.2018.0008 · Cited by 45
Acceptance of different design exergames in elders
Chen, C.-K., Tsai, T.-H., Lin, Y.-C., Lin, C.-C., Hsu, S.-C., Chung, C.-Y., Pei, Y.-C., & Wong, A. M. K. (2018) · PLOS ONE · doi:10.1371/journal.pone.0200185 · Cited by 31
Metadata
- Authors
- van Diest, M., Lamoth, C. J., Stegenga, J., Verkerke, G. J., & Postema, K.
- Venue
- Journal of NeuroEngineering and Rehabilitation
- Published
- 2013
- Volume
- 10
- Issue
- 1
- Pages
- 101
- ISSN
- 1743-0003 (ISSN-L)
- OpenAlex
- W2110927493
- Cited by
- 268
- References
- 3
- FWCI
- 59.36
- Type
- journal article
- Language
- en
- Open access
- gold
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- van Diest, M., Lamoth, C. J., Stegenga, J., Verkerke, G. J., & Postema, K. (2013). Exergaming for balance training of elderly: state of the art and future developments. Journal of NeuroEngineering and Rehabilitation. https://doi.org/10.1186/1743-0003-10-101
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