Research Note—Gamification of Technology-Mediated Training: Not All Competitions Are the Same
Cited by (211)
Items 201–211 of 211
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- Is ChatGPT a Boon or a Bane for Learning? Experimental Evidence Across Task Formats and Chatbot DesignsAndy Tao Li, Liu De, Teng Ye · 2025 · SSRN Electronic Journal
- From Passive Information to Constructive Engagement:How Guided Discovery Deepens Engagement in Online Learning PlatformsJie Chen, Zhan Shi, Tam McCreless, Hong Yuan Guo · 2025 · SSRN Electronic Journal
- Alice in land of games: Investigating behavior spillover effects of users' engagement and social connections across gamesYue Li, Haowen Deng, Cheng Zhang · 2026 · Decision Support Systems
- The Effect of Perceived Gamification Affordances of Older Adults Using Exercise Apps on Exercise Continuation Intention: The Mediating Effect of Sport CommitmentDIYANG SUN, Mee Hyang Kim · 2025 · Korean Journal of Leisure, Recreation & Park
- From Passive Learning to Active Engagement: Investigating Gamified Enterprise System TrainingAnine Branas, Amy Hammer, Moutaz Haddara, Marius Langseth · 2026 · Procedia Computer Science
- Accompagner les formateurs de formations professionnelles à utiliser des plateformes pédagogiques collaboratives : gamification, engagement et créativitéAdrien Alejandro Fillon · 2022 · theses.fr (ABES)
- Les dynamiques de gamification dans le cadre du crowdsourcing : rôle du feedback sur l’engagement du consommateur envers la plateforme et l’activité de co-créationChaïma Siala · 2021 · theses.fr (ABES)
- Gamification and Cognitive Factors: Research Hotspots, Knowledge Structure, and Future Directions Based on Bibliometric AnalysisDeao Song, Jien Guo, Xuaner Rao, Xinyu Hu, Xinyuan Gu, Junming Chen · 2026 · Journal of Intelligence
- The influence of gamification affordance on the intention to continue using MOOCs: based on the A–P–B frameworkYalin Li, Min Zhao · 2026 · Education and Information Technologies
- Confucian values and continuance intention in leaderboard-based health gamificationZhuo Li, Teng Wang, Qingcui Song · 2026 · Digital Health