Cited by 20Educational Games and GamificationMobile Health and mHealth ApplicationsDigital Mental Health Interventions

The DOI matches its Crossref record; 16 of the 16 references it cites were found in a registry or an index.

Unlocking patient activation in chronic disease care

Sola, Davide, Couturier, Jerome, Voyer, Ben·2015·British Journal of Healthcare Management

Abstract

Chronic diseases bear increasingly important costs on healthcare budgets. This article reviews examples from the field of e-health, looking at how gamification can help foster behavioural change, which can in turn improve patients' health. Ultimately, it can alleviate the cost incurred by treating the disease. Drawing from emerging best practices, the authors discuss how coupling gamification with e-health represents a significant advance in the management of chronic disease.

Overview

Integrity signals

Registry

Crossref · 10.12968/bjhc.2015.21.5.220

Cites

16 of 16 references verified0 citation errors · 0 not checkable

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Citations

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Research works printed but not linked: 2

  1. Appleby J, 2013, Spending on Health and Social Care Over the Next 50 Years: Why Think Long Term?
  2. Hibbard J, 2014, Supporting People to Manage Their Health: An Introduction to Patient Activation

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Metadata

Authors
Sola, D., Couturier, J., & Voyer, B.
Affiliations
  • Associate professor, ESCP Europe
  • London School of Economics and Political Science (GB)
Venue
British Journal of Healthcare Management
Published
2015-05-02
Volume
21
Issue
5
Pages
220-225
ISSN
  • 1358-0574 (ISSN-L)
  • 1759-7382
OpenAlex
W1921472697
Cited by
20
References
16
Citations by year
2024: 3 · 2023: 4 · 2022: 1 · 2021: 5 · 2019: 2 · 2018: 2 · 2017: 2 · 2016: 1
FWCI
4.21
Type
journal article
Language
en
Open access
closed
Locations
British Journal of Healthcare Management (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Health Sciences › Health Professions › General Health Professions › Mobile Health and mHealth Applications
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
Keywords
patient activation, chronic disease management, gamification, e-health, behavior change, health care costs, patient engagement

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