The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia
Open accessAbstract
UNLABELLED: Abnormal visual experience during a sensitive period of development disrupts neuronal circuitry in the visual cortex and results in abnormal spatial vision or amblyopia. Here we examined whether playing video games can induce plasticity in the visual system of adults with amblyopia. Specifically 20 adults with amblyopia (age 15-61 y; visual acuity: 20/25-20/480, with no manifest ocular disease or nystagmus) were recruited and allocated into three intervention groups: action videogame group (n = 10), non-action videogame group (n = 3), and crossover control group (n = 7). Our experiments show that playing video games (both action and non-action games) for a short period of time (40-80 h, 2 h/d) using the amblyopic eye results in a substantial improvement in a wide range of fundamental visual functions, from low-level to high-level, including visual acuity (33%), positional acuity (16%), spatial attention (37%), and stereopsis (54%). Using a cross-over experimental design (first 20 h: occlusion therapy, and the next 40 h: videogame therapy), we can conclude that the improvement cannot be explained simply by eye patching alone. We quantified the limits and the time course of visual plasticity induced by video-game experience. The recovery in visual acuity that we observed is at least 5-fold faster than would be expected from occlusion therapy in childhood amblyopia. We used positional noise and modelling to reveal the neural mechanisms underlying the visual improvements in terms of decreased spatial distortion (7%) and increased processing efficiency (33%). Our study had several limitations: small sample size, lack of randomization, and differences in numbers between groups. A large-scale randomized clinical study is needed to confirm the therapeutic value of video-game treatment in clinical situations. Nonetheless, taken as a pilot study, this work suggests that video-game play may provide important principles for treating amblyopia, and perhaps other cortical dysfunctions. TRIAL REGISTRATION: ClinicalTrials.gov NCT01223716.
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Cites
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
Sale, A., Maya Vetencourt, J. F., Medini, P., Cenni, M. C., Baroncelli, L., De Pasquale, R., & Maffei, L. (2007) · Nature Neuroscience · doi:10.1038/nn1899 · Cited by 492
Critical period revisited: impact on vision
Morishita, H., & Hensch, T. K. (2008) · Current Opinion in Neurobiology · doi:10.1016/j.conb.2008.05.009 · Cited by 311
Cited by
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018) · Psychological Bulletin · doi:10.1037/bul0000130 · Cited by 807
Removing brakes on adult brain plasticity: From molecular to behavioral interventions
Bavelier, D., Levi, D. M., Li, R. W., Dan, Y., & Hensch, T. K. (2010) · The Journal of Neuroscience · doi:10.1523/jneurosci.4812-10.2010 · Cited by 589
Self-citationBrain plasticity through the life span: Learning to learn and action video games
Bavelier, D., Green, C. S., Pouget, A., & Schrater, P. (2012) · Annual Review of Neuroscience · doi:10.1146/annurev-neuro-060909-152832 · Cited by 541
Environment and Brain Plasticity: Towards an Endogenous Pharmacotherapy
Sale, A., Berardi, N., & Maffei, L. (2014) · Physiological Reviews · doi:10.1152/physrev.00036.2012 · Cited by 402
Neuronal Plasticity: Beyond the Critical Period
Hübener, M., & Bonhoeffer, T. (2014) · Cell · doi:10.1016/j.cell.2014.10.035 · Cited by 237
Metadata
- Authors
- Li, R. W., Ngo, C., Nguyen, J., & Levi, D. M.
- Venue
- PLoS Biology
- Publisher
- Public Library of Science (PLoS)
- Published
- 2011-08-30
- Volume
- 9
- Issue
- 8
- Pages
- e1001135
- ISSN
- 1544-9173 (ISSN-L)
- 1545-7885
- OpenAlex
- W2018955711
- Cited by
- 305
- References
- 3
- FWCI
- 10.25
- Type
- journal article
- Language
- en
- Open access
- gold
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