Cited by 13Museums and Cultural HeritageInnovative Human-Technology InteractionInteractive and Immersive Displays

Design Patterns to Enhance Teens’ Museum Experiences

Open access
Cesário, Vanessa, Coelho, António, Nisi, Valentina·2018·Electronic Workshops in Computing

Abstract

Teenagers are an understudied group within the Interaction Design and Children community. Museums and cultural heritage spaces offer solutions for young children but do not target teenagers in particular. Teens, are a large pool of potential museum audiences. They should be given a “voice” and involved early in the design process to maximize chances of involvement in the museum practices and offers, hence, it is crucial to study their interests and desires to deploy a high quality and enjoyable product. For these reason, we deployed several co-design sessions with a total of 155 teenage participants, in order to understand how would they prefer to engage with museum tours. The authors, based on Madeira island (Portugal), used the Natural History Museum of Funchal as a case study. The participants were asked to ideate a mobile museum experience that they would enjoy. Through qualitative analysis, we gathered insights regarding six main themes that they reported as prompts in order to visit the Natural History Museum of Funchal, such as 1) gaming, 2) interactions, 3) localization, 4) social media, 5) aspects of the museum studied, and 6) photos. These findings are preliminary and still need testing and validation.

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.14236/ewic/hci2018.160

Cites

1 of 1 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • The lack of motivation to visit heritage exhibitions is particularly noticeable among adolescents, where exhibition information is often perceived as irrelevant.

    “This issue is particularly noticeable among the adolescent population [11,12], where the information displayed during exhibitions is often perceived as irrelevant.”

    From Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning (2025) · cites this paper as [11]

    Section 1 says museums often fail to engage teenagers and lack tours or guidance tailored to them, supporting the claim about adolescent engagement. The concluding remarks say teenagers sought more exciting, less mundane experiences, but the paper does not say they often perceive exhibition information as irrelevant. (LLM, conf=0.85)

    Experimental — accuracy not yet measured

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

Research works printed but not linked: 11

  1. Cesário, V., Matos, S., Radeta, M., & Nisi, V. (2017). Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation. In Human-Computer Interaction -INTERACT 2017 (pp. 232-241). Springer, Cham. https://doi.org/ 10.1007/978-3-319-67744-6_16 · DOI
  2. Druin, A., Bederson, B. B., Hourcade, J. P., Sherman, L., Revelle, G., Platner, M., & Weng, S. (2001). Designing a Digital Library for Young Children. In Proceedings of the 1st ACM/IEEE- CS Joint Conference on Digital Libraries (pp. 398-405). New York, NY, USA: ACM. https://doi.org/ 10.1145/379437.379735 · DOI
  3. Falk, J. H. (2009). Identity and the Museum Visitor Experience. Walnut Creek, Calif: Routledge.
  4. Fitton, D., Bell, B., Read, J. C., Iversen, O., Little, L., & Horton, M. (2014). Understanding Teen UX: Building a Bridge to the Future. In CHI '14 Extended Abstracts on Human Factors in Computing Systems (pp. 79-82). New York, NY, USA: ACM. https://doi.org/10.1145/2559206. 2559232 · DOI
  5. Hakkila, J., Alhonsuo, M., Virtanen, L., Rantakari, J., Colley, A., & Koivumaki, T. (2016). MyData Approach for Personal Health -A Service Design Case for Young Athletes. In Proceedings of the 2016 49th Hawaii International Conference on System Sciences (HICSS) (pp. 3493-3502). Washington, DC, USA: IEEE Computer Society. https://doi.org/10.1109/HICSS.2016.436 · DOI
  6. Katterfeldt, E.-S., Zeising, A., & Schelhowe, H. (2012). Designing Digital Media for Teen-aged Apprentices: A Participatory Approach. In Proceedings of the 11th International Conference on Interaction Design and Children (pp. 196-199). New York, NY, USA: ACM. https://doi.org/10.1145/2307096.2307124 · DOI
  7. Poole, E. S., & Peyton, T. (2013). Interaction Design Research with Adolescents: Methodological Challenges and Best Practices. In Proceedings of the 12th International Conference on Interaction Design and Children (pp. 211-217). New York, NY, USA: ACM. https://doi.org/10.1145/2485760. 2485766 · DOI
  8. Read, J. C. C., Horton, M., Iversen, O., Fitton, D., & Little, L. (2013). Methods of Working with Teenagers in Interaction Design. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (pp. 3243-3246). New York, NY, USA: ACM. https://doi.org/10.1145/2468356. 2479657 · DOI
  9. Read, J., Fitton, D., Cowan, B., Beale, R., Guo, Y., & Horton, M. (2011). Understanding and Designing Cool Technologies for Teenagers. In CHI '11 Extended Abstracts on Human Factors in Computing Systems (pp. 1567-1572). New York, NY, USA: ACM. https://doi.org/10.1145/1979742. 1979809 · DOI
  10. Tzibazi, V. (2013). Participatory Action Research with young people in museums. Museum Management and Curatorship, 28(2), 153-171. https://doi.org/10.1080/09647775.2013.776800 · DOI · Paper page
  11. Yarosh, S., Radu, I., Hunter, S., & Rosenbaum, E. (2011). Examining Values: An Analysis of Nine Years of IDC Research. In Proceedings of the 10th International Conference on Interaction Design and Children (pp. 136-144). New York, NY, USA: ACM. https://doi.org/10.1145/1999030. 1999046 · DOI

Cited by

Sorted by citations

Authors
Cesário, V., Coelho, A., & Nisi, V.
Affiliations
  • Universidade do Porto (PT)
  • Faculty of Engineering of University of Porto & INESC TEC Portugal
Venue
Electronic Workshops in Computing
Published
2018
ISSN
1477-9358 (ISSN-L)
OpenAlex
W2901769251
Cited by
13
References
1
Citations by year
2026: 1 · 2025: 1 · 2024: 1 · 2023: 3 · 2022: 1 · 2020: 2 · 2019: 4
FWCI
12.55
Type
conference paper
Language
en
Open access
Locations
Electronic workshops in computing (publishedVersion, cc-by)
Funders
Agência Regional para o Desenvolvimento da Investigação, Tecnologia e Inovação
Topics
  • Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
Keywords
adolescents, museum visitor experience, co-design, museum tours, design patterns, gaming, social media, localization, natural history museums, Madeira, participatory design

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review