Cited by 5Design Education and PracticeTeaching and Learning ProgrammingCreativity in Education and Neuroscience

The Effect of a Design Thinking-based Maker Education Program on the Creative Problem Solving Ability of Elementary School Students

한국교원대학교 컴퓨터교육과, Lee, Seungchul, Kim, Taeyoung, Kim, Jinsoo, Kang, Seongjoo, Yoon, Jihyun·2019·Journal of The Korean Association of Information Education

Abstract

최근 4차 산업혁명의 핵심 영역 중 하나로 메이커 운동(maker movement)이 떠오르고 있다. 메이커 운동은 오픈소스 소프트웨어 및 하드웨어, 3D 프린터, 레이저 커팅기 등 다양하고 저렴한 제작 도구를 이용하여 사용자 가 필요한 물건을 직접 제작하고 공유하는 것이다. 메이커 교육을 초․중등(K-12) 수업에 적용할 때 디자인 사 고를 기반으로 한다면 그 효과가 증진될 것으로 생각한다. 본 연구의 목적은 디자인 사고 기반 메이커 교육 프 로그램을 개발하고 수업에 적용하여 초등학생의 창의적 문제해결력에 미치는 영향을 밝히는 것이다. 연구 내용 을 검증하기 위해 초등학교 5~6학년 학생을 통제집단과 실험집단으로 나누고 통제집단에는 일반적인 강의식 메 이커 수업을 적용하였고, 실험집단에는 개발된 디자인 사고 기반의 메이커 수업을 적용하였다. 창의적 문제해결 력 검사를 사전, 사후 실시하였고, 통계적 t-검정을 이용하여 그 효과성을 검증하였다. 결론적으로 본 연구를 통 해 디자인 사고 기반 메이커 교육 프로그램은 초등학생의 창의적 문제해결력에 긍정적인 영향이 있음을 밝혔다.

Integrity signals

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Crossref · 10.14352/jkaie.2019.23.1.73

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Authors
컴퓨터교육과, 한., Lee, S., Kim, T., Kim, J., Kang, S., & Yoon, J.
Venue
Journal of The Korean Association of Information Education
Published
2019-02-28
Volume
23
Issue
1
Pages
73-84
ISSN
1229-3245 (ISSN-L)
OpenAlex
W2922448887
Cited by
5
References
0
Citations by year
2026: 1 · 2025: 1 · 2024: 2 · 2021: 1
FWCI
0.14
Type
journal article
Language
en
Open access
closed
Locations
Journal of the Korean Association of Information Education (publishedVersion)
Topics
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Creativity in Education and Neuroscience
Keywords
design thinking, maker education, creative problem solving, elementary school students, maker culture, 3D printing, educational program development, Fourth Industrial Revolution

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