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Merit and monetisation: A study of video game user-generated content policies

Thomas, Amy·2023·Internet Policy Review

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Research works printed but not linked: 29

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  4. Plunkett, Destiny copyright takedowns go rogue, are even hitting Bungie videos, Kotaku
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  6. Meese, Authors, users, and pirates: Copyright law and subjectivity, 10.7551/mitpress/9780262037440.001.0001 · DOI
  7. Marcus, Fostering creativity in virtual worlds: Easing the restrictiveness of copyright for user-created content, NYLS Law Review, 52, 67
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  10. Irwin, The best Cyberpunk 2077 mods, PCGamesN
  11. Gibson, Creating selves: Intellectual property and the narration of culture, 10.4324/9781315259024 · DOI
  12. Gervais, The tangled web of UGC: Making copyright sense of user-generated content, Vanderbilt Journal of Entertainment and Technology Law, 11, 841
  13. Gandola, What is the average salary of a Twitch streamer?, Net Influencer
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  16. Diaz, Nintendo crushes fan-favourited game music YouTube channel with thousands of copyright claims, Polygon
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  18. Ahuja, Commercial creations: The role of end user license agreements in controlling the exploitation of user generated content, John Marshall Review of Intellectual Property Law, 16, 382
  19. Thomas, A question of (e)sports: An answer from copyright, Journal of Intellectual Property Law & Practice, 15, 960, 10.1093/jiplp/jpaa157 · DOI
  20. LastowkaG.Minecraft as web 2.0: Amateur creativity & digital gamesAmateur media. Social, cultural and legal perspectivesRoutledge103202310.4324/9780203112021https://www.taylorfrancis.com/books/9781136280801 · DOI
  21. Harbinja, Virtual worlds players – Consumers or citizens?, Internet Policy Review, 3, 10.14763/2014.4.329 · DOI
  22. Furgal, Memes and parasites: A discourse analysis of the copyright in the Digital Single Market Directive. CREATe working paper 2020/10, Zenodo, 1
  23. Alae-Carew, Intellectual property and “Terms of Trade”: The challenges for entertainment businesses in the emerging platform economy. CREATe research paper 2020/5, Zenodo, 1
  24. Frosio, Reforming the C-DSM reform: A user-based copyright theory for commonplace creativity, IIC, 51, 709, 10.1007/s40319-020-00931-0 · DOI
  25. Erickson, User illusion: Ideological construction of ‘user-generated content’ in the EC consultation on copyright, Internet Policy Review, 3, 10.14763/2014.4.331 · DOI
  26. DibbellJulianOwned!: Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state or, how I learned to stop worrying and love the end-user license agreementThe state of play. Law, games, and virtual worldsNew York University Press103202310.18574/nyu/9780814739075.003.0010https://www.degruyter.com/document/doi/10.18574/nyu/9780814739075.003.0010/html · DOI
  27. Aplin, Global mandatory fair use: The nature and scope of the right to quote copyright works, 10.1017/9781108884099 · DOI
  28. IljadicaM.User generated content and its authorsResearch handbook on intellectual property and digital technologiesEdward Elgar Publishing103202310.4337/9781785368349.00015https://www.elgaronline.com/view/edcoll/9781785368332/9781785368332.00015.xml · DOI
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Metadata

Authors
Thomas, A.
Venue
Internet Policy Review
Published
2023-03-03
Volume
12
Issue
1
ISSN
2197-6775
Cited by
1
References
0
Language
en

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CoChat. (2026). Citation check: Merit and monetisation: A study of video game user-generated content policies. https://app.cochat.ai/papers/10.14763/2023.1.1689
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Thomas, A. (2023). Merit and monetisation: A study of video game user-generated content policies. Internet Policy Review. https://doi.org/10.14763/2023.1.1689

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.