Cited by 0Digital Games and MediaTheatre and Performance StudiesArt, Technology, and Culture

Interactive fiction video games as cyborg theatre. A postphenomenological approach

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Kouratoras, Michail·2020·International Journal of Arts and Technology

Abstract

Parker-Starbuck's (2011) notion of the cyborg theatre for performance art, through the incorporation of bodies and technologies, indicates an interesting field of research for video games, and specifically for the contemporary, real-time, 3D and avatar-based interactive fiction (IF) genre. In order to establish a framework of analysis for video games and IF as a type of cyborg theatre, the current article suggests postphenomenology as the relevant theoretical and methodological research vehicle. This article investigates the basic concepts of postphenomenology and how they apply to IF, introducing postphenomenology as an appropriate methodology for game design, gaming as a type of (virtual) performance, and game analysis. The present discussion serves as an analytical, postphenomenological specialisation of Parker-Starbuck's cyborg theatre notion for IF.

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Crossref · 10.1504/ijart.2020.109802

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Authors
Kouratoras, M.
Affiliations
Aalto University (FI)
Corresponding author
Kouratoras, Michail
Venue
International Journal of Arts and Technology
Published
2020
Volume
12
Issue
3
Pages
197
ISSN
  • 1754-8853 (ISSN-L)
  • 1754-8861
OpenAlex
W3040066345
Cited by
0
References
30
FWCI
0.00
Type
journal article
Language
en
Open access
Licence
other-oa
Locations
  • International Journal of Arts and Technology (publishedVersion)
  • Aaltodoc (Aalto University) (submittedVersion, other-oa)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Theatre and Performance Studies
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
Keywords
interactive fiction, postphenomenology, video games, game design

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