Computer-based methodologies for semi-automatic 3D model generation from paintings
Open accessAbstract
Over the last few years, technologies like 3D scanning and rapid prototyping provided an extraordinary boost in improving reproductions of 3D artworks, like sculptures and historical buildings, all over the world. Physical 3D reproduction of subjects represented in paintings, is recognised to be one of the best ways to allow visually impaired people to enjoy such kind of artworks. However, the use of advanced technologies with the aim of realising 3D models starting from paintings has not been satisfactorily investigated yet. Though a number of algorithms coming from computer vision science exist to cope with similar issues, the specific problem of producing a 3D representation which is targeted at blind people tactile exploration has been only marginally investigated. Starting from these considerations, this work presents 1) a quite extensive review of the criteria proposed in literature for producing tactile models suitable for blind people and 2) four alternative computer-based methods for semi-automatic generation of tactile 3D models starting from RGB digital images of paintings. The outcomes of this study contribute new information to the field of visually impaired user-oriented 3D reconstruction and clearly indicate the strategy to be adopted in order to produce a meaningful reproduction of a bi-dimensional piece of artwork.
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Volpe et al.'s evaluation with fourteen blind participants indicated that audio guides are still required to make 3D models of paintings understandable.
“After an evaluation with fourteen blind participants, the results indicate that audio guides are still required to make the models understandable.”
From Accessible Visual Artworks for Blind and Visually Impaired People: Comparing a Multimodal Approach with Tactile Graphics (2021) · cites this paper as [39]
Section 4.1 reports an assessment with 14 participants with total blindness. Section 4.2 concludes that tactile models should be accompanied by an audio guide or a Braille caption to make them understandable. The claim overstates the audio-guide requirement because the paper explicitly offers Braille as an alternative; page numbers are not available in the supplied passages. (LLM, conf=0.88)
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Sorted by citations
Cavazos Quero, L., Iranzo Bartolomé, J., & Cho, J. (2021) · Electronics · doi:10.3390/electronics10030297 · Cited by 86 · see citing works
“[39] explore the semi-automatic generation of 3D models from digital images of paintings, and classifies four classes of 3D models (tactile outline, textured tactile, flat-layered bas-relief, and bas-relief) for visual artwork representation.”
BackgroundMaking Sense of Art: Access for Gallery Visitors with Vision Impairments
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- Authors
- Volpe, Y., Furferi, R., Governi, L., & Tennirelli, G.
- Affiliations
- University of Florence (IT)
- Venue
- International Journal of Computer Aided Engineering and Technology
- Publisher
- Inderscience Publishers
- Published
- 2014
- Volume
- 6
- Issue
- 1
- Pages
- 88
- ISSN
- 1757-2657 (ISSN-L)
- 1757-2665
- OpenAlex
- W1999924456
- Cited by
- 30
- References
- 14
- Citations by year
- 2025: 4 · 2024: 2 · 2023: 2 · 2022: 3 · 2021: 3 · 2019: 3 · 2018: 3 · 2017: 1 · 2016: 3 · 2015: 1 · 2014: 3 · 2013: 2
- FWCI
- 4.46
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- International Journal of Computer Aided Engineering and Technology (publishedVersion)
- Florence Research (University of Florence) (submittedVersion, other-oa)
- Funders
- Regione Toscana (2007-2013, PAR-FAS 2007–2013)
- Topics
- Physical Sciences › Earth and Planetary Sciences › Geology › 3D Surveying and Cultural Heritage
- Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Image Processing and 3D Reconstruction
- Keywords
- visually impaired users, accessibility of art
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