The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.
Neural Basis of Superior Performance of Action Videogame Players in an Attention-Demanding Task
Open accessAbstract
Steady-state visual evoked potentials (SSVEPs) were recorded from action videogame players (VGPs) and from non-videogame players (NVGPs) during an attention-demanding task. Participants were presented with a multi-stimulus display consisting of rapid sequences of alphanumeric stimuli presented at rates of 8.6/12 Hz in the left/right peripheral visual fields, along with a central square at fixation flashing at 5.5 Hz and a letter sequence flashing at 15 Hz at an upper central location. Subjects were cued to attend to one of the peripheral or central stimulus sequences and detect occasional targets. Consistent with previous behavioral studies, VGPs detected targets with greater speed and accuracy than NVGPs. This behavioral advantage was associated with an increased suppression of SSVEP amplitudes to unattended peripheral sequences in VGPs relative to NVGPs, whereas the magnitude of the attended SSVEPs was equivalent in the two groups. Group differences were also observed in the event-related potentials to targets in the alphanumeric sequences, with the target-elicited P300 component being of larger amplitude in VGPS than NVGPs. These electrophysiological findings suggest that the superior target detection capabilities of the VGPs are attributable, at least in part, to enhanced suppression of distracting irrelevant information and more effective perceptual decision processes.
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Cites
Action video game modifies visual selective attention
Green, C. S., & Bavelier, D. (2003) · Nature · doi:10.1038/nature01647 · Cited by 2,540
Self-citationAugmenting mental chronometry: The P300 as a measure of stimulus evaluation time
Kutas, M., McCarthy, G., & Donchin, E. (1977) · Science · doi:10.1126/science.887923 · Cited by 1,714
Steady-state visually evoked potentials: Focus on essential paradigms and future perspectives
Vialatte, F.-B., Maurice, M., Dauwels, J., & Cichocki, A. (2010) · Progress in Neurobiology · doi:10.1016/j.pneurobio.2009.11.005 · Cited by 1,066 · cited 1×
“Cortical processing of each flashing sequence was analyzed by recording its steady-state visual evoked potential (SSVEP), which is the frequency-tagged neural response of the visual cortex evoked by a periodic stimulus that can be recorded non-invasively from the scalp (Vialatte et al., 2010).”
MethodConcurrent TMS-fMRI and Psychophysics Reveal Frontal Influences on Human Retinotopic Visual Cortex
Ruff, C. C., Blankenburg, F., Bjoertomt, O., Bestmann, S., Freeman, E., Haynes, J.-D., Rees, G., Josephs, O., Deichmann, R., & Driver, J. (2006) · Current Biology · doi:10.1016/j.cub.2006.06.057 · Cited by 514
Television and video game exposure and the development of attention problems
Swing, E. L., Gentile, D. A., Anderson, C. A., & Walsh, D. A. (2010) · Pediatrics · doi:10.1542/peds.2009-1508 · Cited by 504
Cited by
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018) · Psychological Bulletin · doi:10.1037/bul0000130 · Cited by 807
Self-citationBrain plasticity through the life span: Learning to learn and action video games
Bavelier, D., Green, C. S., Pouget, A., & Schrater, P. (2012) · Annual Review of Neuroscience · doi:10.1146/annurev-neuro-060909-152832 · Cited by 541
Self-citationDo Action Video Games Improve Perception and Cognition?
Boot, W. R., Blakely, D. P., & Simons, D. J. (2011) · Frontiers in Psychology · doi:10.3389/fpsyg.2011.00226 · Cited by 472
Enhancing cognition with video games: a multiple game training study
Oei, A. C., & Patterson, M. D. (2013) · PLoS ONE · doi:10.1371/journal.pone.0058546 · Cited by 398
Effects of video-game play on information processing: a meta-analytic investigation
Powers, K. L., Brooks, P. J., Aldrich, N. J., Palladino, M. A., & Alfieri, L. (2013) · Psychonomic Bulletin & Review · doi:10.3758/s13423-013-0418-z · Cited by 348
Metadata
- Authors
- Mishra, J., Zinni, M., Bavelier, D., & Hillyard, S. A.
- Venue
- The Journal of Neuroscience
- Publisher
- Society for Neuroscience
- Published
- 2011-01-19
- Volume
- 31
- Issue
- 3
- Pages
- 992-998
- ISSN
- 0270-6474 (ISSN-L)
- 1529-2401
- OpenAlex
- W2024141583
- Cited by
- 208
- References
- 5
- FWCI
- 9.95
- Type
- journal article
- Language
- en
- Open access
- hybrid
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