The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children
Abstract
OBJECTIVE. We examined the effect of activity-enhancing screen devices on children's energy expenditure compared with performing the same activities while seated. Our hypothesis was that energy expenditure would be significantly greater when children played activity-promoting video games, compared with sedentary video games. METHODS. Energy expenditure was measured for 25 children aged 8 to 12 years, 15 of whom were lean, while they were watching television seated, playing a traditional video game seated, watching television while walking on a treadmill at 1.5 miles per hour, and playing activity-promoting video games. RESULTS. Watching television and playing video games while seated increased energy expenditure by 20 ± 13% and 22 ± 12% above resting values, respectively. When subjects were walking on the treadmill and watching television, energy expenditure increased by 138 ± 40% over resting values. For the activity-promoting video games, energy expenditure increased by 108 ± 40% with the EyeToy (Sony Computer Entertainment) and by 172 ± 68% with Dance Dance Revolution Ultramix 2 (Konami Digital Entertainment). CONCLUSIONS. Energy expenditure more than doubles when sedentary screen time is converted to active screen time. Such interventions might be considered for obesity prevention and treatment.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Obesity and the Environment: Where Do We Go from Here?
Hill, J. O., Wyatt, H. R., Reed, G. W., & Peters, J. C. (2003) · Science · doi:10.1126/science.1079857 · Cited by 2,180
Interindividual variation in posture allocation: possible role in human obesity
Levine, J. A., Lanningham-Foster, L. M., McCrady, S. K., Krizan, A. C., Olson, L. R., Kane, P. H., Jensen, M. D., & Clark, M. M. (2005) · Science · doi:10.1126/science.1106561 · Cited by 705
Self-citationReilly, J. J., & McDowell, Z. C. (2003) · Proceedings of The Nutrition Society · doi:10.1079/pns2003276 · Cited by 150
Cited by
Baranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008) · American Journal of Preventive Medicine · doi:10.1016/j.amepre.2007.09.027 · Cited by 998
Przybylski, A. K., & Weinstein, N. (2017) · Psychological Science · doi:10.1177/0956797616678438 · Cited by 890
Active Video Games to Promote Physical Activity in Children and Youth: A Systematic Review
Biddiss, E., & Irwin, J. (2010) · Archives of Pediatrics & Adolescent Medicine · doi:10.1001/archpediatrics.2010.104 · Cited by 562
Video Games in Health Care: Closing the Gap
Kato, P. M. (2010) · Review of General Psychology · doi:10.1037/a0019441 · Cited by 502
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
Peng, W., Lin, J.-H., & Crouse, J. (2011) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2010.0578 · Cited by 431
Metadata
- Authors
- Lanningham-Foster, L., Jensen, T. B., Foster, R. C., Redmond, A. B., Walker, B. A., Heinz, D., & Levine, J. A.
- Venue
- Pediatrics
- Publisher
- American Academy of Pediatrics (AAP)
- Published
- 2006-12-01
- Volume
- 118
- Issue
- 6
- Pages
- e1831-e1835
- ISSN
- 0031-4005 (ISSN-L)
- 1098-4275
- OpenAlex
- W2016909333
- Cited by
- 384
- References
- 3
- FWCI
- 13.33
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children. https://app.cochat.ai/papers/10.1542/peds.2006-1087
- The paper
- Lanningham-Foster, L., Jensen, T. B., Foster, R. C., Redmond, A. B., Walker, B. A., Heinz, D., & Levine, J. A. (2006). Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children. Pediatrics. https://doi.org/10.1542/peds.2006-1087
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.