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Cited by 387

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Playing Active Video Games Increases Energy Expenditure in Children

Open access
Graf, Diana L., Pratt, Lauren V., Hester, Casey N., Short, Kevin R.·2009·Pediatrics

Abstract

OBJECTIVE: To compare energy expenditure rates in children playing the physically active video games, Dance Dance Revolution (DDR) and Nintendo's Wii Sports in relation to treadmill walking. METHODS: Energy expenditure, heart rate, step rate, and perceived exertion were measured in 14 boys and 9 girls (ages 10–13 years; BMI at 3–98th percentile for age and gender) while watching television at rest, playing DDR at 2 skill levels, playing Wii bowling and boxing, and walking at 2.6, 4.2, and 5.7 km/h. Arterial elasticity was measured at rest and immediately after gaming. RESULTS: Compared with watching television, energy expenditure while gaming or walking increased 2- to 3-fold. Similarly, high rates of energy expenditure, heart rate, and perceived exertion were elicited from playing Wii boxing, DDR level 2, or walking at 5.7 km/h. This occurred despite variations in step rate among activities, reflecting greater use of upper body during Wii play (lowest step rate) than during walking (highest step rate) or DDR play. Wii bowling and beginner level DDR elicited a 2-fold increase in energy expenditure compared to television watching. Large-artery elasticity declined immediately after both DDR and Wii. The change was inversely related to the increment in energy expenditure above rest achieved during the activity. CONCLUSIONS: Energy expenditure during active video game play is comparable to moderate-intensity walking. Thus, for children who spend considerable time playing electronic screen games for entertainment, physically active games seem to be a safe, fun, and valuable means of promoting energy expenditure.

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Crossref · 10.1542/peds.2008-2851

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Metadata

Authors
Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R.
Venue
Pediatrics
Published
2009-08-01
Volume
124
Issue
2
Pages
534-540
ISSN
  • 0031-4005 (ISSN-L)
  • 1098-4275
OpenAlex
W2172285802
Cited by
387
References
1
FWCI
22.24
Type
journal article
Language
en
Open access
green

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CoChat. (2026). Citation check: Playing Active Video Games Increases Energy Expenditure in Children. https://app.cochat.ai/papers/10.1542/peds.2008-2851
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Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R. (2009). Playing Active Video Games Increases Energy Expenditure in Children. Pediatrics. https://doi.org/10.1542/peds.2008-2851

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