The DOI matches its Crossref record; 61 of the 61 references it cites were found in a registry or an index.
Active Video Games and Health Indicators in Children and Youth: A Systematic Review
Open accessAbstract
BACKGROUND: Active video games (AVGs) have gained interest as a way to increase physical activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear. OBJECTIVE: This systematic review aimed to explain the relationship between AVGs and nine health and behavioural indicators in the pediatric population (aged 0-17 years). DATA SOURCES: Online databases (MEDLINE, EMBASE, psycINFO, SPORTDiscus and Cochrane Central Database) and personal libraries were searched and content experts were consulted for additional material. DATA SELECTION: Included articles were required to have a measure of AVG and at least one relevant health or behaviour indicator: EE (both habitual and acute), adherence and appeal (i.e., participation and enjoyment), opportunity cost (both time and financial considerations, and adverse events), adiposity, cardiometabolic health, energy intake, adaptation (effects of continued play), learning and rehabilitation, and video game evolution (i.e., sustainability of AVG technology). RESULTS: 51 unique studies, represented in 52 articles were included in the review. Data were available from 1992 participants, aged 3-17 years, from 8 countries, and published from 2006-2012. Overall, AVGs are associated with acute increases in EE, but effects on habitual physical activity are not clear. Further, AVGs show promise when used for learning and rehabilitation within special populations. Evidence related to other indicators was limited and inconclusive. CONCLUSIONS: Controlled studies show that AVGs acutely increase light- to moderate-intensity physical activity; however, the findings about if or how AVG lead to increases in habitual physical activity or decreases in sedentary behaviour are less clear. Although AVGs may elicit some health benefits in special populations, there is not sufficient evidence to recommend AVGs as a means of increasing daily physical activity.
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GRADE guidelines: 1. Introduction—GRADE evidence profiles and summary of findings tables
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Global physical activity levels: surveillance progress, pitfalls, and prospects
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Systematic review of sedentary behaviour and health indicators in school-aged children and youth.
Tremblay, M. S., LeBlanc, A. G., Kho, M. E., Saunders, T. J., Larouche, R., Colley, R. C., Goldfield, G., & Gorber, S. (2011) · International Journal of Behavioral Nutrition and Physical Activity · doi:10.1186/1479-5868-8-98 · Cited by 2,085
Self-citationChang, Y.-J., Chen, S.-F., & Huang, J.-D. (2011) · Research in Developmental Disabilities · doi:10.1016/j.ridd.2011.07.002 · Cited by 754
Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008) · Physical Therapy · doi:10.2522/ptj.20080062 · Cited by 677
Active Video Games to Promote Physical Activity in Children and Youth: A Systematic Review
Biddiss, E., & Irwin, J. (2010) · Archives of Pediatrics & Adolescent Medicine · doi:10.1001/archpediatrics.2010.104 · Cited by 562
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
Peng, W., Lin, J.-H., & Crouse, J. (2011) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2010.0578 · Cited by 431
The Physiological Cost and Enjoyment of Wii Fit in Adolescents, Young Adults, and Older Adults
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Playing Active Video Games Increases Energy Expenditure in Children
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Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children
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Gamification for health and wellbeing: A systematic review of the literature
Johnson, D., Deterding, S., Kuhn, K.-A., Staneva, A., Stoyanov, S., & Hides, L. (2016) · Internet Interventions · doi:10.1016/j.invent.2016.10.002 · Cited by 1,237
Hampl, S. E., Hassink, S. G., Skinner, A. C., Armstrong, S. C., Barlow, S. E., Bolling, C. F., Avila Edwards, K. C., Eneli, I., Hamre, R., Joseph, M. M., et al. (2023) · Pediatrics · doi:10.1542/peds.2022-060640 · Cited by 1,389
Home-based exergaming among children with overweight and obesity: A randomized clinical trial
Staiano, A. E., Beyl, R. A., Guan, W., Hendrick, C. A., Hsia, D. S., & Newton, R. L. (2018) · Pediatric Obesity · doi:10.1111/ijpo.12438 · Cited by 167
Changing Behavior Using the Model of Action Phases
Keller, L., Gollwitzer, P. M., & Sheeran, P. (2020) · The Handbook of Behavior Change · doi:10.1017/9781108677318.006 · Cited by 147
Thomas, G., Bennie, J. A., De Cocker, K., Castro, O., & Biddle, S. J. H. (2020) · Child Indicators Research · doi:10.1007/s12187-019-09663-1 · Cited by 139
Self-citation
Metadata
- Authors
- LeBlanc, A. G., Chaput, J.-P., McFarlane, A., Colley, R. C., Thivel, D., Biddle, S. J. H., Maddison, R., Leatherdale, S. T., & Tremblay, M. S.
- Venue
- PLoS ONE
- Publisher
- Public Library of Science (PLoS)
- Published
- 2013-06-14
- Volume
- 8
- Issue
- 6
- Pages
- e65351
- ISSN
- 1932-6203 (ISSN-L)
- OpenAlex
- W1987971323
- Cited by
- 342
- References
- 61
- FWCI
- 4.07
- Type
- journal article
- Language
- en
- Open access
- gold
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