The DOI matches its Crossref record; 27 of the 27 references it cites were found in a registry or an index.
Co-Occurrence Feature Learning for Skeleton Based Action Recognition Using Regularized Deep LSTM Networks
Open accessAbstract
Skeleton based action recognition distinguishes human actions using the trajectories of skeleton joints, which provide a very good representation for describing actions. Considering that recurrent neural networks (RNNs) with Long Short-Term Memory (LSTM) can learn feature representations and model long-term temporal dependencies automatically, we propose an end-to-end fully connected deep LSTM network for skeleton based action recognition. Inspired by the observation that the co-occurrences of the joints intrinsically characterize human actions, we take the skeleton as the input at each time slot and introduce a novel regularization scheme to learn the co-occurrence features of skeleton joints. To train the deep LSTM network effectively, we propose a new dropout algorithm which simultaneously operates on the gates, cells, and output responses of the LSTM neurons. Experimental results on three human action recognition datasets consistently demonstrate the effectiveness of the proposed model.
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Cited by
Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition
Yan, S., Xiong, Y., & Lin, D. (2018) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v32i1.12328 · Cited by 5,410
“These works have been using recurrent neural networks (Shahroudy et al. 2016; Zhu et al. 2016; Liu et al. 2016; Zhang, Liu, and Xiao 2017) and temporal CNNs (Li et al.”
BackgroundNTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis
Shahroudy, A., Liu, J., Ng, T.-T., & Wang, G. (2016) · 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2016.115 · Cited by 3,148
A New Representation of Skeleton Sequences for 3D Action Recognition
Ke, Q., Bennamoun, M., An, S., Sohel, F., & Boussaid, F. (2017) · 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2017.486 · Cited by 793
Zhang, P., Lan, C., Xing, J., Zeng, W., Xue, J., & Zheng, N. (2017) · 2017 IEEE International Conference on Computer Vision (ICCV) · doi:10.1109/iccv.2017.233 · Cited by 691
Self-citationView Adaptive Neural Networks for High Performance Skeleton-Based Human Action Recognition
Zhang, P., Lan, C., Xing, J., Zeng, W., Xue, J., & Zheng, N. (2019) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2019.2896631 · Cited by 523
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Metadata
- Authors
- Zhu, W., Lan, C., Xing, J., Zeng, W., Li, Y., Shen, L., & Xie, X.
- Venue
- Proceedings of the AAAI Conference on Artificial Intelligence
- Published
- 2016-03-05
- Volume
- 30
- Issue
- 1
- ISSN
- 2159-5399 (ISSN-L)
- 2374-3468
- OpenAlex
- W2952587893
- Cited by
- 915
- References
- 27
- FWCI
- 40.41
- Type
- conference paper
- Language
- en
- Open access
- diamond
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- Zhu, W., Lan, C., Xing, J., Zeng, W., Li, Y., Shen, L., & Xie, X. (2016). Co-Occurrence Feature Learning for Skeleton Based Action Recognition Using Regularized Deep LSTM Networks. Proceedings of the AAAI Conference on Artificial Intelligence. https://doi.org/10.1609/aaai.v30i1.10451
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