The DOI matches its Crossref record; 39 of the 39 references it cites were found in a registry or an index.
Learning Graph Convolutional Network for Skeleton-Based Human Action Recognition by Neural Searching
Open accessAbstract
Human action recognition from skeleton data, fuelled by the Graph Convolutional Network (GCN) with its powerful capability of modeling non-Euclidean data, has attracted lots of attention. However, many existing GCNs provide a pre-defined graph structure and share it through the entire network, which can loss implicit joint correlations especially for the higher-level features. Besides, the mainstream spectral GCN is approximated by one-order hop such that higher-order connections are not well involved. All of these require huge efforts to design a better GCN architecture. To address these problems, we turn to Neural Architecture Search (NAS) and propose the first automatically designed GCN for this task. Specifically, we explore the spatial-temporal correlations between nodes and build a search space with multiple dynamic graph modules. Besides, we introduce multiple-hop modules and expect to break the limitation of representational capacity caused by one-order approximation. Moreover, a corresponding sampling- and memory-efficient evolution strategy is proposed to search in this space. The resulted architecture proves the effectiveness of the higher-order approximation and the layer-wise dynamic graph modules. To evaluate the performance of the searched model, we conduct extensive experiments on two very large scale skeleton-based action recognition datasets. The results show that our model gets the state-of-the-art results in term of given metrics.
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Cites
Exploiting Generative AI to Scale up Intelligent Tutoring Systems
Jakubův, J., Chvalovský, K., Goertzel, Z., Kaliszyk, C., Olšák, M., Piotrowski, B., Schulz, S., Suda, M., & Urban, J. (2023) · DROPS (Schloss Dagstuhl – Leibniz Center for Informatics) · doi:10.4230/lipics.itp.2023.19 · Cited by 76,658
Veličković, P., Cucurull, G., Casanova, A., Romero, A., Liò, P., & Bengio, Y. (2017) · arXiv · doi:10.48550/arxiv.1710.10903 · Cited by 12,107
(2017) · Cited by 11,625
Veličković, P., Casanova, A., Liò, P., Cucurull, G., Romero, A., & Bengio, Y. (2017) · arXiv (Cornell University) · doi:10.17863/cam.48429 · Cited by 8,657
Realtime Multi-person 2D Pose Estimation Using Part Affinity Fields
Cao, Z., Simon, T., Wei, S.-E., & Sheikh, Y. (2017) · 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2017.143 · Cited by 7,539
Learning Transferable Architectures for Scalable Image Recognition
Zoph, B., Vasudevan, V., Shlens, J., & Le, Q. V. (2018) · 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition · doi:10.1109/cvpr.2018.00907 · Cited by 6,249
Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition
Yan, S., Xiong, Y., & Lin, D. (2018) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v32i1.12328 · Cited by 5,410 · cited 11×
“To keep consistent with the current state-of-the-art GCN methods (Yan, Xiong, and Lin 2018; Shi et al. 2019) 2 , we introduce ten GCN blocks into our network for both searching and training steps.”
MethodResultInfluentialAdvances In Deep Learning On Graphs (Gsp'18 Workshop)
Defferrard, M. (2016) · Figshare · doi:10.5281/zenodo.1286817 · Cited by 4,613
Neural Architecture Search with Reinforcement Learning
Zoph, B., & Le, Q. V. (2016) · arXiv (Cornell University) · doi:10.48550/arxiv.1611.01578 · Cited by 3,974
NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis
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Cited by
Human Action Recognition From Various Data Modalities: A Review
Sun, Z., Ke, Q., Rahmani, H., Bennamoun, M., Wang, G., & Liu, J. (2022) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2022.3183112 · Cited by 601
Constructing Stronger and Faster Baselines for Skeleton-Based Action Recognition
Song, Y.-F., Zhang, Z., Shan, C., & Wang, L. (2023) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2022.3157033 · Cited by 528
Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition
Chen, Z., Li, S., Yang, B., Li, Q., & Liu, H. (2021) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v35i2.16197 · Cited by 339
Co-embedding of edges and nodes with deep graph convolutional neural networks
Zhou, Y., Huo, H., Hou, Z., Bu, L., Mao, J., Wang, Y., Lv, X., & Bu, F. (2023) · Scientific Reports · doi:10.1038/s41598-023-44224-1 · Cited by 33
Metadata
- Authors
- Peng, W., Hong, X., Chen, H., & Zhao, G.
- Venue
- Proceedings of the AAAI Conference on Artificial Intelligence
- Published
- 2020-04-03
- Volume
- 34
- Issue
- 03
- Pages
- 2669-2676
- ISSN
- 2159-5399 (ISSN-L)
- 2374-3468
- OpenAlex
- W2996835428
- Cited by
- 361
- References
- 39
- FWCI
- 20.52
- Type
- conference paper
- Language
- en
- Open access
- diamond
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