Count-based exploration with the successor representation
Open accessAbstract
In this paper we introduce a simple approach for exploration in reinforcement learning (RL) that allows us to develop theoretically justified algorithms in the tabular case but that is also extendable to settings where function approximation is required. Our approach is based on the successor representation (SR), which was originally introduced as a representation defining state generalization by the similarity of successor states. Here we show that the norm of the SR, while it is being learned, can be used as a reward bonus to incentivize exploration. In order to better understand this transient behavior of the norm of the SR we introduce the substochastic successor representation (SSR) and we show that it implicitly counts the number of times each state (or feature) has been observed. We use this result to introduce an algorithm that performs as well as some theoretically sample-efficient approaches. Finally, we extend these ideas to a deep RL algorithm and show that it achieves state-of-the-art performance in Atari 2600 games when in a low sample-complexity regime.
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Machado et al. (2020) showed that the L1-norm of SFs is proportional to visitation count, and can therefore be used as an exploration bonus.
“Machado et al. (2020) showed that that the L1-norm of SFs is proportional to visitation count, and can therefore be used as an exploration bonus:”
From Predictive Representations: Building Blocks of Intelligence (2024) · cites this paper as Machado et al., 2020
Section 3 reports that the learned successor representation’s L1 norm increases with state visits and motivates using its inverse as an exploration bonus. Section 4 extends that bonus to successor features. The paper does not show that the L1 norm of successor features is proportional to visitation count; its count-related theorem concerns a modified successor representation, and the reported relationship for the ordinary representation is empirical rather than proportional. (LLM, conf=0.87)
Experimental — accuracy not yet measuredPOMDPs introduce challenges related to accurate estimation of the environment state, and higher-quality representations can lead to better exploration.
“POMDPs introduce another layer of challenges related to accurate estimation of the environment state—higher-quality representations can lead to better exploration [209,210].”
From Data-Driven Robotic Manipulation of Cloth-like Deformable Objects: The Present, Challenges and Future Prospects (2023) · cites this paper as [210]
The Conclusion states that better representations can lead to faster exploration. The paper’s Preliminaries discuss difficulty learning accurate models in large state spaces, but the passages do not address POMDPs or the challenge of accurately estimating an environment’s state under partial observability. (LLM, conf=0.88)
Experimental — accuracy not yet measured
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- Authors
- Machado, M. C., Bellemare, M. G., & Bowling, M.
- Affiliations
- Google (United States) (US)
- Venue
- Proceedings of the AAAI Conference on Artificial Intelligence
- Published
- 2020-04-03
- Volume
- 34
- Issue
- 04
- Pages
- 5125-5133
- ISSN
- 2159-5399 (ISSN-L)
- 2374-3468
- OpenAlex
- W2886012730
- Cited by
- 19
- References
- 39
- Citations by year
- 2025: 1 · 2024: 3 · 2023: 1 · 2022: 3 · 2021: 7 · 2020: 3 · 2019: 1
- FWCI
- 1.34
- Type
- conference paper
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- www.aaai.org/ (unspecified)
- Locations
- Proceedings of the AAAI Conference on Artificial Intelligence (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Funders
- Compute Canada
- Alberta Machine Intelligence Institute
- University of Alberta
- Alberta Innovates
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Social Sciences › Decision Sciences › Management Science and Operations Research › Advanced Bandit Algorithms Research
- Keywords
- exploration in reinforcement learning, successor representation, sample efficiency, function approximation, deep reinforcement learning, Atari 2600
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