Cited by 63Artificial Intelligence in GamesDigital Games and MediaEducational Games and Gamification

Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights Using Generative AI

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Sun, Yuqian, Li, Zhouyi, Fang, Ke, Lee, Chang Hee, Asadipour, Ali·2023·Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Abstract

Generative AI (GenAI), encompassing image generation and large language models (LLMs), has opened new avenues for gameplay experiences. This paper introduces "1001 Nights", a narrative game centered on GenAI. Drawing inspiration from Wittgenstein's note, "The limits of my language mean the limits of my world", the game exemplifies the concept of language as reality. The protagonist, Shahrzad, possesses a unique power: specific keywords, such as "sword" or "shield", when spoken by others in tales, materialize as tangible weapons, serving as battle equipment against the King. Players guide the LLM-driven King in co-creating narratives, with GPT-4 employing LLM reasoning methods to ensure story consistency. As these narratives progress, the depicted world is dynamically generated and visualized through Stable Diffusion, blurring the boundaries between narrative and in-game reality. This fusion of interactive storytelling combines gameplay paradigms and story together with dynamic content generation. Players not only aim to alter Shahrzad's fate from the original folklore, but also leverage the power of natural language to shape the game's world. With this example, we propose the term "AI-Native games" to categorize innovative games where GenAI is fundamental to the game's novel mechanics and very existence.

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  • The integration of AI in game design workflows has led to the emergence of novel game mechanics and interactive storytelling methods, redefining the role of human creators in the gaming industry.

    “The integration of AI in game design workflows has led to the emergence of novel game mechanics and interactive storytelling methods, redefining the role of human creators in the gaming industry (Li 2024; Sun et al. 2023).”

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Research works printed but not linked: 17

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Authors
Sun, Y., Li, Z., Fang, K., Lee, C. H., & Asadipour, A.
Affiliations
  • Royal College of Art (GB)
  • Tsinghua University (CN)
  • Korea Advanced Institute of Science and Technology (KR)
Venue
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Published
2023-10-06
Volume
19
Issue
1
Pages
425-434
ISSN
  • 2326-909X (ISSN-L)
  • 2334-0924
OpenAlex
W4387394600
Cited by
63
References
8
Citations by year
2026: 15 · 2025: 34 · 2024: 13 · 2023: 1
FWCI
10.00
Type
conference paper
Language
en
Open access
Locations
  • Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • arXiv (Cornell University)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
1001 Nights, Arabian Nights, large language models, GPT-4, Stable Diffusion, Wittgenstein, interactive storytelling, game mechanics

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