The DOI matches its Crossref record; 12 of the 12 references it cites were found in a registry or an index.
Cooperative Pathfinding
Open accessAbstract
Cooperative Pathfinding is a multi-agent path planning problem where agents must find non-colliding routes to separate destinations, given full information about the routes of other agents. This paper presents three new algorithms for efficiently solving this problem, suitable for use in Real-Time Strategy games and other real-time environments. The algorithms are decoupled approaches that break down the problem into a series of single-agent searches. Cooperative A* (CA*) searches space-time for a non-colliding route. Hierarchical Cooperative A* (HCA*) uses an abstract heuristic to boost performance. Finally, Windowed Hierarchical Cooperative A* (WHCA*) limits the space-time search depth to a dynamic window, spreading computation over the duration of the route. The algorithms are applied to a series of challenging, maze-like environments, and compared to A* with Local Repair (the current video-games industry standard). The results show that the new algorithms, especially WHCA*, are robust and efficient solutions to the Cooperative Pathfinding problem, finding more successful routes and following better paths than Local Repair A*
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Cites
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Cited by
Conflict-based search for optimal multi-agent pathfinding
Sharon, G., Stern, R., Felner, A., & Sturtevant, N. R. (2015) · Artificial Intelligence · doi:10.1016/j.artint.2014.11.006 · Cited by 1,242
Finding Optimal Solutions to Cooperative Pathfinding Problems
Standley, T. (2010) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v24i1.7564 · Cited by 358
Optimal Multirobot Path Planning on Graphs: Complete Algorithms and Effective Heuristics
Yu, J., & LaValle, S. M. (2016) · IEEE Transactions on Robotics · doi:10.1109/tro.2016.2593448 · Cited by 331
Fujitani, Y., Yamauchi, T., Miyashita, Y., & Sugawara, T. (2022) · Procedia Computer Science · doi:10.1016/j.procs.2022.09.212 · Cited by 9
Metadata
- Authors
- Silver, D.
- Venue
- Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
- Published
- 2005-06-01
- Volume
- 1
- Issue
- 1
- Pages
- 117-122
- ISSN
- 2326-909X (ISSN-L)
- 2334-0924
- OpenAlex
- W2914296650
- Cited by
- 688
- References
- 12
- FWCI
- 3.65
- Type
- conference paper
- Language
- en
- Open access
- bronze
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.