Cited by 92Artificial Intelligence in GamesCreativity in Education and NeuroscienceArt, Technology, and Culture

Computational Creativity: Coming of Age

Open access
Colton, Simon, de Mántaras, Ramon López, Stock, Oliviero·2009·AI Magazine

Abstract

This editorial provides an introduction to current AI research on computationally created artifacts as well as to the papers and topics covered by this special issue on computational creativity.

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Integrity signals

Registry

Crossref · 10.1609/aimag.v30i3.2257

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  • Work on creative interfaces clusters around two ends of a spectrum: traditional creativity support tools (human as creator, computer as tool) and computational creativity (computer as creator, human as audience).

    “Historically, work on such creative interfaces broadly clusters around two ends of a spectrum [2,3] (fig. 1): on the one end, we find traditional creativity support tools like computer-aided design or search, visualization and collaboration software for creative work [1]. Here, the human is the initiating and deciding agent and the computer a mediating tool. On the opposite end sits computational”

    From Mixed-Initiative Creative Interfaces (2017) · cites this paper as [4]

    The passage labeled Abstract (page unavailable) contrasts computers as tools for human creators with computers as creative entities capable of autonomous work. It does not establish that creative-interface research historically clusters at those two ends; it also describes computers acting as creative collaborators, rather than humans serving only as an audience. (LLM, conf=0.84)

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Authors
Colton, S., de Mántaras, R. L., & Stock, O.
Affiliations
Imperial College London (GB)
Venue
AI Magazine
Publisher
Wiley
Published
2009-09
Volume
30
Issue
3
Pages
11-14
ISSN
  • 0738-4602 (ISSN-L)
  • 2371-9621
OpenAlex
W1792506368
Cited by
92
References
0
Citations by year
2026: 3 · 2025: 7 · 2024: 3 · 2023: 6 · 2022: 9 · 2021: 3 · 2020: 5 · 2019: 8 · 2018: 5 · 2017: 8 · 2016: 4 · 2015: 7 · 2014: 6 · 2013: 4 · 2012: 11
Type
journal article
Language
en
Open access
Locations
  • AI Magazine (publishedVersion)
  • DIGITAL.CSIC (Spanish National Research Council (CSIC)) (submittedVersion, other-oa)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Creativity in Education and Neuroscience
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
Keywords
computational creativity, artificial intelligence, creative systems

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