Cited by 18Impact of Technology on AdolescentsGambling Behavior and TreatmentsPersonality Traits and Psychology

Rasgos de personalidad y psicopatología en adolescentes con adicción a videojuegos

Open access
Sánchez-Llorens, Marta, Marí-Sanmillán, María Isabel, Benito, Ana, Rodríguez-Ruiz, Francesc, Castellano-García, Francisca, Almodóvar, Isabel, Haro, Gonzalo·2021·Adicciones

Abstract

El trastorno por uso de videojuegos se incluyó recientemente en la 11ª edición de la Clasificación Internacional de Enfermedades. Se realizó un estudio transversal en cinco institutos, con una muestra final de 119 alumnos. El 6,4% (n = 23) de los sujetos tenía trastorno por uso de videojuegos. Los adolescentes con trastorno por uso de videojuegos mostraron bajos niveles de consciencia (F = 7,82; p = ,001) y amabilidad (F = 3,31; p = ,041); y puntuaron más alto en inadaptación escolar (SMC; F = 9,230; p < ,001) que los sanos. Obtuvimos dos funciones discriminantes que clasificaban correctamente al 60,5% (Z1 = 0,406 × Sexo + 0,560 × Conciencia - 0,677 × SMC; Z2 = 0,915 × Sexo + 0,191 × Conciencia + 0,326 × SMC). Los sujetos con adicción se diferenciaban de los sanos en presentar inadaptación escolar y baja conciencia, mientras que ambos grupos con adicción se diferenciaban en que los alumnos con adicción a videojuegos eran en mayor proporción varones. La probabilidad de trastorno por uso de videojuegos aumentaba si el sujeto era varón (OR [CI 95%] = 4,82 (1,17-19,81); p = ,029) con inadaptación escolar (OR [IC 95%] = 1,08 (1-1,17); p = ,047); mientras que el trastorno por uso de sustancias aumentaba si el sujeto presentaba neuroticismo (OR [IC 95%] =1,07 [1-1,14]; p < ,040), desajuste clínico (OR [IC 95%] = 1,10 [1,01-1,20]; p = ,020), inadaptación escolar (OR [IC 95%] = 1,06 [1-1,13]; p = ,048), bajo ajuste personal (OR [IC 95%] = 0,94 [0,88-0,99]; p = ,047) y síntomas emocionales (OR [IC 95%] = 0,86 [0,78-0,96]; p = ,006).

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Cited by

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Authors
Sánchez-Llorens, M., Marí-Sanmillán, M. I., Benito, A., Rodríguez-Ruiz, F., Castellano-García, F., Almodóvar, I., & Haro, G.
Affiliations
  • Consorcio Hospitalario Provincial de Castellón (ES)
  • Universidad Cardenal Herrera CEU (ES)
Venue
Adicciones
Published
2021-11-23
Volume
35
Issue
2
Pages
151-164
ISSN
0214-4840 (ISSN-L)
OpenAlex
W3216503590
Cited by
18
References
50
Citations by year
2026: 1 · 2025: 4 · 2024: 8 · 2023: 4 · 2022: 1
FWCI
4.50
Type
journal article
Language
es
Open access
Locations
  • Adicciones (publishedVersion)
  • PubMed (publishedVersion)
  • CEU Repositorio Institucional (Fundación Universitaria San Pablo CEU) (submittedVersion, cc-by-nc-nd)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Social Sciences › Psychology › Clinical Psychology › Personality Traits and Psychology
Keywords
gaming disorder, gaming addiction, personality traits, Big Five personality traits, conscientiousness, agreeableness, neuroticism, school maladjustment, substance use disorders, psychopathology, adolescents, sex differences, emotional symptoms, ICD-11, high school students, clinical psychology
MeSH terms
Technology Addiction, Adolescent, Mental Disorders, Cross-Sectional Studies, Female, Humans, Male, Personality, Video Games

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