Rasgos de personalidad y psicopatología en adolescentes con adicción a videojuegos
Open accessAbstract
El trastorno por uso de videojuegos se incluyó recientemente en la 11ª edición de la Clasificación Internacional de Enfermedades. Se realizó un estudio transversal en cinco institutos, con una muestra final de 119 alumnos. El 6,4% (n = 23) de los sujetos tenía trastorno por uso de videojuegos. Los adolescentes con trastorno por uso de videojuegos mostraron bajos niveles de consciencia (F = 7,82; p = ,001) y amabilidad (F = 3,31; p = ,041); y puntuaron más alto en inadaptación escolar (SMC; F = 9,230; p < ,001) que los sanos. Obtuvimos dos funciones discriminantes que clasificaban correctamente al 60,5% (Z1 = 0,406 × Sexo + 0,560 × Conciencia - 0,677 × SMC; Z2 = 0,915 × Sexo + 0,191 × Conciencia + 0,326 × SMC). Los sujetos con adicción se diferenciaban de los sanos en presentar inadaptación escolar y baja conciencia, mientras que ambos grupos con adicción se diferenciaban en que los alumnos con adicción a videojuegos eran en mayor proporción varones. La probabilidad de trastorno por uso de videojuegos aumentaba si el sujeto era varón (OR [CI 95%] = 4,82 (1,17-19,81); p = ,029) con inadaptación escolar (OR [IC 95%] = 1,08 (1-1,17); p = ,047); mientras que el trastorno por uso de sustancias aumentaba si el sujeto presentaba neuroticismo (OR [IC 95%] =1,07 [1-1,14]; p < ,040), desajuste clínico (OR [IC 95%] = 1,10 [1,01-1,20]; p = ,020), inadaptación escolar (OR [IC 95%] = 1,06 [1-1,13]; p = ,048), bajo ajuste personal (OR [IC 95%] = 0,94 [0,88-0,99]; p = ,047) y síntomas emocionales (OR [IC 95%] = 0,86 [0,78-0,96]; p = ,006).
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- Authors
- Sánchez-Llorens, M., Marí-Sanmillán, M. I., Benito, A., Rodríguez-Ruiz, F., Castellano-García, F., Almodóvar, I., & Haro, G.
- Affiliations
- Consorcio Hospitalario Provincial de Castellón (ES)
- Universidad Cardenal Herrera CEU (ES)
- ORCID
- Venue
- Adicciones
- Publisher
- Socidrogalcohol
- Published
- 2021-11-23
- Volume
- 35
- Issue
- 2
- Pages
- 151-164
- ISSN
- 0214-4840 (ISSN-L)
- OpenAlex
- W3216503590
- Cited by
- 18
- References
- 50
- Citations by year
- 2026: 1 · 2025: 4 · 2024: 8 · 2023: 4 · 2022: 1
- FWCI
- 4.50
- Type
- journal article
- Language
- es
- Open access
- diamond
- doi.org
- Locations
- Adicciones (publishedVersion)
- PubMed (publishedVersion)
- CEU Repositorio Institucional (Fundación Universitaria San Pablo CEU) (submittedVersion, cc-by-nc-nd)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Psychology › Clinical Psychology › Personality Traits and Psychology
- Keywords
- gaming disorder, gaming addiction, personality traits, Big Five personality traits, conscientiousness, agreeableness, neuroticism, school maladjustment, substance use disorders, psychopathology, adolescents, sex differences, emotional symptoms, ICD-11, high school students, clinical psychology
- MeSH terms
- Technology Addiction, Adolescent, Mental Disorders, Cross-Sectional Studies, Female, Humans, Male, Personality, Video Games
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