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Histories of User-Generated Content: Between Formal and Informal Media Economies
Open accessAbstract
Debates about user-generated content (UGC) often depend on a contrast with its normative opposite, the professionally produced content that is supported and sustained by commercial media businesses or public organisations. UGC is seen to appear within or in opposition to professional media, often as a disruptive, creative, change-making force. Our suggestion is to position UGC not in opposition to professional or "producer media", or in hybridised forms of subjective combination with it (the so-called "pro-sumer" or "pro-am" system), but in relation to different criteria, namely the formal and informal elements in media industries. In this article, we set out a framework for the comparative and historical analysis of UGC systems and their relations with other formal and informal media activity, illustrated with examples ranging from games to talkback radio. We also consider the policy implications that emerge from a historicised reading of UGC as a recurring dynamic within media industries, rather than a manifestation of consumer agency specific to digital cultures.
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“To illustrate, it largely falls outside the formal scope of state policy, regulation, taxation, and measurement, whilst the aspect of its technological advancement is officially endorsed (Lobato and Thomas, 2011).”
From "Covertly Using" Generative AI in China's Game Industry (2025) · cites this paper as Lobato and Thomas, 2011
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“The form and manner of labor that incorporates AI usage and AIGC output thus fluctuate in an unstable position, oscillating between formality and informality (Lobato, Thomas, and Hunter 2011).”
From "Covertly Using" Generative AI in China's Game Industry (2025) · cites this paper as Lobato, Thomas, and Hunter 2011
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"Covertly Using" Generative AI in China's Game Industry
Guo, N., & Wen, W. (2025) · DiGRA Digital Library · doi:10.26503/dl.v2025i2.2453
Metadata
- Authors
- Lobato, R., Thomas, J., & Hunter, D.
- Affiliations
- RMIT University (AU)
- King's College London (GB)
- Venue
- SSRN Electronic Journal
- Publisher
- Elsevier BV
- Published
- 2011
- Volume
- 1
- Pages
- 3
- ISSN
- 1556-5068 (ISSN-L)
- OpenAlex
- W2788798233
- Cited by
- 1
- References
- 0
- Citations by year
- 2016: 1
- Type
- posted content
- Language
- en
- Open access
- green
- doi.org
- Locations
- SSRN Electronic Journal (acceptedVersion)
- Swinburne figshare (Swinburne University of Technology) (acceptedVersion)
- Swinburne figshare (Swinburne University of Technology) (acceptedVersion, cc-by-nc-nd)
- QUT ePrints (Queensland University of Technology) (submittedVersion, cc-by-nc-nd)
- RMIT Research Repository (RMIT University Library) (submittedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
- Figshare (submittedVersion, cc-by-nc-nd)
- Figshare (submittedVersion)
- Swinburne figshare (Swinburne University of Technology)
- Topics
- Social Sciences › Communication › Media and Digital Communication
- Social Sciences › Communication › News Media Framing and Political Communication
- Social Sciences › Law › Intellectual Property Rights and Media
- Keywords
- user-generated content, media economics, professional media, prosumerism, media industry, media history, talkback radio, video games, media policy, consumer agency, digital culture
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