The DOI matches its Crossref record; 21 of the 21 references it cites were found in a registry or an index.
Mandatory Fun: Gamification and the Impact of Games at Work
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Cites
Ryan, R. M., & Deci, E. L. (2000) · American Psychologist · doi:10.1037//0003-066x.55.1.68 · Cited by 54,599
Managing Legitimacy: Strategic and Institutional Approaches
Suchman, M. C. (1995) · The Academy of Management Review · doi:10.2307/258788 · Cited by 19,903
Fredrickson, B. L. (2001) · American Psychologist · doi:10.1037//0003-066x.56.3.218 · Cited by 18,025
How Much Should We Trust Differences-in-Differences Estimates?
Bertrand, M., Duflo, E., & Mullainathan, S. (2004) · The Quarterly Journal of Economics · doi:10.1162/003355304772839588 · Cited by 10,641
Self‐determination theory and work motivation
Gagné, M., & Deci, E. L. (2005) · Journal of Organizational Behavior · doi:10.1002/job.322 · Cited by 7,757
The benefits of frequent positive affect: Does happiness lead to success?
Lyubomirsky, S., King, L., & Diener, E. (2005) · Psychological Bulletin · doi:10.1037/0033-2909.131.6.803 · Cited by 7,143
What good are positive emotions?
Fredrickson, B. L. (1998) · Review of General Psychology · doi:10.1037/1089-2680.2.3.300 · Cited by 6,066
When Work and Family are Allies: A Theory of Work-Family Enrichment
Greenhaus, J. H., & Powell, G. N. (2006) · Academy of Management Review · doi:10.5465/amr.2006.19379625 · Cited by 3,837
Crawford, J. R., & Henry, J. D. (2004) · British Journal of Clinical Psychology · doi:10.1348/0144665031752934 · Cited by 2,957
Tightening the Iron Cage: Concertive Control in Self-Managing Teams
Barker, J. R. (1993) · Administrative Science Quarterly · doi:10.2307/2393374 · Cited by 2,305
Cited by
Hanus, M. D., & Fox, J. (2015) · Computers & Education · doi:10.1016/j.compedu.2014.08.019 · Cited by 1,918
Is it all a game? Understanding the principles of gamification
Robson, K., Plangger, K., Kietzmann, J. H., McCarthy, I., & Pitt, L. (2015) · Business Horizons · doi:10.1016/j.bushor.2015.03.006 · Cited by 834
The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
Deterding, S. (2015) · Human–Computer Interaction · doi:10.1080/07370024.2014.993471 · Cited by 525
Linking dimensions of social media use to job performance: The role of social capital
Ali-Hassan, H., Nevo, D., & Wade, M. (2015) · The Journal of Strategic Information Systems · doi:10.1016/j.jsis.2015.03.001 · Cited by 507
The maturing of gamification research
Nacke, L. E., & Deterding, S. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2016.11.062 · Cited by 493
Metadata
- Authors
- Mollick, E. R., & Rothbard, N.
- Venue
- SSRN Electronic Journal
- Publisher
- Elsevier BV
- Published
- 2013
- ISSN
- 1556-5068 (ISSN-L)
- OpenAlex
- W1603537560
- Cited by
- 167
- References
- 21
- Type
- posted content
- Language
- en
- Open access
- green
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.