Basic approaches to the definition of the concept of "videogame" as an element of modern scientific discourse
Open accessAbstract
The article explores the concept of "videogame" as a narrative of modern social and philosophical thought, which considers a video game through the prism of the gaming of social and individual life of a person. It is emphasized that despite the active penetration of videogames into the life of a person, a general concept of a "videogame" has not yet been formed in scientific discourse that would comprehensively cover this phenomenon, reflect its specific features and determine the further directions of research. It is proposed to supplement the concept of "videogames" with the following characteristics: 1) Videogame becomes new cultural phenomenon, one of parts of the mass culture and art of the modern world; 2) Videogame forms not only a virtual world, virtual space. Nearby the virtual space of game forms special society, also in this space can be formed special culture, ethic and morality that modifies real standards; 3) Videogame may be merely game for fun; however, it also can bring some ideas: philosophical, political etc.; 4) Interactive in videogames depends on a genre or platform of the game. "Videogame" concept should include not only indication of interactive, but also capability of levels and variety of interaction between game and player; 5) "Videogame" concept should describe videogame as complex phenomenon that have positive and negative aspects. Emphasizing on one side may reduce concept. It is concluded that the video game will become a new cultural phenomenon, part of the mass and artistic culture of the twentieth century. The expansion of the currently available concept "videogame" can bring closer the formation of a stable scientific concept, which will become the foundation for the development of a scientific discourse on the study of gaming as a general theory of videogames.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
There are several common approaches of defining and understanding the nature of videogames, and these approaches correlate with hermeneutic approaches to videogame interpretation.
“However, there are several common approaches of defining and understanding the nature of videogames (Horban, Maletska, 2018).These approaches correlate with hermeneutic approaches to videogame interpretation.”
From Basic hermeneutic approaches to interpretation of videogames (2019) · cites this paper as Horban, Maletska, 2018
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
The benefits of playing video games.
Granic, I., Lobel, A., & Engels, R. C. M. E. (2014) · American Psychologist · doi:10.1037/a0034857 · Cited by 2,456 · see citing works
Sicart, M. (2009) · doi:10.7551/mitpress/9780262012652.001.0001 · Cited by 435 · see citing works
Flagged first, then by citations
Research works printed but not linked: 2
- [4]4. The authors reserve the right to authorship of the work and pass the first publication right of this work to the journal under the terms of a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. This license allows others to distribute (copy) the published work for non-commercial purposes, provided there is mandatory attribution to its authors and a link to the first publication in our journal.
- [5]5. The authors have the right to conclude separate supplement agreements that relate to non-exclusive work distribution in the form in which it has been published by the journal (for example, to upload the work to the online storage of the journal or publish it as part of a monograph), provided that the reference to the first publication of the work in this journal is included. Information For Readers For Authors For Librarians Developed By Open Journal Systems Language English Українська Make a Submission Make a Submission English Українська Keywords ISSN 1728-9343 (Print) ISSN 2411-3093 (Online) More information about the publishing system, Platform and Workflow by OJS/PKP.
Cited by
Sorted by citations
Basic hermeneutic approaches to interpretation of videogames
Horban, O., & Maletska, M. (2019) · Skhid · doi:10.21847/1728-9343.2019.5(163).181868 · Cited by 4 · see citing works
Self-citation
- Authors
- Horban, O., & Maletska, M.
- Venue
- Skhid
- Published
- 2018-07-29
- Volume
- 0
- Issue
- 3(155)
- Pages
- 27-31
- ISSN
- 1728-9343 (ISSN-L)
- OpenAlex
- W2888537855
- Cited by
- 7
- References
- 2
- Citations by year
- 2025: 1 · 2023: 1 · 2020: 1 · 2019: 4
- FWCI
- 2.84
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- cc-by-nc-nd
- Locations
- Skhid (publishedVersion, cc-by-nc-nd)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Communication › Cultural Studies and Postmodernism
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- video games, concept definition, scientific discourse, mass culture, virtual worlds, virtual society, interactive games, game genres, philosophy of games
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review