Cited by 116Innovative Teaching and Learning MethodsEducational Technology in LearningEducational Technology and E-Learning

Process versus Product: A Perspective on Tools for Communal and Informal Electronic Learning

Brown, John Seely·1985·Journal of Educational Computing Research

Abstract

This article explores new paradigms for the use of computers in learning. Two concepts crucial to the development of qualitatively new kinds of computer-based learning environments are identified: the importance of focusing on the underlying process rather than just the product of a creative effort; and the importance of the computer's ability to record, represent and communicate that underlying process. We discuss the cognitive, pedagogical, and sociological issues relevant to the creation of learning environments in five domains, along with examples of specific possibilities in each: 1) Empowering environments. How can we design computer-based tools that both promote creativity and aid the development of artistic discipline? 2) Games. How can the motivational aspects of arcade-style games be transferred to more fertile learning environments? 3) Communication. How can we break away from the fundamentally linear structuring of ideas necessary in print-based communication and create tools to aid the representation and comprehension of nonlinear ideas and arguments? 4) Writing. How can we create tools to help authors move from the chaos of pre-articulate ideas to the order of a polished document? 5) Education. How can we create a computer-based system that “mirrors” students' thought processes, helping them to reflect on those processes and thereby to improve their metacognitive skills?

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Crossref · 10.2190/l00t-22h0-b7nj-1324

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  • General skills can be an instructional emphasis, but they must be learned through content-driven examples.

    “Thus, it appears that general skills can be an instructional emphasis, but that they must be learned through content-driven examples (cf. A. L. Brown, 1985; Glaser, 1984).”

    From Beyond Amplification: Using the computer to Reorganize Mental Functioning (1985) · cites this paper as A. L. Brown, 1985

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Authors
Brown, J. S.
Affiliations
Palo Alto Research Center (US)
Corresponding author
Brown, John Seely
Venue
Journal of Educational Computing Research
Published
1985-05
Volume
1
Issue
2
Pages
179-201
ISSN
  • 0735-6331 (ISSN-L)
  • 1541-4140
OpenAlex
W2078541042
Cited by
116
References
0
Citations by year
2025: 1 · 2023: 1 · 2021: 1 · 2016: 1 · 2013: 1 · 2012: 1
FWCI
17.45
Type
journal article
Language
en
Open access
closed
Locations
Journal of Educational Computing Research (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Innovative Teaching and Learning Methods
  • Physical Sciences › Computer Science › Information Systems › Educational Technology in Learning
  • Physical Sciences › Computer Science › Information Systems › Educational Technology and E-Learning
Keywords
computer-based learning environments, process versus product, creative process, computer-supported collaborative learning, informal learning, game-based learning, writing support tools, metacognition, reflective thinking, creativity, sociocultural perspective on learning

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