Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy
Lumsden, Jim, Edwards, Elizabeth A, Lawrence, Natalia S, Coyle, David, Munafò, Marcus R·2016·JMIR Serious Games
Cited by (584)
Items 401–500 of 584
- Advances in the application of a computational Theory of Visual Attention (TVA): Moving towards more naturalistic stimuli and game-like tasksJan Tünnermann, Arni Kjalar Kristjansson, Anders Petersen, Anna Schubö, Ingrid Scharlau · 2021
- The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis (Preprint)Julie F Vermeir, Melanie Jade White, Daniel Johnson · 2020
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- Comparing anticipatory and stop-signal response inhibition with a novel, open-source selective stopping toolboxCorey George Wadsley, John Cirillo, Arne Nieuwenhuys · 2022
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- Training cognitive controlDassen · 2018
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- Modelling risk-taking behaviour of avalanche accident victimsRobin Couret, Carole Adam, Martial Mermillod · 2020 · arXiv (Cornell University)
- Using a Novel Game-Like Computerised Measure to Test Executive Functioning in ChildrenDavis, Jennifer · 2020 · UEL Research Repository (University of East London)
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- Pedagogické přístupy a didaktické postupy zaměřené na volnočasovou kompetenciJihočeská univerzita v Českých Budějovicích, Teologická fakulta, Kněžská 8, 370 01 České Budějovice, Česká republika, Anna Dudová, Richard Macků · 2021 · Sociální pedagogika / Social Education
- Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING) (Preprint)Simon Warsinsky, Manuel Schmidt-Kraepelin, Sascha Rank · 2021
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- Safety and SecurityDavid A. Ellis · 2020 · Cambridge University Press eBooks
- PrefaceDavid A. Ellis · 2020 · Cambridge University Press eBooks
- Health and Behaviour ChangeDavid A. Ellis · 2020 · Cambridge University Press eBooks
- IntroductionDavid A. Ellis · 2020 · Cambridge University Press eBooks
- ConclusionDavid A. Ellis · 2020 · Cambridge University Press eBooks
- Experimental and Biological Approaches2020 · Cambridge University Press eBooks
- CognitionDavid A. Ellis · 2020 · Cambridge University Press eBooks
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- Peer Review #2 of "The effects of gamelike features and test location on cognitive test performance and participant enjoyment (v0.1)"2016 · PeerJ
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- Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity (Preprint)Philipp Alexander Schroeder, Johannes Lohmann, Manuel Ninaus · 2020
- Evidence Regarding Automatic Processing Computerized Tasks Designed For Health Interventions in Real-World Settings Among Adults: Systematic Scoping Review (Preprint)Harshani Jayasinghe, Camille Elizabeth Short, Annette Braunack‐Mayer · 2020
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- Peer Review #1 of "The effects of gamelike features and test location on cognitive test performance and participant enjoyment (v0.1)"2016 · PeerJ
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- IndexDavid A. Ellis · 2020 · Cambridge University Press eBooks
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- Using Advanced Technologies for Neurodegenerative diseases detection at national levelNelson Pacheco Rocha, Vítor Tedim Cruz, Joana Pais, Rui L. Aguiar · 2022 · Research Square
- Content Knowledge Versus Experience: Toward an Understanding of Student Hurdles During Game Play in Math LearningMaria Ofelia San Pedro · 2019 · American Educational Research Association Annual Meeting (AERA)
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- CogGame: Gamified Cognitive Assessments in Young Adults with Suicidal ThoughtsChristina Chae Yon Shin, Haley M LaMonica, Loren Mowszowski, Vanessa Wan Sze Cheng, Laura Kampel, Jin Han · 2022 · medRxiv
- The Use of Gamification in Social PhobiaVítor Simões-Silva, Vanessa Maravalhas, Ana Rafaela Cunha, Maria Inês Soares, António José Marques · 2022 · IGI Global eBooks
- Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis (Preprint)2023
- Cognitive Dyadic Measurements: A Game-Changer? Construction and First Validation of Three Cognitively Demanding Competitive TasksDirk Lübbe, Pascale Stephanie Petri · 2023 · Journal of Psychoeducational Assessment
- Utilização de Jogos Inteligentes Tangíveis na Observação Cognitiva de Estudantes do Ensino FundamentalÉrica J. S. Scheffel, Cláudia Lage Rebello da Motta · 2022 · Revista Brasileira de Informática na Educação
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