Head-mounted virtual reality and mental health: critical review of current research

Jerdan, Shaun W, Grindle, Mark, van Woerden, Hugo C, Kamel Boulos, Maged N·2018·JMIR Serious Games

Cited by (187)

Items 101–187 of 187

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  9. Advancing Mental Health with Immersive Virtual Reality: Benefits, Challenges, and Emerging Trends
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  10. Examining a Telemedicine-Based Virtual Reality Clinic in Treating Adults With Specific Phobia: Protocol for a Feasibility Randomized Controlled Efficacy Trial
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  13. Providing Psychological Support After Miscarriage Through a Customizable Virtual Reality Experience
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  15. A Preliminary Investigation Into the Effects of Gamified Virtual Reality on Exercise Adherence, Perceived Exertion, and Health
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  16. A VR Game for Obsessive-Compulsive Disorders Therapy
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  17. Virtual Reality for Anxiety and Stress-Related Disorders: A SWOT Analysis
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  18. Commentary: Managing Virtual Hybrid Psychiatrist-Patient Relationships in a Digital World
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  19. A Pilot Study of Virtual Reality in Hemodialysis for Mitigating Pain and Anxiety: User Experiences and Perceptions
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  26. The Effectiveness of Immersive Virtual Reality (VR) Based Mindfulness Training in Mental-Health Improvement Amongst Adults: A Systematic Review (Preprint)
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    Yi Li, Estate M. Sokhadze, Hao Luo, Ayman S El-Baz, Adel Said Elmaghraby · 2021 · Contemporary clinical neuroscience
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  31. Microservice Architecture of Virtual Training Complexes
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  42. Evidence-Based Virtual Reality Use for Mental Health Conditions
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  45. Structural model of the microservice architecture of the control system for training complexes
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  47. Using virtual reality to support the design of work systems in 3P workshops: a use case from the automotive industry
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  49. Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents
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  50. Diagnosis of Phobic Anxiety Disorders using Virtual Reality Environment
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  67. Presenting a Pseudo-loud Vocal Agency on VR for Stress Reduction
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