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Cited by 482

The DOI matches its Crossref record; 10 of the 10 references it cites were found in a registry or an index.

Co-Creation in Virtual Worlds: The Design of the User Experience1

Kohler, Thomas, Fueller, Johann, Matzler, Kurt, Stieger, Daniel·2011·MIS Quarterly

Abstract

Emerging virtual worlds, such as the prominent Second Life, offer unprecedented opportunities for companies to collaborate with co-creating users. However, pioneering corporate co-creation systems fail to attract a satisfying level of participation and engagement. The experience users have with the co-creation system is the key to making virtual places a vibrant source of great connections, creativity, and co-creation. While prior research on co-creation serves as a foundation for this work, it does not provide adequate guidance on how to design co-creation systems in virtual worlds. To address this shortcoming, a 20-month action research project was conducted to study the user’s experience and to identify design principles for virtual co-creation systems. In two action research cycles, a virtual co-creation system called Ideation Quest was created, deployed, evaluated, and improved. The study reveals how to design co-creation systems and enriches research on co-creation to fit the virtual world context. Practitioners receive a helpful framework to leverage virtual worlds for co-creation.

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Metadata

Authors
Kohler, T., Fueller, J., Matzler, K., & Stieger, D.
Venue
MIS Quarterly
Publisher
MIS Quarterly
Published
2011-09-01
Volume
35
Issue
3
Pages
773-788
ISSN
  • 0276-7783 (ISSN-L)
  • 2162-9730
OpenAlex
W1559059146
Cited by
482
References
10
FWCI
73.63
Type
journal article
Language
en
Open access
closed

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

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