Homo Ludens Revisited

Ehrmann, Jacques, Lewis, Cathy, Lewis, Phil·1968·Yale French Studies

Cited by (138)

Items 101–138 of 138

  1. “There’s Nothing Written about It”
    Alison Harvey · 2025 · Punctum Books
  2. Down on Luck
    Michael Anthony DeAnda · 2025 · Punctum Books
  3. “Publish in English or It’s Game Over”
    Samuel Poirier-Poulin · 2025 · Punctum Books
  4. Unveiling the Path
    Outi Kaarina Laiti · 2025 · Punctum Books
  5. Turns in Game Studies
    Victoria L. Braegger · 2025 · Punctum Books
  6. The Influence of Aesthetics and Semiotics on Game Research in Japan
    Douglas Schules · 2025 · Punctum Books
  7. Reflecting on the Evolution of Intersectional Game Studies
    Sarah Christina Ganzon · 2025 · Punctum Books
  8. Is It All Just Cultural Studies?
    Adrienne Shaw · 2025 · Punctum Books
  9. Confessions of a Game Studies Insider
    Christopher A. Paul · 2025 · Punctum Books
  10. Navigating Public History and Game Preservation
    Racquel M. Gonzales · 2025 · Punctum Books
  11. Definitions, Boundaries, and Issues Week
    Alisha Karabinus · 2025 · Punctum Books
  12. Queering the Game Studies Canon
    Bonnie Ruberg · 2025 · Punctum Books
  13. The Separation of Analog and Digital Game Studies
    Evan Torner · 2025 · Analog Game Studies
  14. Anthropology, Play Studies, and the Entanglements of Game Studies
    Laya Liebeseller, Josh Rivers · 2025 · Punctum Books
  15. Of Parents and Siblings, Disciplines and Debates:
    Tobias Unterhuber · 2025 · Punctum Books
  16. Video or Digital?
    Jasper van Vught, Joris Veerbeek · 2025 · Punctum Books
  17. Ludic Dissertations
    Justin Wigard · 2025 · Punctum Books
  18. Contributor Biographies
    2025 · Punctum Books
  19. My Mother Was a Jump Rope Rhyme
    Carly A. Kocurek · 2025 · Punctum Books
  20. Frontmatter
    2025 · Punctum Books
  21. Why Are You Being an Ass on the Internet?
    Jennifer deWinter, Gillian Smith · 2025 · Punctum Books
  22. A Story or a Machine?
    Jaroslav Švelch · 2025 · Punctum Books
  23. What Video Games Have Taught Us
    Kirk Matthew Lundblade · 2025 · Punctum Books
  24. Navigating a Complex Space
    Betsy Brey · 2025 · Punctum Books
  25. Redirecting Ludification
    Dennis Jansen · 2025 · Punctum Books
  26. Archiving Play, Archiving Histories
    Lee W. Hibbard · 2025 · Punctum Books
  27. Re-Historicizing Game Studies with C.L.R. James
    Cameron Kunzelman, Michael Lutz · 2025 · Punctum Books
  28. Ken S. McAllister
    Judd Ethan Ruggill · 2025 · Punctum Books
  29. The Past, Present, and Future of Game Studies
    Bianca Batti · 2025 · Punctum Books
  30. Introduction
    Alisha Karabinus, Carly A. Kocurek, Cody Mejeur, Emma Vossen · 2025 · Punctum Books
  31. ‘Why is generation Z crazy about leisure?’ Understanding leisure motivations among South Korean generation Z: a Q methodology study
    Kyung Eun Lee, Hae Youn Min, Jinmoo Heo · 2025 · Leisure Studies
  32. Метавселенные и социальный конструктивизм
    Николай Пономарев · 2025
  33. Le Ludique et l'absurde dans la littérature du XXè siècle : Raymond Devos et Raymond Queneau
    Ludovic Bencze-Rovez · 2011
  34. Jeux et théâtre dans l'œuvre dramatique de Shakespeare
    Louise Fang · 2019
  35. António Cabral’s Play and (Folk) Games Theory: From the Douro Valley to Global Dialogue
    Paulo Antunes · 2026 · Human Arenas
  36. NetGauge Games Platform: Connecting People and Place while Crowdsourcing Broadband Measurements
    Jared Duval, Cole Pendergraft, Taylen Johnson, Olivia Vester, Chaithanya Heblikar, Hunter M Beach, Shelby Hagemann, Md. Nazmul Hossain, Varna Gobbur, Alison Graham et al. · 2026 · ACM Transactions on Computer-Human Interaction
  37. 1Introduction
    Kieron Brown, Jan-Noël Thon · 2026 · De Gruyter eBooks
  38. Introduction to Part I: Players and Play
    Tarjei Mandt Larsen · 2012 · Philosophy of engineering and technology