3D Role-Playing Games as Language Learning Tools

Rankin, Yolanda, Gold, Rachel, Gooch, Bruce·2006·The Eurographics Association

Cited by (133)

Items 101–133 of 133

  1. Playing Video Games in Japanese: Motivation, Language Learning, and Navigation
    Gabriel Edward Smith · 2014 · Spectrum Research Repository (Concordia University)
  2. The Opinions and Attitudes of the Foreign Language Learners and Teachers Related to the Traditional and Digital Games
    Levent Uzun, MEHZUDİL TUĞBA YILDIZ EKİN, Erdoğan KARTAL · 2013 · International Journal of Game-Based Learning
  3. Pelisilmää – pelaaminen osana kielenopetusta
    Tuija Lehtonen, Heidi Vaarala · 2015 · Jyväskylä University Digital Archive (University of Jyväskylä)
  4. An Ecological Analysis of Digital Game-Mediated Second Language Learning
    Jinjing Zhao · 2015 · UA Campus Repository (The University of Arizona)
  5. The Creation of a Rubric for the Evaluation of Language Teaching and Learning Videogames
    Douglas A. Agar, Philip J. Chappell · 2015 · Advances in game-based learning book series
  6. Global and Extramural English: Classroom Challenges
    Pia Sundqvist, Liss Kerstin Sylvén · 2016 · Palgrave Macmillan UK eBooks
  7. Moving Towards an Ecological View of Second Language Learning in Multiplayer Online Games
    Jinjing Zhao · 2018 · Advances in educational technologies and instructional design book series
  8. Video games as a source of extramural English : Finnish university students’ perspective
    Eeli Nikkarinen · 2019
  9. Peer-Group Membership and Youth Identities in “Translocal” Activity Spaces
    Anastasia Rothoni · 2019 · Springer eBooks
  10. A Methodological Approach to Analyzing Digital Game-Based FL Use and Learning
    Karim Hesham Shaker Ibrahim · 2021 · IGI Global eBooks
  11. Technology and Vocabulary
    Nina Vyatkina · 2022 · Routledge eBooks
  12. Game on: a contribuição dos jogos digitais para os letramentos
    Talisson Subtil Vogelmann, Maria de Lourdes Rossi Remenche, Ana Paula Pinheiro da Silveira · 2021 · H2D|Revista de Humanidades Digitais
  13. The Creation of a Rubric for the Evaluation of Language Teaching and Learning Videogames
    Douglas A. Agar, Philip J. Chappell · 2018 · IGI Global eBooks
  14. L2 Languaging in a Massively Multiplayer Online Game
    Jinjing Zhao · 2018 · IGI Global eBooks
  15. Estudios de lingüística aplicada III
    Universitat Politècnica de València, Françoise Olmo Cazevieille, María Luisa Carrió Pastor, Universitat Politècnica de València, Francesca Romero Forteza, Universitat Politècnica de València, Hanna Skorczynska, Universitat Politècnica de València, Inmaculada Teresa Tamarit Vallés, Universitat Politècnica de València · 2019 · Editorial Universitat Politècnica de València eBooks
  16. The Effects of a Game-Enhanced Language Learning Intervention on Students' L2 Development and L2 Motivational Self-System
    Seda Musaoglu · 2020 · American Educational Research Association Annual Meeting (AERA)
  17. Acquiring English Through Virtual Worlds
    Jovana Dasic · 2023 · Nordic Journal of Language Teaching and Learning
  18. List of figures
    2024 · Bilingual processing and acquisition
  19. Table of contents
    2024 · Bilingual processing and acquisition
  20. Introduction
    2024 · Bilingual processing and acquisition
  21. Preface
    2024 · Bilingual processing and acquisition
  22. Prelim pages
    2024 · Bilingual processing and acquisition
  23. Author’s biography
    2024 · Bilingual processing and acquisition
  24. List of tables
    2024 · Bilingual processing and acquisition
  25. Dedication
    2024 · Bilingual processing and acquisition
  26. Learning and teaching
    2024 · Bilingual processing and acquisition
  27. The need for attention
    2024 · Bilingual processing and acquisition
  28. The language web
    2024 · Bilingual processing and acquisition
  29. The case of AI and Virtual Reality
    2024 · Bilingual processing and acquisition
  30. Index
    2024 · Bilingual processing and acquisition
  31. References
    Ulf Schütze · 2024 · Bilingual processing and acquisition
  32. Digital Gaming and English L2 Informal Learning in Adolescents
    Trung Hoang Minh Bui, Phuong Thi Tuyet Le, Farhan Ali · 2025 · Simulation & Gaming
  33. The Transformative Power of Gaming Literacy
    Zhuo Li, Chu-Chuan Chiu, Maria R. Coady · 2014 · SensePublishers eBooks