3D Role-Playing Games as Language Learning Tools
Rankin, Yolanda, Gold, Rachel, Gooch, Bruce·2006·The Eurographics Association
Cited by (133)
Items 101–133 of 133
- Playing Video Games in Japanese: Motivation, Language Learning, and NavigationGabriel Edward Smith · 2014 · Spectrum Research Repository (Concordia University)
- The Opinions and Attitudes of the Foreign Language Learners and Teachers Related to the Traditional and Digital GamesLevent Uzun, MEHZUDİL TUĞBA YILDIZ EKİN, Erdoğan KARTAL · 2013 · International Journal of Game-Based Learning
- Pelisilmää – pelaaminen osana kielenopetustaTuija Lehtonen, Heidi Vaarala · 2015 · Jyväskylä University Digital Archive (University of Jyväskylä)
- An Ecological Analysis of Digital Game-Mediated Second Language LearningJinjing Zhao · 2015 · UA Campus Repository (The University of Arizona)
- The Creation of a Rubric for the Evaluation of Language Teaching and Learning VideogamesDouglas A. Agar, Philip J. Chappell · 2015 · Advances in game-based learning book series
- Global and Extramural English: Classroom ChallengesPia Sundqvist, Liss Kerstin Sylvén · 2016 · Palgrave Macmillan UK eBooks
- Moving Towards an Ecological View of Second Language Learning in Multiplayer Online GamesJinjing Zhao · 2018 · Advances in educational technologies and instructional design book series
- Video games as a source of extramural English : Finnish university students’ perspectiveEeli Nikkarinen · 2019
- Peer-Group Membership and Youth Identities in “Translocal” Activity SpacesAnastasia Rothoni · 2019 · Springer eBooks
- A Methodological Approach to Analyzing Digital Game-Based FL Use and LearningKarim Hesham Shaker Ibrahim · 2021 · IGI Global eBooks
- Technology and VocabularyNina Vyatkina · 2022 · Routledge eBooks
- Game on: a contribuição dos jogos digitais para os letramentosTalisson Subtil Vogelmann, Maria de Lourdes Rossi Remenche, Ana Paula Pinheiro da Silveira · 2021 · H2D|Revista de Humanidades Digitais
- The Creation of a Rubric for the Evaluation of Language Teaching and Learning VideogamesDouglas A. Agar, Philip J. Chappell · 2018 · IGI Global eBooks
- L2 Languaging in a Massively Multiplayer Online GameJinjing Zhao · 2018 · IGI Global eBooks
- Estudios de lingüística aplicada IIIUniversitat Politècnica de València, Françoise Olmo Cazevieille, María Luisa Carrió Pastor, Universitat Politècnica de València, Francesca Romero Forteza, Universitat Politècnica de València, Hanna Skorczynska, Universitat Politècnica de València, Inmaculada Teresa Tamarit Vallés, Universitat Politècnica de València · 2019 · Editorial Universitat Politècnica de València eBooks
- The Effects of a Game-Enhanced Language Learning Intervention on Students' L2 Development and L2 Motivational Self-SystemSeda Musaoglu · 2020 · American Educational Research Association Annual Meeting (AERA)
- Acquiring English Through Virtual WorldsJovana Dasic · 2023 · Nordic Journal of Language Teaching and Learning
- List of figures2024 · Bilingual processing and acquisition
- Table of contents2024 · Bilingual processing and acquisition
- Introduction2024 · Bilingual processing and acquisition
- Preface2024 · Bilingual processing and acquisition
- Prelim pages2024 · Bilingual processing and acquisition
- Author’s biography2024 · Bilingual processing and acquisition
- List of tables2024 · Bilingual processing and acquisition
- Dedication2024 · Bilingual processing and acquisition
- Learning and teaching2024 · Bilingual processing and acquisition
- The need for attention2024 · Bilingual processing and acquisition
- The language web2024 · Bilingual processing and acquisition
- The case of AI and Virtual Reality2024 · Bilingual processing and acquisition
- Index2024 · Bilingual processing and acquisition
- ReferencesUlf Schütze · 2024 · Bilingual processing and acquisition
- Digital Gaming and English L2 Informal Learning in AdolescentsTrung Hoang Minh Bui, Phuong Thi Tuyet Le, Farhan Ali · 2025 · Simulation & Gaming
- The Transformative Power of Gaming LiteracyZhuo Li, Chu-Chuan Chiu, Maria R. Coady · 2014 · SensePublishers eBooks