Cited by 28Digital Games and MediaTheatre and Performance StudiesVirtual Reality Applications and Impacts

Tangible Pleasures of Pervasive Role-Playing

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Montola, Markus·2007·DiGRA Digital Library

Abstract

The traditional forms of role-playing include tabletop roleplaying, larp and online role-playing.In this paper I describe a fourth form, pervasive role-playing, which often follows many conventions of larp, but break out of the magic circle of gameplay in order to interact with surrounding society.The central pleasures of pervasive role-playing are related to playing for real, with the environment and having a tangible, unmediated experience of being a part of a complete and physical world of fiction.

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Research works printed but not linked: 16

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Authors
Montola, M.
Affiliations
Tampere University (FI)
Corresponding author
Montola, Markus
Venue
DiGRA Digital Library
Published
2007-01-01
Volume
4
ISSN
2342-9666
OpenAlex
W2149847326
Cited by
28
References
0
Citations by year
2024: 2 · 2023: 1 · 2018: 3 · 2017: 2 · 2016: 3 · 2015: 2 · 2014: 1 · 2013: 1
FWCI
8.44
Type
conference paper
Language
en
Open access
Locations
Digital Games Research Association Conference
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Theatre and Performance Studies
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
tabletop role-playing games, live action role-playing, online role-playing, magic circle, role-playing games

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