Player Typology in Theory and Practice
Bateman, Chris, Lowenhaupt, Rebecca, Nacke, Lennart·2011·DiGRA Digital Library
Cited by (146)
Items 101–146 of 146
- Short Literature Review for a General Player Model Based on BehavletsBenjamin Ultan Cowley, Darryl K. Charles · 2016 · arXiv (Cornell University)
- Toward the Adaptive Generation of Bespoke Game ContentCameron Browne, Simon Colton, Michael Lee Cook, Jeremy Gow, Robin Baumgarten · 2014
- Adapting player styles to enhance learning and retention in high school science educationMahsa Moradi, Yousef Mahdavinasab, Mahboobe Mehrvarz · 2024 · E-Learning and Digital Media
- Learning and playing style differences between K12 and university students related to educational video gamesBoyan Bontchev, Albena Antonova, Valentina T. Terzieva, Edelia Villarroya Soler · 2025 · Interactive Technology and Smart Education
- Engaging in Videogame PlayNicole E M Vickery, Peta A. Wyeth, Daniel M. Johnson · 2015 · Australian Conference on Computer-Human Interaction (OzCHI)
- Personalized Game ReviewsMiguel Ribeiro, Carlos Martinho · 2019 · Communications in computer and information science
- Study of Some Key Elements of Design and Selection of an Educational Video Game Conducive to the Moroccan Secondary School Learners: The Motivational Profile and Pedagogical CoherenceJalal Khouna, Ahmed Rhazal, Lotfi Ajana, Abdelilah El Mokri · 2020 · Universal Journal of Educational Research
- Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so DoingBenjamin Ultan Cowley · 2020 · Lecture notes in computer science
- Game Dynamics Preferences Are Connected with Experiences Derived from First-Person ShootersSuvi K. Holm, Johanna K. Kaakinen · 2021 · IEEE Conference on Games (CoG)
- Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3Nicole E M Vickery, Peta A. Wyeth · 2022 · Australian Conference on Human-Computer Interaction (OzCHI)
- Personalized physiological-based emotion recognition and implementation on hardwareWenlu Yang · 2018
- STRIVE: Socio-behavioral Taxonomy Representation for Interactive Virtual EnvironmentsAlexander J. Bisberg, Emily Chen, Marlon DeMarcie Twyman, Dmitri C. Williams, Emilio Ferrara · 2025 · International Conference on the Foundations of Digital Games (FDG)
- Modelo integrativo das classificações dos jogadoresVíctor Moreira, Márcio Fontana Catapan · 2025 · DAT Journal
- Validation of the Hexad-12 gamification user types scale for German-speaking adults and adolescentsThomas Gabor, Katharina Düsing, Ute Harms · 2026 · Computers in Human Behavior Reports
- Motives for Playing Video Games in the Context of Time. Results of Empirical ResearchBartosz Mazurkiewicz, Magdalena Stefańska · 2021 · Replay The Polish Journal of Game Studies
- To Each Their Own (Type)Nayana Carneiro, Kaian Souza, Izac Sidarta, Georgia da Cruz Pereira, Glaudiney Moreira Mendonça, Ticianne Darin · 2021 · Brazilian Symposium on Human Factors in Computing Systems (IHC)
- The Road to GamificationAnnetta R. Dolowitz · 2023 · TechTrends
- MultiStyle: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent PlannerEric W. Lang, R. Michael Young · 2023 · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
- We have always been social: Comparing social expressiveness between single-player and multiplayer gamersKelly Bergstrom, Nathaniel D. Poor · 2023 · Journal of Gaming & Virtual Worlds
- A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature WeightingM. Gunes, Gökhan Solak, Ugur Akin, Omer Erden, Sanem Sarıel · 2016 · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
- Influence Of Online Gaming User Preferences On Cognitive Behavior With Mediation Effect Of EmotionsSameen Naqvi, Pakeeza Abbas, Zheng ShiYong · 2022 · Academic Journal of Social Sciences (AJSS )
- Differentiation: A Taxonomy of Online Learner Types in Higher EducationDouglas S. Darby · 2019
- Personalization of Wearable-Based Exergames with Continuous Player ModelingZhao Zhao · 2019
- Synthesizing play: exploring the use of artificial intelligence to evaluate game user experienceSamantha Stahlke · 2020 · e-scholar@UOIT (University of Ontario Institute of Technology)
- Zwischen Interaktion und Narration:Kai Matuszkiewicz · 2018
- A bottom-up method for developing a trait-based model of player behaviorMikhail A. Kabakov, Alessandro Canossa, Magy Seif El‐Nasr, Jeremy B. Badler, Randy Colvin, Stefanie M. Tignor, Zhengxing Chen, Kunal Asarsa · 2014 · Annual Symposium on Computer-Human Interaction in Play
- Ad hoc genre switchingDaniel Apken, Marc Herrlich, Rainer Malaka · 2014 · Annual Symposium on Computer-Human Interaction in Play
- Towards the correlation of player preferences and behaviour for video game personalisationStephen Karpinskyj · 2013 · RMIT Research Repository (RMIT University Library)
- Game Design Frameworks and Reality GuidesTomi ‘bgt’ Suovuo, Ilmari Lahti, Jouni Smed · 2015 · Advances in game-based learning book series
- Analyzing Games & PlayersJuney Dijkstra · 2014
- Gamification design in computer-supported collaborative learning: towards an approach for tailoring influence principles to player rolesSimone S. Borges · 2018
- "Ich bin stolz auf dich." Über die Bedeutung und die bedingenden Faktoren von StellvertreterstolzLuisa K. Horsten · 2018
- Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence from Psychophysiological RecordingsSuvi K. Holm, Santtu Forsström, Johanna K. Kaakinen, Veikko Surakka · 2019 · Communications in computer and information science
- Profiles of EngagementNelson Zagalo · 2020 · Human-computer interaction series
- التفاعل بین نمط التحدی ونمط اللاعب ببیئة تعلم الکترونیة قائمة على محفزات الألعاب الرقمیة واثره فی تنمیة مهارات التخطیط لمشروع عرض تقدیمی، وخفض القلق، وتعزیز الثقة بالنفس لدی تلامیذ الحلقة الابتدائیمروة محمد جمال الدین المحمدی عبد المقصود · 2020 · تکنولوجيا التعليم سلسلة دراسات وبحوث
- Game Design Frameworks and Reality GuidesTomi ‘bgt’ Suovuo, Ilmari Lahti, Jouni Smed · 2018 · IGI Global eBooks
- Çevrimiçi Çok Oyunculu Oyunlarda Z Kuşağının Oynama PratikleriÖzlem Yumrukuz · 2022 · Yazıt Kültür Bilimleri Dergisi
- Optimising gamification using constructive competition and videogamesMark Featherstone · 2022 · Sheffield Hallam University
- „Why so serious?” : Komoly játékok az oktatásbanRichárd Péter-Szabó · 2023
- The Cake is Not a Lie: An Exploration of the Gamer Culture, Coping Methods, and ResiliencyStephen Frank Kuniak · 2024 · Journal of Creativity in Mental Health
- Form and Function: Toward a Better Understanding of Design-Based GamesAnne Sullivan, Mel Stanfill, Anastasia Salter, Noah Wardrip–Fruin · 2025 · International Conference on the Foundations of Digital Games (FDG)
- Anchored Log-Based User Personas: A Typology-Guided Framework for Clustering Gameplay BehaviorJán Skalka, Martin Drlík, Dominik Halvoník, Peter Kuna, M. Vaľko · 2026 · IEEE Access
- Éléments de game design pour le développement d'une attitude réflexive chez le joueurThomas Constant · 2017
- Adaptation dynamique des jeux de visite pour les musées : contribution à l'équilibrage de l'expérience du visiteur joueurIsabelle Astic · 2018 · theses.fr (ABES)
- Exploring Player Behaviour in Counter-Strike Global Offensive as a Mobility ProblemReia Drucker, Kevin Gordon Stanley, Yelizaveta Fitsner · 2026 · International Conference on the Foundations of Digital Games (FDG)
- Sobreposições entre Modelos Clássicos de Classificação de Jogadores: uma análise pelo Modelo PMCVíctor Moreira, Márcio Fontana Catapan · 2026 · Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames)