Player Typology in Theory and Practice
Open accessAbstract
Player satisfaction modeling depends in part upon quantitative or qualitative typologies of playing preferences, although such approaches require scrutiny. Examination of psychometric typologies reveal that type theories have—except in rare cases—proven inadequate and have made way for alternative trait theories. This suggests any future player typology that will be sufficiently robust will need foundations in the form of a trait theory of playing preferences. This paper tracks the development of a sequence of player typologies developing from psychometric type theory roots towards an independently validated trait theory of play, albeit one yet to be fully developed. Statistical analysis of the results of one survey in this lineage is presented, along with a discussion of theoretical and practical ways in which the surveys and their implied typological instruments have evolved.
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Some player typologies are based on psychological theories of personality types applied to players.
“Some typologies are based on psychological theories of personality types that are applied to players (e.g., Bateman, Lowenhaupt, & Nacke, 2011).”
From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Bateman, Lowenhaupt, & Nacke, 2011
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Lopes, J. M., Gomes, S., Santos, N., Cussina, H., Vieira, I., Escudeiro, M., Maio, L., & Magalhães, Y. (2022) · Administrative Sciences · doi:10.3390/admsci13010011 · Cited by 7 · see citing works
Toward Electroencephalographic Profiling of Player Motivation: A Survey
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Towards Player-Centric Adaptivity
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How do adults reason about their opponent?: Typologies of players in a turn-taking game
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Trajectory Generation with Player Modeling
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How the Players Get Their Spots: A Study of Playstyle Emergence in Digital Games
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Anthropomorphism-based focus group protocol to select gamification mechanics
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Categorizing Play Styles in Competitive Gaming
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Gamification - a study of motivational affordances
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Negativity in Play - How Negative Emotions create Meaningful Games
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Pre-service Teachers' Player Types and Their Relation to Self-efficacy With Digital Media
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Content-Independent Classroom Gamification
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An explorer’s journal for machines: Exploring the case of Cyberpunk 2077
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- Authors
- Bateman, C., Lowenhaupt, R., & Nacke, L.
- Affiliations
- University of Greater Manchester (GB)
- Northwestern University (US)
- Association for Computing Machinery (US)
- Venue
- DiGRA Digital Library
- Published
- 2011-01-01
- Volume
- 6
- ISSN
- 2342-9666
- OpenAlex
- W2186287670
- Cited by
- 146
- References
- 28
- Citations by year
- 2026: 4 · 2025: 6 · 2024: 7 · 2023: 6 · 2022: 10 · 2021: 10 · 2020: 8 · 2019: 14 · 2018: 18 · 2017: 14 · 2016: 18 · 2015: 9 · 2014: 15 · 2013: 3 · 2012: 3
- FWCI
- 19.24
- Type
- conference paper
- Language
- en
- Open access
- gold
- doi.org
- Locations
- UBIR (University of Greater Manchester) (submittedVersion)
- Digital Games Research Association Conference
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Developmental and Educational Psychology › Sport Psychology and Performance
- Keywords
- player types, player satisfaction, type theory, trait theory, sport psychology, survey development
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