Cited by 10Digital Games and MediaLanguage, Metaphor, and CognitionEducational Games and Gamification

Experiential Metaphors in Abstract Games

Begy, Jason·2011·DiGRA Digital Library

Abstract

Despite their age and prevalence, abstract games are often overlooked in contemporary discussions of games and meaning. In this paper I offer experiential metaphors as a critical method applicable to all games, particularly abstract games. To do this I introduce structural metaphors, image schemata and experiential gestalts to explain how experiential metaphors function. I then compare this method with the simulation gap (Bogost 2006, 2007) and show how the two relate. I close with two examples of abstract games that function as experiential metaphors.

Integrity signals

Registry

Crossref · 10.26503/dl.v2011i1.600

Cites

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

This paper’s full text isn’t openly available, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • The strength of approaches that borrow from narrative studies is in their ability to explain how concepts like metaphor apply to games.

    “The strength of the approaches that borrow from narrative studies is in their ability to explain how concepts like the metaphor apply to games (Begy, 2011; Möring, 2012).”

    From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Begy, 2011

  • Ludonarrative games are not the only games that need to be interpreted.

    “Ludonarrative games are not the only games that need to be interpreted (cf. Begy, 2011).”

    From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Begy, 2011

Cited by

Sorted by citations

Authors
Begy, J.
Affiliations
Concordia University (CA)
Corresponding author
Begy, Jason
Venue
DiGRA Digital Library
Published
2011-01-01
Volume
6
ISSN
2342-9666
OpenAlex
W1473752385
Cited by
10
References
0
Citations by year
2020: 1 · 2019: 1 · 2018: 2 · 2016: 1 · 2014: 1 · 2013: 1 · 2012: 3
FWCI
4.37
Type
conference paper
Language
en
Open access
closed
Locations
Digital Games Research Association Conference
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Language, Metaphor, and Cognition
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
abstract games, structural metaphor, image schemas, game semantics

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review