Tackling the Metaphor-Simulation Dilemma
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This paper presents a couple of observations on the use of the concept of metaphor in game studies: Firstly, often when authors use the concept of metaphor this appears in conceptual and textual proximity to simulation. Secondly, the concept of metaphor is often applied to signify seemingly abstract games and to form thereby an opposition to mimetic simulations. Thirdly, definitions applied for simulation as well as for metaphor are strikingly similar. As such this paper discusses in a first step respective examples from the field of game studies in order to develop an understanding how the terms metaphor and simulation are used there. In a second step it presents what is here called the “metaphor-simulation dilemma” which shows that the definitions of both concepts are strikingly similar. From these observations I will derive and demonstrate what I call the metaphor-simulation dilemma. Finally, I will argue based on a narrow understanding of metaphor to consider simulations always already as metonyms and thereby challenge the assumption that especially abstract simulations are metaphors. Furthermore, I will challenge the assumption that simulations required a similarity between the simulating and the simulated with Frasca’s sign-based definition of a simulation and comments on this. And finally I will explore a condition which enables us to speak of a metaphoric simulation.
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The strength of approaches that borrow from narrative studies is in their ability to explain how concepts like metaphor apply to games.
“The strength of the approaches that borrow from narrative studies is in their ability to explain how concepts like the metaphor apply to games (Begy, 2011; Möring, 2012).”
From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Möring, 2012
The Introduction and ‘Metaphor and Simulation in Game Studies’ discuss using metaphor to understand and analyze games, supporting that part of the claim. But the paper does not characterize these approaches as borrowing from narrative studies or identify that as their strength; it traces metaphor to rhetoric and examines limits of its application to games. No page numbers are available in our copy. (LLM, conf=0.82)
Experimental — accuracy not yet measuredSome research in game studies uses the concept of fidelity in the same or similar sense as the author uses granularity.
“Some research in game studies uses the concept of fidelity in the same or similar sense than I use granularity (e.g., Breuer, 2010, p. 7; Möring, 2012, p. 2).”
From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Möring, 2012
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Research works printed but not linked: 24
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Real-time hermeneutics: meaning-making in ludonarrative digital games
Arjoranta, J. (2018) · doi:10.31237/osf.io/uep74 · Cited by 21 · see citing works
- Authors
- Möring, S.
- Affiliations
- IT University of Copenhagen (DK)
- Corresponding author
- Möring, Sebastian
- ORCID
- Möring, Sebastian
- Venue
- DiGRA Digital Library
- Published
- 2012-01-01
- Volume
- 10
- ISSN
- 2342-9666
- OpenAlex
- W260946888
- Cited by
- 6
- References
- 0
- Citations by year
- 2020: 1 · 2018: 1 · 2015: 1 · 2013: 3
- FWCI
- 3.31
- Type
- conference paper
- Language
- en
- Open access
- gold
- doi.org
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Language, Metaphor, and Cognition
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- metaphor, simulation, abstract games, metonymy
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