Cited by 14Digital Games and MediaEducational Games and GamificationArtificial Intelligence in Games

The Paradigm of Game System Building

Open access
Koenitz, Hartmut, Eladhari, Mirjam Palosaari·2021·Transactions of the Digital Games Research Association

Abstract

In this article, we posit ‘game system building’ as a paradigm for game design. Inspired by earlier perspectives on cybernetic art, and current practices in game development and education, we consider the creation of dynamic game systems as a creativeartistic practice where the consideration of complex and often unpredictable behavior and effects are as foundational as the individual elements (rules, graphics, characters, UI etc.) of a game. The paradigm of ‘game system building’ has important implications for the education of designers and games scholars. In this article, we introduce the paradigm and its lineage, and propose an educational approach that reflects ‘game system building’.

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  • An adequate paradigm for IDN design is system building, improving upon 'Newtonian mechanics' in game design.

    “In terms of design, an adequate paradigm is system building (Koenitz & Eladhari, 2021), improving upon”

    From Interactive digital narrative (IDN)—new ways to represent complexity and facilitate digitally empowered citizens (2022) · cites this paper as Koenitz & Eladhari, 2021

    The Conclusion presents game system building as a paradigm for game design motivated by the limitations of Newtonian mechanistic thinking; the section on education calls it a post-Newtonian paradigm. The paper does not specifically establish its adequacy for interactive digital narrative (IDN) design, so that application goes beyond what the cited passages support. No page numbers are available in our copy. (LLM, conf=0.84)

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References 30 · Cited by 14

Research works printed but not linked: 24

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Authors
Koenitz, H., & Eladhari, M. P.
Venue
Transactions of the Digital Games Research Association
Published
2021-11-17
Volume
5
Issue
3
ISSN
  • 2328-9414 (ISSN-L)
  • 2328-9422
OpenAlex
W3213567506
Cited by
14
References
30
Citations by year
2026: 2 · 2025: 2 · 2023: 3 · 2022: 6 · 2021: 1
FWCI
3.46
Type
journal article
Language
en
Open access
Locations
Transactions of the Digital Games Research Association (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
Keywords
cybernetic art, unpredictable behavior, game design education, game development

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