Cited by 8Second Language Acquisition and LearningEducational Games and GamificationDigital Games and Media

The investigation of the relationship between online games and acquisition of Turkish vocabulary

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Akdeniz University, Turkey, bilalonursimsek@gmail.com, Şimşek, Bilal, Direkci, Bekir, Akdeniz University, Turkey, bdirekci@gmail.com·2019·International Journal of Instruction

Abstract

This study examines the relationship between online games and Turkish vocabulary acquisition.It adopted the sequential explanatory design of the mixed methods research.The quantitative data were collected through cluster sampling technique from 225 students studying in two secondary schools.The qualitative data were collected through the criterion sampling technique of the purposeful sampling methods from 20 participants.While vocabulary knowledge assessment form was used to collect quantitative data, a semi-structured interview form was used for the qualitative data.According to quantitative findings, whilst there was a significant difference between the scores in vocabulary knowledge test and the duration of the game, experience in playing the game, and time spent in watching broadcasts, there was not a significant difference between vocabulary scores and following League of Legends on media or social media.The experience of the participants in playing games, the weekly hours of playing games, and weekly hours spent watching broadcasts significantly predicts the scores in the vocabulary test.Whereas the qualitative findings revealed the relation of watching broadcasts and playing League of Legends to learn words of foreign origin with its reasons, there was not a significant relationship between following social media and acquisition expressions of foreign origin.

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Crossref · 10.29333/iji.2019.1235a

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2 of 2 references verified0 citation errors · 0 not checkable

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Authors
Akdeniz University, T., Şimşek, B., Direkci, B., & Akdeniz University, T.
Affiliations
Akdeniz University (TR)
Venue
International Journal of Instruction
Publisher
Modestum Ltd
Published
2019-07-03
Volume
12
Issue
3
Pages
69-88
ISSN
  • 1308-1470 (ISSN-L)
  • 1694-609X
OpenAlex
W2950643331
Cited by
8
References
2
Citations by year
2026: 1 · 2024: 1 · 2023: 2 · 2022: 2 · 2021: 2
FWCI
1.82
Type
journal article
Language
en
Open access
Locations
International Journal of Instruction (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Second Language Acquisition and Learning
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
online games, vocabulary knowledge, League of Legends, match duration, game experience, social media, foreign words, high school students, English as a foreign language

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