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Cited by 736

The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.

Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education

Young, Michael F., Slota, Stephen, Cutter, Andrew B., Jalette, Gerard, Mullin, Greg, Lai, Benedict, Simeoni, Zeus, Tran, Matthew, Yukhymenko, Mariya·2012·Review of Educational Research

Abstract

Do video games show demonstrable relationships to academic achievement gains when used to support the K-12 curriculum? In a review of literature, we identified 300+ articles whose descriptions related to video games and academic achievement. We found some evidence for the effects of video games on language learning, history, and physical education (specifically exergames), but little support for the academic value of video games in science and math. We summarize the trends for each subject area and supply recommendations for the nascent field of video games research. Many educationally interesting games exist, yet evidence for their impact on student achievement is slim. We recommend separating simulations from games and refocusing the question onto the situated nature of game-player-context interactions, including meta-game social collaborative elements.

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Crossref · 10.3102/0034654312436980

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Metadata

Authors
Young, M. F., Slota, S., Cutter, A. B., Jalette, G., Mullin, G., Lai, B., Simeoni, Z., Tran, M., & Yukhymenko, M.
Venue
Review of Educational Research
Published
2012-03
Volume
82
Issue
1
Pages
61-89
ISSN
  • 0034-6543 (ISSN-L)
  • 1935-1046
OpenAlex
W2156694694
Cited by
736
References
4
FWCI
107.18
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education. https://app.cochat.ai/papers/10.3102/0034654312436980
The paper
Young, M. F., Slota, S., Cutter, A. B., Jalette, G., Mullin, G., Lai, B., Simeoni, Z., Tran, M., & Yukhymenko, M. (2012). Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education. Review of Educational Research. https://doi.org/10.3102/0034654312436980

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.