The effect of games and simulations on higher education: a systematic literature review
Open accessAbstract
The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria. The main objective is to study the impact of games and simulations with regard to achieving specific learning objectives. On balance, results indicate that games and/or simulations have a positive impact on learning goals. The researchers identify three learning outcomes when integrating games into the learning process: cognitive, behavioural, and affective. As a final step, the authors consolidate evidence for the benefit of academics and practitioners in higher education interested in the efficient use of games and simulations for pedagogical purposes. Such evidence also provides potential options and pathways for future research.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Practical simulations benefit students by preparing them for practical experiences.
“Beyond the Longevity Games, practical simulations benefit students by preparing students for practical experiences (17–19).”
From Using generative AI for interview simulations to enhance student research skills in biology education (2025) · cites this paper as [18]
Cites
Rules of Play: Game Design Fundamentals
Salen, K., & Zimmerman, E. (2003) · Medical Entomology and Zoology · Cited by 5,321 · see citing works
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890 · see citing works
A meta-analysis of the cognitive and motivational effects of serious games.
Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Spek, E. D. (2013) · Journal of Educational Psychology · doi:10.1037/a0031311 · Cited by 1,864 · see citing works
Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014) · Computers & Education · doi:10.1016/j.compedu.2013.07.033 · Cited by 1,508 · see citing works
From visual simulation to virtual reality to games
Zyda, M. (2005) · Computer · doi:10.1109/mc.2005.297 · Cited by 1,472 · see citing works
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016) · Review of Educational Research · doi:10.3102/0034654315582065 · Cited by 1,274 · see citing works
The learning effects of computer simulations in science education
Rutten, N., van Joolingen, W., & van der Veen, J. T. (2011) · Computers & Education · doi:10.1016/j.compedu.2011.07.017 · Cited by 1,079 · see citing works
A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES
SITZMANN, T. (2011) · Personnel Psychology · doi:10.1111/j.1744-6570.2011.01190.x · Cited by 882 · see citing works
Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies
Girard, C., Écalle, J., & Magnan, A. (2012) · Journal of Computer Assisted Learning · doi:10.1111/j.1365-2729.2012.00489.x · Cited by 738 · see citing works
Our Princess Is in Another Castle
Young, M. F., Slota, S. T., Cutter, A. B., Jalette, G., Mullin, G., Lai, B., Simeoni, Z., Tran, M. T., & Yukhymenko–Lescroart, M. A. (2012) · Review of Educational Research · doi:10.3102/0034654312436980 · Cited by 737 · see citing works
Smetana, L. K., & Bell, R. L. (2012) · International Journal of Science Education · doi:10.1080/09500693.2011.605182 · Cited by 702 · see citing works
Salvat, B. M. G. (2007) · Journal of Research on Technology in Education · doi:10.1080/15391523.2007.10782494 · Cited by 682 · see citing works
(2020) · Issues in Information Systems · doi:10.48009/iis · Cited by 653 · see citing works
Erhel, S., & Jamet, É. (2013) · Computers & Education · doi:10.1016/j.compedu.2013.02.019 · Cited by 635 · see citing works
Assessment in and of Serious Games: An Overview
Bellotti, F., Kapralos, B., Lee, K., Pablo Moreno-ger, A., & Berta, R. (2013) · Advances in Human-Computer Interaction · doi:10.1155/2013/136864 · Cited by 607 · see citing works
Active Video Games to Promote Physical Activity in Children and Youth: A Systematic Review
Biddiss, E., & Irwin, J. (2010) · Archives of Pediatrics & Adolescent Medicine · doi:10.1001/archpediatrics.2010.104 · Cited by 562 · see citing works
International Proceedings of Economics Development and Research
Sek, Y. W., Che Pee, A. N., Hasan Basri, A. S., Lau, S. H., Hisham, S., & Law, C. Y. (2012) · International Proceedings of Economics Development and Research · doi:10.7763/ipedr · Cited by 554 · see citing works
Effectiveness of patient simulation in nursing education: Meta-analysis
Shin, S., Park, J.-H., & Kim, J.-H. (2015) · Nurse Education Today · doi:10.1016/j.nedt.2014.09.009 · Cited by 543 · cited 6× · see citing works
“interaction and feedback, findings that are in line with past reviews (Shin et al., 2015; Carenys & Moya, 2016).”
BackgroundResultInfluentialGame-Based Learning in Science Education: A Review of Relevant Research
Li, M.-C., & Tsai, C. (2013) · Journal of Science Education and Technology · doi:10.1007/s10956-013-9436-x · Cited by 406 · see citing works
A meta-analytic review of the role of instructional support in game-based learning
Wouters, P., & van Oostendorp, H. (2013) · Computers & Education · doi:10.1016/j.compedu.2012.07.018 · Cited by 381 · see citing works
(2008) · Cited by 365 · see citing works
Mueller, F., Agamanolis, S., & Picard, R. W. (2003) · ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) · doi:10.1145/642611.642709 · Cited by 359 · see citing works
Wang, L., & Chen, M. (2010) · Innovations in Education and Teaching International · doi:10.1080/14703290903525838 · Cited by 338 · see citing works
Physical versus virtual manipulative experimentation in physics learning
Zacharia, Z. C., & Olympiou, G. (2010) · Learning and Instruction · doi:10.1016/j.learninstruc.2010.03.001 · Cited by 338 · see citing works
Davies, B. S., Rafique, J., Vincent, T. R., Fairclough, J., Packer, M. H., Vincent, R., & Haq, I. (2012) · BMC Medical Education · doi:10.1186/1472-6920-12-1 · Cited by 307 · see citing works
The effect of simulation games on the learning of computational problem solving
Liu, C., Cheng, Y., & Huang, C.-W. (2011) · Computers & Education · doi:10.1016/j.compedu.2011.04.002 · Cited by 298 · see citing works
Willoughby, T. (2008) · Developmental Psychology · doi:10.1037/0012-1649.44.1.195 · Cited by 288 · see citing works
Lameras, P., Arnab, S., Dunwell, I., Stewart, C. D., Clarke, S., & Petridis, P. (2016) · British Journal of Educational Technology · doi:10.1111/bjet.12467 · Cited by 286 · see citing works
The impact of a simulation game on operations management education
Pasin, F., & Giroux, H. (2011) · Computers & Education · doi:10.1016/j.compedu.2010.12.006 · Cited by 278 · see citing works
Backlund, P., & Hendrix, M. (2013) · International Conference on Games and Virtual Worlds for Serious Applications · doi:10.1109/vs-games.2013.6624226 · Cited by 275 · see citing works
Huang, W. D., Huang, W.-Y., & Tschopp, J. (2010) · Computers & Education · doi:10.1016/j.compedu.2010.03.011 · Cited by 254 · see citing works
Warren, J. N., Luctkar‐Flude, M., Godfrey, C. M., & Lukewich, J. (2016) · Nurse Education Today · doi:10.1016/j.nedt.2016.08.023 · Cited by 246 · see citing works
Gutiérrez, R. C., & López, J. M. S. (2016) · International Journal of Educational Technology in Higher Education · doi:10.1186/s41239-016-0003-4 · Cited by 235 · see citing works
Making patient safety the focus: Crisis Resource Management in the undergraduate curriculum
Flanagan, B. T., Nestel, D., & Joseph, M. (2004) · Medical Education · doi:10.1111/j.1365-2923.2004.01701.x · Cited by 225 · see citing works
Yang, J. C., Chen, C., & Jeng, M. C. (2010) · Computers & Education · doi:10.1016/j.compedu.2010.06.005 · Cited by 220 · see citing works
Boeker, M., Andel, P. M., Vach, W., & Frankenschmidt, A. (2013) · PLoS ONE · doi:10.1371/journal.pone.0082328 · Cited by 200 · see citing works
Peterson, M. (2009) · Simulation & Gaming · doi:10.1177/1046878109355684 · Cited by 200 · see citing works
Game‐based learning engagement: A theory‐ and data‐driven exploration
Ke, F., Xie, K., & Xie, Y. (2015) · British Journal of Educational Technology · doi:10.1111/bjet.12314 · Cited by 197 · see citing works
An application of games‐based learning within software engineering
Connolly, T. M., Stansfield, M., & Hainey, T. (2007) · British Journal of Educational Technology · doi:10.1111/j.1467-8535.2007.00706.x · Cited by 196 · see citing works
Yang, Y., & Chang, C.-H. (2013) · Computers & Education · doi:10.1016/j.compedu.2013.05.023 · Cited by 193 · see citing works
Hou, H. (2015) · Computers in Human Behavior · doi:10.1016/j.chb.2015.02.010 · Cited by 188 · see citing works
Hainey, T., Connolly, T. M., Stansfield, M., & Boyle, E. A. (2010) · Computers & Education · doi:10.1016/j.compedu.2010.09.008 · Cited by 185 · see citing works
Distinguishing between games and simulations: A systematic review
Sauvé, L., Rénaud, L., Kaufman, D. M., & Marquis, J.-S. (2007) · Cited by 180 · see citing works
Woo, J.-C. (2014) · Cited by 156 · see citing works
Journal of information and organizational sciences
(2018) · Journal of information and organizational sciences · doi:10.31341/jios · Cited by 151 · see citing works
Tsekleves, E., Cosmas, J., & Aggoun, A. (2014) · British Journal of Educational Technology · doi:10.1111/bjet.12223 · Cited by 149 · see citing works
Dankbaar, M. E. W., Alsma, J., Jansen, E. E. H., van Merrienboer, J. J. G., van Saase, J. L. C. M., & Schuit, S. C. E. (2016) · Advances in Health Sciences Education · doi:10.1007/s10459-015-9641-x · Cited by 147 · see citing works
A Proof-of-Concept Study of Game-Based Learning in Higher Education
Crocco, F., Offenholley, K. H., & Hernandez, C. (2016) · Simulation & Gaming · doi:10.1177/1046878116632484 · Cited by 145 · see citing works
Operation ARA: A computerized learning game that teaches critical thinking and scientific reasoning
Halpern, D. F., Millis, K., Graesser, A. C., Butler, H. A., Forsyth, C. M., & Cai, Z. (2012) · Thinking Skills and Creativity · doi:10.1016/j.tsc.2012.03.006 · Cited by 141 · see citing works
Evaluating multiple aspects of a digital educational problem-solving-based adventure game
Hou, H., & Li, M.-C. (2013) · Computers in Human Behavior · doi:10.1016/j.chb.2013.07.052 · Cited by 141 · see citing works
Simulation-Based Crisis Team Training for Multidisciplinary Obstetric Providers
Robertson, B., Schumacher, L., Gosman, G. G., Kanfer, R., Kelley, M. A., & DeVita, M. A. (2009) · Simulation in Healthcare The Journal of the Society for Simulation in Healthcare · doi:10.1097/sih.0b013e31819171cd · Cited by 138 · see citing works
Digital simulation-based training: A meta-analysis
Gegenfurtner, A., Quesada-Pallarès, C., & Knogler, M. (2014) · British Journal of Educational Technology · doi:10.1111/bjet.12188 · Cited by 137 · see citing works
Evaluating the educational effectiveness of simulation games: A value generation model
Ranchhod, A., Gurǎu, C., Loukis, E. N., & Trivedi, R. H. (2013) · Information Sciences · doi:10.1016/j.ins.2013.09.008 · Cited by 129 · see citing works
Digital game-based learning in accounting and business education
Carenys, J., & Gutiérrez, S. M. (2016) · Accounting Education · doi:10.1080/09639284.2016.1241951 · Cited by 127 · see citing works
Watkins, M., & Beckem, J. M. (2012) · Online Learning · doi:10.24059/olj.v16i5.287 · Cited by 114 · see citing works
Chen, C., Wang, K.-C., & Lin, Y.-H. (2015) · Educational Technology & Society · Cited by 112 · see citing works
Divjak, B., & Tomić, D. (2011) · University of Zagreb University Computing Centre (SRCE) · Cited by 111 · see citing works
Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation
Geithner, S., & Menzel, D. (2016) · Simulation & Gaming · doi:10.1177/1046878115624312 · Cited by 109 · see citing works
Reviewing the need for gaming in education to accommodate the net generation
Bekebrede, G., Warmelink, H., & Mayer, I. S. (2011) · Computers & Education · doi:10.1016/j.compedu.2011.02.010 · Cited by 102 · see citing works
Hummel, H. G. K., van Houcke, J., Nadolski, R. J., van der Hiele, T., Kurvers, H., & Löhr, A. (2010) · British Journal of Educational Technology · doi:10.1111/j.1467-8535.2010.01122.x · Cited by 102 · see citing works
Serious Games in Cultural Heritage
Anderson, E. F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., & de Freitas, S. (2009) · Murdoch University Research Portal · Cited by 102 · see citing works
Marketing simulation games: student and lecturer perspectives
Vos, L., & Brennan, R. (2010) · Marketing Intelligence & Planning · doi:10.1108/02634501011086472 · Cited by 94 · see citing works
Advances in human-computer interaction.
Bellamy, R. (1988) · International Journal of Information Management · doi:10.1016/0268-4012(88)90025-4 · Cited by 91 · see citing works
Simulation as a pedagogical tool: Measurement of impact on perceived effective learning
Tiwari, S. R., Nafees, L., & Krishnan, O. (2014) · The International Journal of Management Education · doi:10.1016/j.ijme.2014.06.006 · Cited by 91 · see citing works
Riemer, V., & Schrader, C. (2015) · Computers & Education · doi:10.1016/j.compedu.2015.05.003 · Cited by 88 · see citing works
DELIVER! – An educational game for teaching Earned Value Management in computing courses
von Wangenheim, C. G., Savi, R., & Borgatto, A. F. (2011) · Information and Software Technology · doi:10.1016/j.infsof.2011.10.005 · Cited by 87 · see citing works
Serious game‐based and nongame‐based online courses: Learning experiences and outcomes
Hess, T., & Gunter, G. A. (2013) · British Journal of Educational Technology · doi:10.1111/bjet.12024 · Cited by 81 · see citing works
A DIGITAL GAME-BASED LEARNING SYSTEM FOR ENERGY EDUCATION: AN ENERGY CONSERVATION PET
Yang, J. C., Chien, K. H., & Liu, T. C. (2015) · Cited by 80 · see citing works
eMedOffice: A web-based collaborative serious game for teaching optimal design of a medical practice
Hannig, A., Kuth, N., Özman, M., Jonas, S., & Spreckelsen, C. (2012) · BMC Medical Education · doi:10.1186/1472-6920-12-104 · Cited by 79 · see citing works
Chang, Y.-C., Peng, H. Y., & Chao, H.-C. (2009) · Interactive Learning Environments · doi:10.1080/10494820802574270 · Cited by 74 · see citing works
Çankaya, S., & Karamete, A. (2009) · Procedia - Social and Behavioral Sciences · doi:10.1016/j.sbspro.2009.01.027 · Cited by 74 · see citing works
Learning leadership skills in a simulated business environment
Siewiorek, A., Saarinen, E., Lainema, T., & Lehtinen, E. (2011) · Computers & Education · doi:10.1016/j.compedu.2011.08.016 · Cited by 74 · see citing works
Evaluating Game-based Learning Effectiveness in Higher Education
Ariffin, M. M., Oxley, A., & Sulaiman, S. B. (2014) · Procedia - Social and Behavioral Sciences · doi:10.1016/j.sbspro.2014.01.1393 · Cited by 69 · see citing works
Li, Z., Cheng, Y., & Liu, C. (2012) · British Journal of Educational Technology · doi:10.1111/j.1467-8535.2012.01305.x · Cited by 66 · see citing works
Simulation-based learning in management education
Lu, J., Hallinger, P., & Showanasai, P. (2014) · Journal of Management Development · doi:10.1108/jmd-11-2011-0115 · Cited by 65 · see citing works
the effects of active learning environments: how simulations trigger affective learning
jones, R., & Bursens, P. (2015) · European Political Science · doi:10.1057/eps.2015.22 · Cited by 65 · see citing works
The values of college students in business simulation game: A means-end chain approach
Lin, Y.-L., & Tu, Y.-Z. (2011) · Computers & Education · doi:10.1016/j.compedu.2011.12.005 · Cited by 64 · see citing works
Serious gaming in women’s health care
de Wit-Zuurendonk, L. D., & Oei, S. G. (2011) · BJOG An International Journal of Obstetrics & Gynaecology · doi:10.1111/j.1471-0528.2011.03176.x · Cited by 62 · see citing works
The Impact of Simulations on Higher-Level Learning
Silvia, C. (2012) · Journal of Public Affairs Education · doi:10.1080/15236803.2012.12001690 · Cited by 61 · see citing works
Using Games-Based eLearning Technologiesin Overcoming Difficulties in Teaching Information Systems
Connolly, T. M., & Stansfield, M. (2006) · Journal of Information Technology Education Research · doi:10.28945/259 · Cited by 61 · see citing works
Helle, L., Nivala, M., Kronqvist, P., Gegenfurtner, A., Björk, P., & Säljö, R. (2011) · Diagnostic Pathology · doi:10.1186/1746-1596-6-s1-s8 · Cited by 59 · see citing works
Seng, W. Y., & Yatim, M. H. M. (2014) · Procedia - Social and Behavioral Sciences · doi:10.1016/j.sbspro.2014.01.1417 · Cited by 59 · see citing works
Student Perceptions of a Role-Playing Simulation in an Introductory International Relations Course
Giovanello, S. P., Kirk, J. A., & Kromer, M. K. (2013) · Journal of Political Science Education · doi:10.1080/15512169.2013.770989 · Cited by 58 · see citing works
‘The Ward’: A simulation game for nursing students
Stanley, D. J., & Latimer, K. (2010) · Nurse Education in Practice · doi:10.1016/j.nepr.2010.05.010 · Cited by 55 · see citing works
Expression of Plakophilins (PKP1, PKP2, and PKP3) in Gastric Cancers
Demirağ, G., Süllü, Y., Gurgenyatagi, D., Okumuş, N. Ö., & Yücel, İ. (2011) · Diagnostic Pathology · doi:10.1186/1746-1596-6-1 · Cited by 54 · see citing works
Japanese Students’ Perceptions of Digital Game Use for English-Language Learning in Higher Education
Bolliger, D. U., Mills, D. J., White, J. S., & Kohyama, M. (2015) · Journal of Educational Computing Research · doi:10.1177/0735633115600806 · Cited by 53 · see citing works
Virtual Worlds, Simulations, and Games for Education: A Unifying View
Aldrich, C. (2009) · NSUWorks (Nova Southeastern University) · Cited by 52 · see citing works
The effects of computer‐simulation game training on participants' opinions on leadership styles
Siewiorek, A., Gegenfurtner, A., Lainema, T., Saarinen, E., & Lehtinen, E. (2013) · British Journal of Educational Technology · doi:10.1111/bjet.12084 · Cited by 52 · see citing works
Using Virtual Worlds to Simulate Real-World Audit Procedures
Buckless, F. A., Krawczyk, K. A., & Showalter, D. S. (2014) · Issues in Accounting Education · doi:10.2308/iace-50785 · Cited by 51 · see citing works
Sarabia‐Cobo, C., Alconero‐Camarero, A. R., Lavín-Alconero, L., & Ibáñez-Rementería, I. (2016) · Nurse Education Today · doi:10.1016/j.nedt.2016.08.014 · Cited by 51 · see citing works
Klabbers, J. H. G. (2008) · Simulation & Gaming · doi:10.1177/1046878108325500 · Cited by 49 · see citing works
Learning in a game-based virtual environment: a comparative evaluation in higher education
Mayer, I. S., Warmelink, H., & Bekebrede, G. (2012) · European Journal of Engineering Education · doi:10.1080/03043797.2012.742872 · Cited by 48 · see citing works
Transformative Learning through Virtual Patient Simulations: Predicting Critical Student Reflections
Kleinheksel, A. J. (2014) · Clinical Simulation in Nursing · doi:10.1016/j.ecns.2014.02.001 · Cited by 48 · see citing works
de Smale, S., Overmans, T., Jeuring, J. T., & van de Grint, L. (2016) · Lecture notes in computer science · doi:10.1007/978-3-319-40216-1_55 · Cited by 47 · see citing works
Yin, C., Song, Y., Tabata, Y., Ogata, H., & Hwang, G. J. (2013) · Cited by 47 · see citing works
Simulating the European Union: Reflections on Module Design
Elias, A. (2013) · International Studies Perspectives · doi:10.1111/insp.12009 · Cited by 47 · see citing works
Factors Affecting Students’ Continued Usage Intention Toward Business Simulation Games
Liao, Y., Huang, Y., & Wang, Y. (2015) · Journal of Educational Computing Research · doi:10.1177/0735633115598751 · Cited by 47 · see citing works
Serious Game Simulation as a Teaching Strategy in Pharmacology
Lancaster, R. J. (2013) · Clinical Simulation in Nursing · doi:10.1016/j.ecns.2013.10.005 · Cited by 45 · see citing works
Comparison of Selected Teaching Strategies Incorporating Simulation and Student Outcomes
Swanson, E. A., Nicholson, A., Boese, T. A., Cram, E., Stineman, A., & Tew, K. (2010) · Clinical Simulation in Nursing · doi:10.1016/j.ecns.2009.12.011 · Cited by 44 · see citing works
Experimental Evaluation of a Serious Game for Teaching Software Process Modeling
Chaves, R. O., von Wangenheim, C. G., Furtado, J. C. C., Oliveira, S. R. B., dos Santos, A. P., & Favero, E. L. (2015) · IEEE Transactions on Education · doi:10.1109/te.2015.2411573 · Cited by 43 · see citing works
Using Simulation Games to Increase Student and Instructor Engagement
Auman, C. (2011) · College Teaching · doi:10.1080/87567555.2011.602134 · Cited by 43 · see citing works
Hannig, A., Lemos, M., Spreckelsen, C., Ohnesorge-Radtke, U., & Rafai, N. (2013) · Journal of Educational Computing Research · doi:10.2190/ec.48.3.c · Cited by 38 · see citing works
Integration of the Pedagogical Models “Simulation” and “Flipped Classroom” in Teacher Instruction
Angelini, M. L. (2016) · SAGE Open · doi:10.1177/2158244016636430 · Cited by 38 · see citing works
Student Participation and Achievement in a Large Lecture Course With Game-Based Learning
Nadolny, L., & Halabi, A. L. (2015) · Simulation & Gaming · doi:10.1177/1046878115620388 · Cited by 36 · see citing works
(2017) · doi:10.24250/2.2016.jpe · Cited by 34 · see citing works
Business Simulation Games: Effective Teaching Tools Or Window Dressing?
Tanner, J. R., Stewart, G. T., Totaro, M. W., & Hargrave, M. (2012) · American Journal of Business Education (AJBE) · doi:10.19030/ajbe.v5i2.6814 · Cited by 33 · see citing works
Microgames for Situated Learning
Lukosch, H. K., Kurapati, S., Groen, D., & Verbraeck, A. (2016) · Simulation & Gaming · doi:10.1177/1046878116635468 · Cited by 33 · see citing works
Evaluating the Cognitive Consequences of Playing Portal for a Short Duration
Adams, D. M., Pilegard, C., & Mayer, R. E. (2015) · Journal of Educational Computing Research · doi:10.1177/0735633115620431 · Cited by 32 · see citing works
Dzeng, R., Lin, K., & Wang, P. R. (2014) · British Journal of Educational Technology · doi:10.1111/bjet.12189 · Cited by 27 · see citing works
The impact of implementing Technology-Enabled Active Learning (TEAL) in university physics in Taiwan
Shieh, R. S., Chang, W., & Tang, J.-L. (2010) · The Asia-Pacific Education Researcher · doi:10.3860/taper.v19i3.1850 · Cited by 27 · see citing works
Beuk, F. (2015) · Journal of Marketing Education · doi:10.1177/0273475315604686 · Cited by 27 · see citing works
Fu, K., Hainey, T., & Baxter, G. J. (2016) · Cited by 27 · see citing works
Evaluation of software for introducing protein structure
White, B. F., Kahriman, A., Luberice, L., & Idleh, F. (2010) · Biochemistry and Molecular Biology Education · doi:10.1002/bmb.20410 · Cited by 26 · see citing works
Hämäläinen, R., & Oksanen, K. (2013) · Technology Pedagogy and Education · doi:10.1080/1475939x.2013.838451 · Cited by 25 · see citing works
Poikela, P., Ruokamo, H., & Teräs, M. (2014) · Nurse Education Today · doi:10.1016/j.nedt.2014.10.009 · Cited by 25 · see citing works
Kikot, T., da Costa, G. J. M., Magalhães, R., & Fernandes, S. (2013) · Procedia Technology · doi:10.1016/j.protcy.2013.12.002 · Cited by 24 · see citing works
Perception of Young Adults on Online Games: Implications for Higher Education.
Chen, L., Chen, T., & Liu, H.-K. J. (2010) · Cited by 24 · see citing works
Towards an understanding of real-time continuous feedback from simulation games
Nkhoma, M. Z., Calbeto, J., Sriratanaviriyakul, N., Muang, T., Tran, Q. H., & Cao, T. K. (2014) · Interactive Technology and Smart Education · doi:10.1108/itse-03-2013-0005 · Cited by 22 · see citing works
Utilizing Virtual Worlds for Game Based Learning: Grafica, a 3D Educational Game in Second Life
Terzidou, T., Tsiatsos, Τ., Dae, A., Samaras, O., & Chasanidou, A. (2012) · IEEE International Conference on Advanced Learning Technologies (ICALT) · doi:10.1109/icalt.2012.55 · Cited by 22 · see citing works
Developing self-management and teamwork using digital games in 3D simulations
Cela-Ranilla, J. M., Esteve‐Mon, F. M., González, V. E., & Cervera, M. G. (2014) · Australasian Journal of Educational Technology · doi:10.14742/ajet.754 · Cited by 20 · see citing works
From the research: Myths worth dispelling: Seriously, the game is up
Farrington, J. (2011) · Performance Improvement Quarterly · doi:10.1002/piq.20114 · Cited by 20 · see citing works
The design and evaluation of a multiplayer serious game for pharmacy students
Dudzinski, M., Greenhill, D. R., Kayyali, R., Nabhani‐Gebara, S., Philip, N. Y., Caton, H., Ishtiaq, S., & Gatsinzi, F. (2013) · Research Repository (Kingston University London) · Cited by 20 · see citing works
Simulations as Scaffolds in Science Education
Renken, M. D., Peffer, M. E., Otrel-Cass, K., Girault, I., & Chiocarriello, A. (2015) · Springer briefs in educational communications and technology · doi:10.1007/978-3-319-24615-4 · Cited by 20 · see citing works
A synthesis on digital games in education: What the research literature says from 2000 to 2010
Ritzhaupt, A. D., Poling, N., Frey, C., & Johnson, M. C. (2014) · The Journal of Interactive Learning Research · Cited by 19 · see citing works
The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education
Denholm, J. A., Protopsaltis, A., & de Freitas, S. (2013) · International Journal of Game-Based Learning · doi:10.4018/ijgbl.2013010102 · Cited by 17 · see citing works
Wang, C., Huang, C., Lin, S., & Chen, J. (2016) · BMJ Open · doi:10.1136/bmjopen-2016-012195 · Cited by 15 · see citing works
STUDENT PERCEPTIONS OF EDUCATIONAL GAMES IN HIGHER EDUCATION: AN EMPIRICAL STUDY
Ibrahim, R., Wahab, S., Yusoff, R. C. M., Khalil, K., & Jaafar, A. (2011) · Issues in Information Systems · doi:10.48009/1_iis_2011_120-133 · Cited by 14 · see citing works
Serious Games for use in a Higher Education Environment.
Liarokapis, F., Anderson, E. F., & Οικονόμου, Α. (2010) · Bournemouth University Research Online (Bournemouth University) · Cited by 13 · see citing works
Computer Simulation Training in Health Care Education
Söderström, T., Häll, L. O., Nilsson, T. A., & Ahlqvist, J. B. (2014) · Simulation & Gaming · doi:10.1177/1046878115574027 · Cited by 13 · see citing works
Collaboration and Team Composition in Applied Game Creation Processes
van Roessel, L., & van Mastrigt-Ide, J. (2011) · doi:10.26503/dl.v2011i1.599 · Cited by 13 · see citing works
Virtual simulations and serious games in a laptop‐based university
Kapralos, B., Hogan, M., Pribetic, A. I., & Dubrowski, A. (2011) · Interactive Technology and Smart Education · doi:10.1108/17415651111141821 · Cited by 12 · see citing works
Ljungkvist, P., & Mozelius, P. (2012) · Cited by 11 · see citing works
Investigación empírica del aprendizaje con simulación telemática
García-Carbonell, A., & Watts, F. (2012) · Revista Iberoamericana de Educación · doi:10.35362/rie5931377 · Cited by 11 · see citing works
Acceptability of RPG Simulators for Foreign Language Training in Japanese Higher Education
Franciosi, S. J. (2015) · Simulation & Gaming · doi:10.1177/1046878115608621 · Cited by 11 · see citing works
Serious Games to Improve Student Learning in Engineering Classes
Rajan, P., Raju, P. K., & Sankar, C. S. (2020) · ASEE Annual Conference & Exposition · doi:10.18260/1-2--22448 · Cited by 9 · see citing works
Estudio cuantitativo discreto sobre la simulación telemática en el aprendizaje del inglés
Angelini, M. L., García-Carbonell, A., & Alzamora, N. M. (2015) · Revista Iberoamericana de Educación · doi:10.35362/rie692137 · Cited by 9 · see citing works
Why use-centered game-based learning in higher education? the case of cesim simbrand
Kikot, T., da Costa, G. J. M., Fernandes, S., & Águas, P. (2014) · Journal of Tourism, Sustainability and Well-being · Cited by 7 · see citing works
Utilizing a Simulation within an Online School Technology Leadership Course
Strycker, J. (2016) · Online Learning · doi:10.24059/olj.v20i1.607 · Cited by 6 · see citing works
Gold, S. C. (2016) · Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference · Cited by 6 · see citing works
Differences among Different DGBLs Learners
Lin, Y.-L. (2015) · International Journal of Business and Management · doi:10.5539/ijbm.v11n1p181 · Cited by 5 · see citing works
Kovalik, C. L., & Kuo, C.-L. (2012) · Simulation & Gaming · doi:10.1177/1046878112444577 · Cited by 5 · see citing works
ENGLISH CLASSES AND EFFECTIVENESS OF GAMES IN HIGHER EDUCATION
Badea, M. (2015) · Journal Plus Education · Cited by 3 · see citing works
Computer Simulations on a Multidimensional Continuum: A Definition and Examples
Girault, I., Peffer, M. E., Chiocarriello, A., Renken, M. D., & Otrel-Cass, K. (2015) · Springer briefs in educational communications and technology · doi:10.1007/978-3-319-24615-4_2 · Cited by 3 · see citing works
Launching New Doctoral Students: Embracing the Hero 's Journey
DePorres, D., & Livingston, R. E. (2016) · Developments in Business Simulation and Experiential Learning · Cited by 3 · see citing works
Ciencias sociales y "gamificación", ¿una pareja con futuro?
Gómez, M. C. M. (2014) · Dialnet (Universidad de la Rioja) · Cited by 3 · see citing works
Jiménez-Munguía, M.-T., & Luna‐Reyes, L. F. (2012) · International Conference on Electronics, Communications, and Computers · doi:10.1109/conielecomp.2012.6189873 · Cited by 2 · see citing works
Assessing how Game-Based Learning is Perceived in Irish Education
Felicia, P. (2011) · Cited by 1 · see citing works
Flagged first, then by citations
5 of the 152 references couldn’t be matched to a known paper.
Cited by
Sorted by citations
Krath, J., Schürmann, L., & von Korflesch, H. F. O. (2021) · Computers in Human Behavior · doi:10.1016/j.chb.2021.106963 · Cited by 1,126 · see citing works
García‐Martínez, I., Fernández‐Batanero, J. M., Cerero, J. F., & León, S. P. (2023) · Journal of New Approaches in Educational Research · doi:10.7821/naer.2023.1.1240 · Cited by 384 · see citing works
Barriers to student active learning in higher education
Børte, K., Nesje, K., & Lillejord, S. (2020) · Teaching in Higher Education · doi:10.1080/13562517.2020.1839746 · Cited by 382 · see citing works
Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review
Makri, A., Vlachopoulos, D., & Martina, R. (2021) · Sustainability · doi:10.3390/su13084587 · Cited by 340 · see citing works
Self-citationThe Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm
Almeida, F. L., & Simões, J. M. D. A. P. (2019) · Contemporary Educational Technology · doi:10.30935/cet.554469 · Cited by 336 · see citing works
Understanding the use of Virtual Reality in Marketing: A text mining-based review
Loureiro, S. M. C., Guerreiro, J., Eloy, S., Langaro, D., & Panchapakesan, P. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.10.055 · Cited by 323 · see citing works
Alam, A., & Mohanty, A. (2023) · Cogent Engineering · doi:10.1080/23311916.2023.2283282 · Cited by 269 · see citing works
Saab, M. M., Hegarty, J., Murphy, D., & Landers, M. (2021) · Nurse Education Today · doi:10.1016/j.nedt.2021.105045 · Cited by 249 · see citing works
Vlachopoulos, D., & Makri, A. (2019) · International Review of Education · doi:10.1007/s11159-019-09792-3 · Cited by 247 · see citing works
Self-citationScience Education Study Program, U. N. M., Simanjuntak, M. P., Hutahaean, J., Physics Education Study Program, U. N. M., Marpaung, N., Science Education Study Program, U. N. M., Ramadhani, D. P., & Physics Education Study Program, U. N. M. (2021) · International Journal of Instruction · doi:10.29333/iji.2021.14330a · Cited by 228 · see citing works
Teachers’ experiences of using game-based learning methods in project management higher education
Jääskä, E., & Aaltonen, K. (2022) · Project Leadership and Society · doi:10.1016/j.plas.2022.100041 · Cited by 224 · see citing works
Improving student creativity through digital technology products: A literature review
Tang, C., Mao, S., Naumann, S. E., & Xing, Z. (2022) · Thinking Skills and Creativity · doi:10.1016/j.tsc.2022.101032 · Cited by 185 · see citing works
Integrating students’ perspectives about online learning: a hierarchy of factors
Wart, M. V., Ni, A. Y., Medina, P. S., Canelón, J., Kordrostami, M., Zhang, J., & Liu, Y. (2020) · International Journal of Educational Technology in Higher Education · doi:10.1186/s41239-020-00229-8 · Cited by 180 · see citing works
Sharifzadeh, N., Kharrazi, H. H. K., Nazari, E., Tabesh, H., Khodabandeh, M. E., Heidari, S., & Tara, M. (2019) · JMIR Serious Games · doi:10.2196/13459 · Cited by 179 · see citing works
Chen, C., & Chang, C.-L. (2024) · Education and Information Technologies · doi:10.1007/s10639-024-12553-x · Cited by 175 · see citing works
Multimodal learning analytics for game‐based learning
Emerson, A., Cloude, E. B., Azevedo, R., & Lester, J. C. (2020) · British Journal of Educational Technology · doi:10.1111/bjet.12992 · Cited by 174 · see citing works
Simulation-based education involving online and on-campus models in different European universities
Campos, N., Nogal, M., Cáliz, C., & Juan, A. A. (2020) · International Journal of Educational Technology in Higher Education · doi:10.1186/s41239-020-0181-y · Cited by 171 · see citing works
Kolil, V. K., Muthupalani, S., & Achuthan, K. (2020) · International Journal of Educational Technology in Higher Education · doi:10.1186/s41239-020-00204-3 · Cited by 146 · see citing works
Technological innovations and practices in engineering education: a review
Hernández-de-Menéndez, M., & Morales-Menéndez, R. (2019) · International Journal on Interactive Design and Manufacturing (IJIDeM) · doi:10.1007/s12008-019-00550-1 · Cited by 131 · see citing works
Role of gamification in classroom teaching: Pre-service teachers’ view
Mee, R. W. M., Shahdan, T. S. T., Ismail, M. R., Ghani, K. A., Pek, L. S., Von, W. Y., Woo, A., & Rao, Y. S. (2020) · International Journal of Evaluation and Research in Education (IJERE) · doi:10.11591/ijere.v9i3.20622 · Cited by 130 · see citing works
Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review
Pallavicini, F., Pepe, A., & Mantovani, F. (2021) · JMIR Mental Health · doi:10.2196/28150 · Cited by 127 · see citing works
Harerimana, A., & Mtshali, G. N. (2020) · Nurse Education Today · doi:10.1016/j.nedt.2020.104490 · Cited by 117 · see citing works
Almasri, F. (2022) · Education and Information Technologies · doi:10.1007/s10639-022-10940-w · Cited by 115 · see citing works
Virtual reality for teaching and learning in crime scene investigation
Mayne, R., & Green, H. E. (2020) · Science & Justice · doi:10.1016/j.scijus.2020.07.006 · Cited by 108 · see citing works
Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies
Kuruca‐Ozdemir, E., & Dinç, L. (2022) · Nurse Education in Practice · doi:10.1016/j.nepr.2022.103375 · Cited by 97 · see citing works
Talan, T., Doğan, Y., & Batdı, V. (2020) · Journal of Research on Technology in Education · doi:10.1080/15391523.2020.1743798 · Cited by 95 · see citing works
Ade-Ojo, G. O., Markowski, M., Essex, R., Stiell, M., & Jameson, J. (2022) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12653 · Cited by 93 · see citing works
Yang, X., Wu, J., Ma, Y., Yu, J., Cao, H., Zeng, A., Fu, R., Tang, Y., & Ren, Z. (2024) · Journal of Medical Internet Research · doi:10.2196/60845 · Cited by 93 · see citing works
Notional Machines in Computing Education
Fincher, S. A., Jeuring, J. T., Miller, C. S., Donaldson, P., du Boulay, B., Hauswirth, M., Hellas, A., Hermans, F., Lewis, C. M., Mühling, A., et al. (2020) · ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE) · doi:10.1145/3437800.3439202 · Cited by 92 · see citing works
Deacon, B., Laufer, M., & Schäfer, L. O. (2022) · British Journal of Educational Technology · doi:10.1111/bjet.13277 · Cited by 92 · see citing works
Makda, F. (2024) · Education and Information Technologies · doi:10.1007/s10639-024-12899-2 · Cited by 91 · see citing works
Isaeva, R., Karasartova, N., Dznunusnalieva, K., Мирзоева, К. А., & Моклюк, М. О. (2025) · Jurnal Ilmiah Ilmu Terapan Universitas Jambi|JIITUJ| · doi:10.22437/jiituj.v9i1.37967 · Cited by 90 · see citing works
Lu, S.-J., Liu, Y., Chen, P., & Hsieh, M.-R. (2018) · Interactive Learning Environments · doi:10.1080/10494820.2018.1541908 · Cited by 88 · see citing works
Efficacy of Serious Games in Healthcare Professions Education
Maheu‐Cadotte, M., Cossette, S., Dubé, V., Fontaine, G., Lavallée, A., Lavoie, P., Mailhot, T., & Deschênes, M. (2020) · Simulation in Healthcare The Journal of the Society for Simulation in Healthcare · doi:10.1097/sih.0000000000000512 · Cited by 87 · see citing works
A ROS-Based Open Tool for Intelligent Robotics Education
Cañas, J. M., Perdices, E., Pérez, L. G., & Fernández-Conde, J. (2020) · Applied Sciences · doi:10.3390/app10217419 · Cited by 85 · see citing works
Samala, A. D., Rawas, S., Criollo-C, S., Bojić, L., Prasetya, F., Ranuharja, F., & Marta, R. (2024) · SN Computer Science · doi:10.1007/s42979-024-03538-1 · Cited by 85 · see citing works
Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames
Szolin, K., Kuss, D. J., Nuyens, F. M., & Griffiths, M. D. (2021) · Computers in Human Behavior · doi:10.1016/j.chb.2021.107124 · Cited by 84 · see citing works
Küsel, J., Martin, F., & Markic, S. (2020) · Education Sciences · doi:10.3390/educsci10110313 · Cited by 83 · see citing works
A Systematic Review of the Use of Serious Games in Science Education
Kara, N. (2021) · Contemporary Educational Technology · doi:10.30935/cedtech/9608 · Cited by 77 · see citing works
GAMIFICATION ELEMENTS AND THEIR IMPACTS ON TEACHING AND LEARNING – A REVIEW
Rahman, M. H. A., Panessai, I. Y., Noor, N. A. Z. M., & Salleh, N. S. M. (2018) · The International journal of Multimedia & Its Applications · doi:10.5121/ijma.2018.10604 · Cited by 77 · see citing works
Escape ClassRoom: Can You Solve a Crime Using the Analytical Process?
Ferreiro-González, M., Amores-Arrocha, A., Espada-Bellido, E., Aliaño-Gonzalez, M. J., Vázquez-Espinosa, M., González-de-Peredo, A. V., Sancho-Galán, P., Álvarez-Saura, J. Á., Barbero, G. F., & Cejudo-Bastante, C. (2019) · Journal of Chemical Education · doi:10.1021/acs.jchemed.8b00601 · Cited by 88 · see citing works
Gamification in pharmacy education: a systematic quantitative literature review
Hope, D. L., Grant, G. D., Rogers, G. D., & King, M. A. (2022) · International Journal of Pharmacy Practice · doi:10.1093/ijpp/riac099 · Cited by 74 · see citing works
The Co-Creative approach to digital simulation games in social science education
Sanina, A. G., Kutergina, E., & Balashov, A. (2020) · Computers & Education · doi:10.1016/j.compedu.2020.103813 · Cited by 73 · see citing works
Cohen, A., Soffer, T., & Henderson, M. (2022) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12678 · Cited by 71 · see citing works
Moro, A. I., Infante-Moro, J. C., & Gallardo-Pérez, J. (2019) · Journal of New Approaches in Educational Research · doi:10.7821/naer.2019.7.434 · Cited by 70 · see citing works
Liu, Z., Moon, J., Kim, B., & Dai, C. (2020) · Educational Technology Research and Development · doi:10.1007/s11423-020-09791-4 · Cited by 69 · see citing works
Beyond the Early Adopters: Escape Rooms in Science Education
Veldkamp, A., Knippels, M. P. J., & van Joolingen, W. (2021) · Frontiers in Education · doi:10.3389/feduc.2021.622860 · Cited by 66 · see citing works
Serious games in future skills development: A systematic review of the design approaches
Gurbuz, S. C., & Çelik, M. (2022) · Computer Applications in Engineering Education · doi:10.1002/cae.22557 · Cited by 65 · see citing works
Platz, L. (2022) · International Journal of Educational Research · doi:10.1016/j.ijer.2022.102031 · Cited by 62 · see citing works
The Impact of Serious Games in Economic and Business Education: A Case of ERP Business Simulation
Beranič, T., & Heričko, M. (2022) · Sustainability · doi:10.3390/su14020683 · Cited by 61 · see citing works
Madondo, F., & Tsikira, J. (2021) · Journal of Research in Childhood Education · doi:10.1080/02568543.2021.1982084 · Cited by 60 · see citing works
Exploring the potential of digital game-based vocabulary learning: a systematic review
Vnucko, G., & Klimova, B. (2023) · Systems · doi:10.3390/systems11020057 · Cited by 59 · see citing works
Augmented Reality Games and Presence: A Systematic Review
Marto, A., & Gonçalves, A. (2022) · Journal of Imaging · doi:10.3390/jimaging8040091 · Cited by 48 · see citing works
Arruzza, E. S., & Chau, M. T. (2020) · Journal of medical imaging and radiation sciences · doi:10.1016/j.jmir.2020.10.003 · Cited by 57 · see citing works
Learning teamwork through a computer game: for the sake of performance or collaborative learning?
Riivari, E., Kivijärvi, M., & Lämsä, A. (2021) · Educational Technology Research and Development · doi:10.1007/s11423-021-10009-4 · Cited by 56 · see citing works
Technology-mediated financial education in developing countries: a systematic literature review
Menberu, A. W. (2024) · Cogent Business & Management · doi:10.1080/23311975.2023.2294879 · Cited by 56 · see citing works
Perception of avatars nonverbal behaviors in virtual reality
Elodie, E., Anne‐Lise, L., Angélique, R., Laurence, D., & Michaël, S. (2023) · Psychology & Marketing · doi:10.1002/mar.21871 · Cited by 47 · see citing works
Daoudi, I. (2022) · Education and Information Technologies · doi:10.1007/s10639-022-11087-4 · Cited by 54 · see citing works
Gamification in the classroom: Kahoot! As a tool for university teaching innovation
Aibar‐Almazán, A., Castellote‐Caballero, Y., Carcelén‐Fraile, M. D. C., Rivas-Campo, Y., & González-Martín, A. M. (2024) · Frontiers in Psychology · doi:10.3389/fpsyg.2024.1370084 · Cited by 53 · see citing works
Manshoven, S., & Gillabel, J. (2021) · Sustainability · doi:10.3390/su132313277 · Cited by 52 · see citing works
Guzmán-Rivera, M. Á., Escudero-Nahón, A., & Magdaleno, S. L. C. (2020) · Sinéctica Revista Electrónica de Educación · doi:10.31391/s2007-7033(2020)0054-002 · Cited by 51 · see citing works
Review of smart learning: Patterns and trends in research and practice
Li, K. C., & Wong, B. T. M. (2021) · Australasian Journal of Educational Technology · doi:10.14742/ajet.6617 · Cited by 49 · see citing works
AI Agents and Education: Simulated Practice at ScalePreprint
Mollick, E., Mollick, L., Bach, N., Ciccarelli, L., Przystanski, B., & Ravipinto, D. (2024) · SSRN Electronic Journal · doi:10.2139/ssrn.4871171 · Cited by 49 · see citing works
Gómez, R. L., & Suárez, A. M. (2020) · International Journal of Educational Research Open · doi:10.1016/j.ijedro.2020.100021 · Cited by 48 · see citing works
Virtual Reality Simulation in Nursing and Midwifery Education
Saab, M. M., McCarthy, M. J., O’Mahony, B., Cooke, E., Hegarty, J. M., Murphy, D., Walshe, N., & Noonan, B. J. (2023) · CIN Computers Informatics Nursing · doi:10.1097/cin.0000000000001010 · Cited by 47 · see citing works
Critical success factors for small and medium sized businesses: a PRISMA-based systematic review
Malesu, M. L., & Syrovátka, P. (2025) · Future Business Journal · doi:10.1186/s43093-025-00458-1 · Cited by 47 · see citing works
¿Hacia la Ubersidad? Conflictos y contradicciones de la universidad digital
Segura, J. A., Castañeda, L., & Esteve‐Mon, F. M. (2018) · RIED Revista Iberoamericana de Educación a Distancia · doi:10.5944/ried.21.2.20669 · Cited by 47 · see citing works
Brazilian Journal of Development
(2021) · doi:10.34117/25258761 · Cited by 46 · see citing works
Gamification Acceptance for Learners with Different E-Skills
Panagiotarou, A., Stamatiou, Y., Pierrakeas, C., & Kameas, A. (2020) · International Journal of Learning, Teaching and Educational Research · doi:10.26803/ijlter.19.2.16 · Cited by 36 · see citing works
Adaptive scaffolding and engagement in digital game-based learning
Chen, C.-H., Law, V., & Huang, K. (2023) · Educational technology research and development · doi:10.1007/s11423-023-10244-x · Cited by 43 · see citing works
Geometry with a STEM and Gamification Approach: A Didactic Experience in Secondary Education
Moral-Sánchez, S. N., Compaña, M. T. S., & Romero, I. (2022) · Mathematics · doi:10.3390/math10183252 · Cited by 42 · see citing works
Understanding Economic, Social, and Environmental Sustainability Challenges in the Global South
Sierra, J., & Suárez-Collado, Á. (2021) · Sustainability · doi:10.3390/su13137201 · Cited by 42 · see citing works
Engagement Detection and Its Applications in Learning: A Tutorial and Selective Review
Booth, B. M., Bosch, N., & D’Mello, S. K. (2023) · Proceedings of the IEEE · doi:10.1109/jproc.2023.3309560 · Cited by 41 · see citing works
Adoption of a Serious Game in the Developing of Emotional Intelligence Skills
Almeida, F. L. (2019) · European Journal of Investigation in Health Psychology and Education · doi:10.3390/ejihpe10010004 · Cited by 41 · see citing works
Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2
Samala, A. D., Bojić, L., Vergara, D., Klímová, B., & Ranuharja, F. (2023) · International Journal of Interactive Mobile Technologies (iJIM) · doi:10.3991/ijim.v17i18.42161 · Cited by 40 · see citing works
Learn biology using digital game-based learning: A systematic literature review
Situmorang, R. P., Suwono, H., Munzil, M., Susanto, H., Chang, C., & Liu, S.-Y. (2024) · Eurasia Journal of Mathematics Science and Technology Education · doi:10.29333/ejmste/14658 · Cited by 40 · see citing works
Frei-Landau, R., & Levin, O. (2023) · Frontiers in Psychology · doi:10.3389/fpsyg.2023.1149576 · Cited by 38 · see citing works
Serious educational games for children: A comprehensive framework
Asadzadeh, A., Shahrokhi, H., Shalchi, B., Khamnian, Z., & Rezaei‐Hachesu, P. (2024) · Heliyon · doi:10.1016/j.heliyon.2024.e28108 · Cited by 38 · see citing works
Li, C.-T., Hou, H., Li, M.-C., & Kuo, C.-C. (2021) · The Asia-Pacific Education Researcher · doi:10.1007/s40299-021-00573-x · Cited by 38 · see citing works
Lameras, P., Arnab, S., de Freitas, S., Petridis, P., & Dunwell, I. (2021) · Smart Learning Environments · doi:10.1186/s40561-021-00152-z · Cited by 30 · see citing works
Does avatar design in educational games promote a positive emotional experience among learners?
Segaran, K., Ali, A. Z. M., & Hoe, T. W. (2021) · E-Learning and Digital Media · doi:10.1177/2042753021994337 · Cited by 37 · see citing works
Pitic, D., & Irimiaș, T. (2023) · The International Journal of Management Education · doi:10.1016/j.ijme.2023.100839 · Cited by 37 · see citing works
Universitas Islam Nahdlatul Ulama Jepara, I., Sofiana, N., Mubarok, H., & Universitas Islam Nahdlatul Ulama Jepara, I. (2020) · International Journal of Instruction · doi:10.29333/iji.2020.13317a · Cited by 37 · see citing works
Swacha, J., Maskeliūnas, R., Damaševičius, R., Kulikajevas, A., Blažauskas, T., Muszyńska, K., Miluniec, A., & Kowalska, M. (2021) · Sustainability · doi:10.3390/su13084244 · Cited by 37 · see citing works
Leveraging the community of inquiry framework to support web-based simulations in disaster studies
Cooper, V., Forino, G., Kanjanabootra, S., & von Meding, J. K. (2020) · The Internet and Higher Education · doi:10.1016/j.iheduc.2020.100757 · Cited by 36 · see citing works
Yasin, N., Gilani, S. A. M., & Nair, G. (2021) · Industry and Higher Education · doi:10.1177/09504222211055067 · Cited by 35 · see citing works
Romero, M. C., & Giménez-Lozano, J. M. (2025) · Frontiers in Education · doi:10.3389/feduc.2024.1485098 · Cited by 35 · see citing works
Slattery, E. J., Lehane, P., Butler, D., O'Leary, M. R., & Marshall, K. (2025) · Review of Education · doi:10.1002/rev3.70035 · Cited by 34 · see citing works
alsswey, A., & Malak, M. Z. (2024) · Learning and Motivation · doi:10.1016/j.lmot.2024.101993 · Cited by 33 · see citing works
Effect of a Serious Educational Game on Academic and Affective Outcomes for Statistics Instruction
Wronowski, M. L., Urick, A., Wilson, A., Thompson, W. F., Thomas, D., Wilson, S. J., Elizondo, J., & Ralston, R. (2019) · Journal of Educational Computing Research · doi:10.1177/0735633118824693 · Cited by 33 · see citing works
Emotional and cognitive effects of learning with computer simulations and computer videogames
Magana, A. J., Hwang, J., Feng, S., Rebello, N. S., Zu, T., & Kao, D. (2022) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12654 · Cited by 33 · see citing works
Trindade, M. A. M., Edirisinghe, G. S., & Luo, L. (2024) · The International Journal of Management Education · doi:10.1016/j.ijme.2024.101104 · Cited by 32 · see citing works
Inovação em educação: uma análise sistemática de revisões de literatura
Petter, A. A., de Souza, D. G., Espinosa, T., & Araújo, I. S. (2025) · Revista Brasileira de Educação · doi:10.1590/s1413-24782025300017 · Cited by 32 · see citing works
Measuring performance in leaning process of digital game-based learning and static E-learning
Wu, C., Tzeng, Y.-L., & Huang, Y. (2020) · Educational Technology Research and Development · doi:10.1007/s11423-020-09765-6 · Cited by 32 · see citing works
Effects of the use of simulators and an online platform in logistics education
Pacheco-Velazquez, E. A. (2022) · International Journal on Interactive Design and Manufacturing (IJIDeM) · doi:10.1007/s12008-021-00791-z · Cited by 32 · see citing works
Virtual Gaming Simulation: Evaluating Players’ Experiences
Verkuyl, M. A., Djafarova, N., Mastrilli, P., & Atack, L. (2021) · Clinical Simulation in Nursing · doi:10.1016/j.ecns.2021.11.002 · Cited by 31 · see citing works
Online 3D gamification for teaching a human resource development course
Chung, C., & Lin, Y. (2022) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12641 · Cited by 30 · see citing works
Amir, L. R., Leonardy, I. C., Dewatmoko, S. N., Yanuar, R., Suniarti, D. F., Idrus, E., Sipiyaruk, K., & Puspitawati, R. (2023) · BMC Oral Health · doi:10.1186/s12903-023-03286-3 · Cited by 28 · see citing works
Sugahara, S., & Cilloni, A. (2021) · Journal of Accounting Education · doi:10.1016/j.jaccedu.2021.100730 · Cited by 28 · see citing works
Prokhorov, O. V., Lisovichenko, V. O., Mazorchuk, M. S., & Kuzminska, O. H. (2022) · Educational Technology Quarterly · doi:10.55056/etq.430 · Cited by 27 · see citing works
- Authors
- Vlachopoulos, D., & Makri, A.
- Affiliations
- European University Cyprus (CY)
- Corresponding author
- Vlachopoulos, Dimitrios
- Venue
- International Journal of Educational Technology in Higher Education
- Published
- 2017-07-10
- Volume
- 14
- Issue
- 1
- ISSN
- 2365-9440 (ISSN-L)
- OpenAlex
- W2626812977
- Cited by
- 776
- References
- 152
- Citations by year
- 2026: 70 · 2025: 107 · 2024: 123 · 2023: 144 · 2022: 99 · 2021: 112 · 2020: 76 · 2019: 35 · 2018: 10
- FWCI
- 6.35
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Locations
- International Journal of Educational Technology in Higher Education (publishedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Redalyc (Universidad Autónoma del Estado de México) (submittedVersion)
- Funders
- Laureate Education Inc. (David Wilson Award of Excellence in Teaching and Learning)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Education › Innovative Teaching Methodologies in Social Sciences
- Social Sciences › Business, Management and Accounting › Management of Technology and Innovation › Management and Marketing Education
- Keywords
- game-based learning, simulation, simulation-based training, university teaching, learning outcomes, cognitive outcomes, behavioural outcomes, affective learning outcomes, professional training
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review