Cited by 853Educational Games and GamificationInnovative Teaching Methodologies in Social SciencesManagement and Marketing Education

The effect of games and simulations on higher education: a systematic literature review

Open access
Vlachopoulos, Dimitrios, Makri, Agoritsa·2017·International Journal of Educational Technology in Higher Education

Abstract

The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria. The main objective is to study the impact of games and simulations with regard to achieving specific learning objectives. On balance, results indicate that games and/or simulations have a positive impact on learning goals. The researchers identify three learning outcomes when integrating games into the learning process: cognitive, behavioural, and affective. As a final step, the authors consolidate evidence for the benefit of academics and practitioners in higher education interested in the efficient use of games and simulations for pedagogical purposes. Such evidence also provides potential options and pathways for future research.

Integrity signals

Registry

Crossref · 10.1186/s41239-017-0062-1

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Authors
Vlachopoulos, D., & Makri, A.
Affiliations
European University Cyprus (CY)
Corresponding author
Vlachopoulos, Dimitrios
Venue
International Journal of Educational Technology in Higher Education
Published
2017-07-10
Volume
14
Issue
1
ISSN
2365-9440 (ISSN-L)
OpenAlex
W2626812977
Cited by
776
References
152
Citations by year
2026: 70 · 2025: 107 · 2024: 123 · 2023: 144 · 2022: 99 · 2021: 112 · 2020: 76 · 2019: 35 · 2018: 10
FWCI
6.35
Type
journal article
Language
en
Open access
Locations
  • International Journal of Educational Technology in Higher Education (publishedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • Redalyc (Universidad Autónoma del Estado de México) (submittedVersion)
Funders
Laureate Education Inc. (David Wilson Award of Excellence in Teaching and Learning)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Education › Innovative Teaching Methodologies in Social Sciences
  • Social Sciences › Business, Management and Accounting › Management of Technology and Innovation › Management and Marketing Education
Keywords
game-based learning, simulation, simulation-based training, university teaching, learning outcomes, cognitive outcomes, behavioural outcomes, affective learning outcomes, professional training

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